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    'Brigadier Fletcher' Mapping tournament

    Scheduled Pinned Locked Moved Tournaments
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    • JipJ Offline
      Jip
      last edited by

      There are no requirements to make them compatible with them. The license merely allows someone from the BAR or LOUD community to use your idea and content (heightmap / stratum layers) and re-publish it there with the same license, crediting you.

      A work of art is never finished, merely abandoned

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      • TheWeakieT Offline
        TheWeakie @Jip
        last edited by

        @jip said in 'Brigadier Fletcher' Mapping tournament:

        (1) The submission must be 20x20 naval-based map and it must use the full playable area

        Probably should explain a bit more what this exactly means. Would it mean that bermuda locket isnt counted as full playable area because of the dead space around the land mass (Even though it still tends to be used for raiding)? Or does it simply mean that it has to be 20x20 and not 18x18 (which would technically count as 20x20)

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        • TheCrimsonKnightT Offline
          TheCrimsonKnight
          last edited by

          Also, what exactly is the theme? Just UEF in general I'd assume?

          JipJ 1 Reply Last reply Reply Quote 0
          • O Offline
            ovenman
            last edited by

            Signing up.

            1 Reply Last reply Reply Quote 3
            • JipJ Offline
              Jip
              last edited by

              There's no need to sign up, once the details are finalized there will be a submission deadline

              A work of art is never finished, merely abandoned

              TheCrimsonKnightT 1 Reply Last reply Reply Quote 1
              • waffelzNoobW Offline
                waffelzNoob
                last edited by

                Signing up.

                frick snoops!

                1 Reply Last reply Reply Quote 1
                • TheCrimsonKnightT Offline
                  TheCrimsonKnight @Jip
                  last edited by

                  @jip is this contest still going to happen?

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    Yes, but I did not have the time to finalize it yet.

                    A work of art is never finished, merely abandoned

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                    • JipJ Offline
                      Jip
                      last edited by

                      The 'Brigadier Fletcher' mapping tournament is open for submissions until the 12th of November, 2023!

                      Have fun and good luck for those that compete 🙂

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 2
                      • B Offline
                        Blade_Walker
                        last edited by

                        I had an old map idea that would suit the requirements, signing up

                        1 Reply Last reply Reply Quote 1
                        • JipJ Offline
                          Jip
                          last edited by

                          No need to sign up in front - as long as you post your submission before the deadline has passed 🙂

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 1
                          • JipJ Offline
                            Jip @TheCrimsonKnight
                            last edited by

                            @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                            Also, what exactly is the theme? Just UEF in general I'd assume?

                            I've not responded to this I think, apologies! Yes; it is a general UEF theme. The goal is that when someone looks at the map that the observer can clearly identify the planet as being part of the UEF faction.

                            A work of art is never finished, merely abandoned

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                            • CaptainKlutzC Offline
                              CaptainKlutz
                              last edited by

                              Making my post early because I'm unsure how busy I'll be during November.

                              Adaptive Fangtooth Islands

                              17f553ba-d185-4da7-8857-65bcbeb93c60-image.png
                              The idea was to create a navy-dominant map with strong land elements (air was always going to be relevant due to map size). Here we can see this idea manifested in multiple long islands that can be fought over by land but cut off by sea. Most of the mass on the map is vulnerable to navy, so that secures it as the primary theatre, but the capability of hover vehicles to navigate the numerous ridges should not be underestimated.
                              fe28a87a-5bd9-4a28-8cc9-f06cf5e12555-image.png
                              Features considerable Adaptive mex spawning for meaningful games regardless of player configuration.
                              09398468-d393-4683-a2ad-0d9c44773557-image.png
                              Note: The map is still actively under development, do not take the version currently on the vault as the final product until the week of the deadline.
                              6f76213d-8464-4426-9553-c567663c4a6d-image.png
                              Thanks to Jip for hosting.
                              acba0d1d-ce6f-4b14-ae70-62cd5c9cbece-image.png

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                              • JipJ Offline
                                Jip
                                last edited by

                                Humble reminder that the deadline is in roughly two weeks worth of time 🙂

                                A work of art is never finished, merely abandoned

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                                • TheCrimsonKnightT Offline
                                  TheCrimsonKnight @Jip
                                  last edited by TheCrimsonKnight

                                  @jip said in 'Brigadier Fletcher' Mapping tournament:

                                  You can use the following lists as a rough example to what we use to deduct points for this section. If you'd like to read more about AIs and what they may find difficult then you can read up about it on the wiki

                                  Is this page a 404 for anyone else?

                                  If it can't be fixed soon, then I guess I'll need my questions answered here instead.

                                  1. How do I make my navmesh take up less space? currently it's at 36.9Mb, and I know I need it below 30, but how?

                                  2. How do I check for the generated expansion markers?

                                  3. How do I check for the generated large expansion markers?

                                  4. What do you mean when you say "legacy pathing/AI utility markers?"

                                  5. What defines a "small plateau?" Is it a T1/T2 transport struggling to drop an engie? or is there an actual measurement we can use?

                                  Thanks!
                                  -Crimson

                                  JipJ 2 Replies Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip @TheCrimsonKnight
                                    last edited by

                                    @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                                    Is this page a 404 for anyone else?

                                    I've updated the link.

                                    @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                                    How do I make my navmesh take up less space? currently it's at 36.9Mb, and I know I need it below 30, but how?

                                    Usually it is because of a noisy heightmap. Seton's Clutch for example is relatively clean and only consumes about 20 mega bytes.

                                    @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                                    How do I check for the generated expansion markers?

                                    Start a game with the AI adaptive. Start the game. Assign a hotkey to the map utilities window. Open the map utilities window. Navigate to the Markers tab and choose the marker types that you want to visualize.

                                    326c6e96-00bc-4eed-a854-e0eb3561dc2f-image.png

                                    2114eff5-26dd-4951-83fa-8dac37251722-image.png

                                    @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                                    What do you mean when you say "legacy pathing/AI utility markers?"

                                    The AI markers that you can place in the editor. See also:

                                    • https://forum.faforever.com/topic/145/about-markers-ai-markers

                                    A work of art is never finished, merely abandoned

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                                    • JipJ Offline
                                      Jip @TheCrimsonKnight
                                      last edited by

                                      @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                                      What defines a "small plateau?" Is it a T1/T2 transport struggling to drop an engie? or is there an actual measurement we can use?

                                      There is no measurement. If transports have problems dropping units off (and after building a single structure, like an extractor or a pgen) then you can assume the plateau is too small. It will make it difficult if not impossible for the AI to understand how to approach it

                                      A work of art is never finished, merely abandoned

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                                      • TheCrimsonKnightT Offline
                                        TheCrimsonKnight
                                        last edited by

                                        Thank you Jip!

                                        -Crimson

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                                        • JipJ Offline
                                          Jip
                                          last edited by Jip

                                          After a short discussion surrounding the submission of @TheCrimsonKnight I decided to drop the following AI grading criteria:

                                          Navigational mesh

                                          • Navigational mesh generates in more than 4 seconds
                                          • Navigational mesh is larger than 30 megabytes

                                          These were intended to limit noisy heightmaps. But in practice they also limit the creativity of an author. That would be damