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'Brigadier Fletcher' Mapping tournament

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  • J
    Jip
    last edited by Jip 12 Sept 2023, 08:52

    This mapping tournament is not like previous mapping tournaments. I'd recommend everyone to give it a thorough read. This tournament is not just about creating great content, it is also about sharing your ideas on how you tackle the creation of such great content.

    You can post your submission in this forum topic until November the 12th, 2023.

    There will be a follow up player tournament where two top-notch teams will play a BO5 with an expected prize pool of €320,- .They will play using the submissions of this tournament. The player tournament is separate of this tournament and there will be a separate forum post for it.

    And last but not least - please be aware of speculative work. We do not offer you a job here, hence this isn't speculative work. But you need to understand the value of the content that you create and share. If you manage to win this tournament then that means that you're either experienced or talented. One way or another, read the website about speculative work. It helps you understand that what you do has value and that you should be properly compensated for your time and effort when creating content professionally.

    Other tournaments in this series:

    • 'Princess Burke' Mapping Tournament
    • 'Brigadier Fletcher' Mapping Tournament (this forum post)
    • 'Brigadier Fletcher' Player tournament

    A work of art is never finished, merely abandoned

    T 1 Reply Last reply 13 Sept 2023, 16:00 Reply Quote 6
    • J
      Jip
      last edited by Jip 12 Sept 2023, 08:53

      Prizes


      First place

      You are rewarded with the Grand Sculptor avatar. Your submission is guaranteed to be played during the player tournament. Additionally, the winner of the tournament receives one of the following rewards:

      • A license for the Indie edition of World Machine

      or

      • A license for the Indie edition of Gaea

      or

      • A €130,- one time donation to the Wereld Kanker Onderzoek Fonds

      Second place

      You are rewarded with a Face of Faction avatar. Your submission is guaranteed to be played during the player tournament. Additionally, the runner-up of the tournament receives one of the following rewards:

      • A license for the Indie edition of World Machine

      or

      • A license for the Indie edition of Gaea

      or

      • A €110,- one time donation to the Wereld Kanker Onderzoek Fonds

      Third place

      You are rewarded with a Faction avatar. Your submission is guaranteed to be played during the player tournament. There are no additional rewards.


      Unlike other tournaments you can not receive a direct cash pay out under any circumstance. Each prize has separate options available. The use of or is exclusive, meaning you can't have both options. Any received license as part of a reward will be all yours to use as you see fit.

      The winners will be tagged in this forum post. A prize is automatically converted into a donation to the Wereld Kanker Onderzoek Fonds if left unclaimed for one month or longer. The receipt of all donations to the Wereld Kanker Onderzoek Fonds will be posted in this forum thread.

      All the prizes are funded by myself. This tournament is an experiment. No additional donations will be accepted. I first want to gain some experience hosting tournaments like these before I make it more complicated for myself 🙂

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 1
      • J
        Jip
        last edited by Jip 10 Jul 2023, 14:57 12 Sept 2023, 08:53

        Requirements

        The following are strict requirements. If you do not meet these requirements then your submission will be disqualified. I don't want to disqualify your submission. Please make sure you've read, understood and applied them accordingly. To list them, you have to:

        • (1) The submission must be 20x20 naval-based map and it must use the full playable area

        As an example, the following maps meet this requirement:

          • The Bermuda Locket
          • Sludge

        The following maps would be disqualified:

          • Crossfire Canal
          • Any map that reduces the playable area via script
          • Any map that (significantly) reduces the playable area via terrain types

        The reason Crossfire Canal would be disqualified is because of the extensive use of mountains to limit the playable area.

        • (2) The submission must be licensed with a creative commons license. My personal recommendations are cc-by-sa 4.0 or cc-by-nc-sa 4.0

        To add a license to a map you can include a LICENSE.md file in the map that has the full text of the license. You can add the abbreviation to the description of the map.

        • (3) Gameplay related assets such as reclaim and deposits need to be symmetrical. The heightmap does not need to be fully symmetrical, as long as there are no clear advantages or disadvantages to one team

        • (4) The submission needs to be created for 8 players (spawn positions). You can support more or less by using the adaptive script but we'll grade it based on the default eight player layout (the first eight slots)

        • (5) The submission needs to be new, it should not have been published at the moment the tournament starts

        • (6) The submission needs to meet the vault rules

        • (6) You can have only one submission

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • J
          Jip
          last edited by Jip 11 Mar 2023, 19:12 12 Sept 2023, 08:53

          Grading


          No matter what expertise, all grading is subjective and highly depends on those who are grading. I hope these sections allow you to understand what it is that we're looking for. And I also hope that it helps you understand how one can look at a map.

          AI (up to 6 points)


          A significant chunk of the total number of games played involve one or more AIs. The support for AIs therefore matters; the existence of this section signifies that importance. On average the AI has more trouble dealing with unintuitive situations.

          c01fc48f-fd58-4606-a0c5-df1ecbea6703-image.png

          You can use the following lists as a rough example to what we use to deduct points for this section. If you'd like to read more about AIs and what they may find difficult then you can read up about it on the wiki with thanks to @maudlin27

          Navigational mesh

          • Navigational mesh generates in more than 4 seconds
          • Navigational mesh is larger than 30 megabytes
          • Unable to generate expansion markers
          • Unable to generate large expansion markers

          Legacy support

          • No legacy pathing markers
          • No legacy AI utility markers

          Heightmap

          • Map has narrow paths
          • Map has tall cliffs
          • Map has extractors with no room for all storages
          • Map has reclaim on unpathable terrain
          • Map has extractors too close to the map border
          • Map has small plateau's

          Spawn locations

          • Spawn locations have civilians nearby
          • Spawn locations are too small for a large base
          • Spawn locations rely on cliff building

          Theme (up to 8 points)


          The map should give the user the impression it is on a planet that belongs to the UEF faction. How you achieve this is up to you. You can take inspiration from campaign maps that involve UEF bases and settlements.

          note: if I'm not mistaken then Earth got blown up by the Seraphim and would therefore not belong to the UEF faction anymore 🙂

          4e1f7490-e117-4687-ba9a-b9f0f05bbe3b-image.png

          Aesthetics (up to 10 points)


          Great maps not only have great gameplay; they also look and feel great. The atmosphere of a map matters. This section represents the general aesthetics related to a map.

          9685ece1-7913-48cb-99a8-54b34eb11ae4-image.png

          You can use the following lists as a rough example to what we use to deduct points for this section. If you'd like to read more about creating high quality map content then you can read up about it on the wiki with thanks to @IndexLibrorum . In particular, the topics about Gaea can be meaningful even when you only have the free edition.

          Decals

          • Decals do not accentuate terrain
          • Decals do not accentuate ramps
          • Decals do not accentuate props
          • Fewer than 10 decals
          • More than 2000 decals
          • Decals do not have proper LODCutoffs

          Props

          • Props appear to be random
          • Less than 10 props
          • More than 10000 props
          • Excessive floating props

          Heightmap

          • Terrain appears to be artificial
          • Terrain that is unpathable is not recognizable
          • Terrain is excessively noisy

          Stratum textures or masks

          • Used five or fewer stratum layers
          • Two or more duplicated stratum textures
          • Stratum texture repetition
          • Stratum texture stretching
          • Stratum mask visually look like noise
          • Stratum masks do not blend properly
          • Stratum texture too blurry

          Water

          • Water ramp bleeding
          • Lack of waves

          Lighting

          • Incorrect use of map-wide shadow
          • Incorrect use of map-wide normals
          • Over-saturated colors
          • Excessive normals
          • Map is too bright
          • Map is too dark

          Terrain types

          • No terrain types applied
          • Incorrect use of terrain types

          Disksize

          • Map is more than 200 megabytes in disk size when compressed

          General impression

          • Map feels incoherent
          • Map feels unfinished

          Strategy (up to 16 points)


          This is where it all comes together. This section is all about the heightmap, the placement of markers (such as resources, spawn locations) and where we can find the initial reclaim. This section is difficult to quantify. We encourage you to discuss your designs with high rated players and/or members of the matchmaker team as you see fit.

          You can use the following lists as a rough example to what we use to deduct points for this section. Note that this particular list is likely incomplete as it was written for the Princess Burke Tournament that has a different map format.

          Resources

          • No safe resources for each player (< 3)
          • No raidable resources for each player (< 2)
          • No contestable resources for each player (< 2)
          • Too many contestable resources for each player ( > 4)
          • No clear expansions for each player
          • No hydrocarbon plants for each player

          Reclaim

          • Very little or no reclaim (< 500 mass per player)
          • Excessive reclaim (> 5000 per player)
          • Excessive concentrated reclaim

          Gameplay

          • Map has volatile plateau's
          • Map has volatile islands
          • Map has volatile reclaim
          • Map has volatile resources

          Water

          • Map doesn't utilize water
          • Map favors faction with early hover

          Heightmap

          • Map has spotty pathing
          • Map has narrow land pathing (doesn't fit a Fatboy side to side)
          • Map has narrow naval pathing (doesn't fit a CZAR side to side)
          • Map has clear choke points
          • Map has spotty build locations (a lot of difficult to see slopes)
          • Map has spotty build locations at a spawn (a lot of difficult to see slopes)
          • Map has excessive cliffs that cause bombers to miss
          • Map has hard to see hills that block projectiles
          • Map has a lot of resources near the edge of the map

          The lists of examples are just examples of what we could be looking for to deduct points. They exist for you to take inspiration from as what to look out for. They may not be used at all or it may include more or less observations

          A work of art is never finished, merely abandoned

          TheCrimsonKnightT 1 Reply Last reply 3 Nov 2023, 02:14 Reply Quote 0
          • J
            Jip
            last edited by Jip 10 Jul 2023, 15:51 12 Sept 2023, 08:54

            Graders


            • Deribus (confirmed)
            • Stormlantern (confirmed)
            • Jip (confirmed)

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • J
              Jip
              last edited by 12 Sept 2023, 08:56

              I'll update the posts accordingly, just like with the Princess Burke Mapping Tournament

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • J Jip referenced this topic on 12 Sept 2023, 15:00
              • TheCrimsonKnightT
                TheCrimsonKnight
                last edited by 13 Sept 2023, 12:43

                I'd like to ask how to make sure that map is compatible with LOUD and BAR? What are the requirements?

                1 Reply Last reply Reply Quote 0
                • J
                  Jip
                  last edited by 13 Sept 2023, 13:27

                  There are no requirements to make them compatible with them. The license merely allows someone from the BAR or LOUD community to use your idea and content (heightmap / stratum layers) and re-publish it there with the same license, crediting you.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • T
                    TheWeakie @Jip
                    last edited by 13 Sept 2023, 16:00

                    @jip said in 'Brigadier Fletcher' Mapping tournament:

                    (1) The submission must be 20x20 naval-based map and it must use the full playable area

                    Probably should explain a bit more what this exactly means. Would it mean that bermuda locket isnt counted as full playable area because of the dead space around the land mass (Even though it still tends to be used for raiding)? Or does it simply mean that it has to be 20x20 and not 18x18 (which would technically count as 20x20)

                    1 Reply Last reply Reply Quote 0
                    • TheCrimsonKnightT
                      TheCrimsonKnight
                      last edited by 15 Sept 2023, 02:20

                      Also, what exactly is the theme? Just UEF in general I'd assume?

                      J 1 Reply Last reply 13 Oct 2023, 15:27 Reply Quote 0
                      • O
                        ovenman
                        last edited by 15 Sept 2023, 03:16

                        Signing up.

                        1 Reply Last reply Reply Quote 3
                        • J
                          Jip
                          last edited by 15 Sept 2023, 05:28

                          There's no need to sign up, once the details are finalized there will be a submission deadline

                          A work of art is never finished, merely abandoned

                          TheCrimsonKnightT 1 Reply Last reply 5 Oct 2023, 22:38 Reply Quote 1
                          • waffelzNoobW
                            waffelzNoob
                            last edited by 16 Sept 2023, 14:59

                            Signing up.

                            frick snoops!

                            1 Reply Last reply Reply Quote 1
                            • TheCrimsonKnightT
                              TheCrimsonKnight @Jip
                              last edited by 5 Oct 2023, 22:38

                              @jip is this contest still going to happen?

                              1 Reply Last reply Reply Quote 0
                              • J
                                Jip
                                last edited by 6 Oct 2023, 11:01

                                Yes, but I did not have the time to finalize it yet.

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • J
                                  Jip
                                  last edited by 7 Oct 2023, 14:47

                                  The 'Brigadier Fletcher' mapping tournament is open for submissions until the 12th of November, 2023!

                                  Have fun and good luck for those that compete 🙂

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 2
                                  • B
                                    Blade_Walker
                                    last edited by 7 Oct 2023, 23:56

                                    I had an old map idea that would suit the requirements, signing up

                                    1 Reply Last reply Reply Quote 1
                                    • J
                                      Jip
                                      last edited by 8 Oct 2023, 11:30

                                      No need to sign up in front - as long as you post your submission before the deadline has passed 🙂

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 1
                                      • J
                                        Jip @TheCrimsonKnight
                                        last edited by 13 Oct 2023, 15:27

                                        @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                                        Also, what exactly is the theme? Just UEF in general I'd assume?

                                        I've not responded to this I think, apologies! Yes; it is a general UEF theme. The goal is that when someone looks at the map that the observer can clearly identify the planet as being part of the UEF faction.

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 1
                                        • CaptainKlutzC
                                          CaptainKlutz
                                          last edited by 26 Oct 2023, 18:11

                                          Making my post early because I'm unsure how busy I'll be during November.

                                          Adaptive Fangtooth Islands

                                          17f553ba-d185-4da7-8857-65bcbeb93c60-image.png
                                          The idea was to create a navy-dominant map with strong land elements (air was always going to be relevant due to map size). Here we can see this idea manifested in multiple long islands that can be fought over by land but cut off by sea. Most of the mass on the map is vulnerable to navy, so that secures it as the primary theatre, but the capability of hover vehicles to navigate the numerous ridges should not be underestimated.
                                          fe28a87a-5bd9-4a28-8cc9-f06cf5e12555-image.png
                                          Features considerable Adaptive mex spawning for meaningful games regardless of player configuration.
                                          09398468-d393-4683-a2ad-0d9c44773557-image.png
                                          Note: The map is still actively under development, do not take the version currently on the vault as the final product until the week of the deadline.
                                          6f76213d-8464-4426-9553-c567663c4a6d-image.png
                                          Thanks to Jip for hosting.
                                          acba0d1d-ce6f-4b14-ae70-62cd5c9cbece-image.png

                                          1 Reply Last reply Reply Quote 9
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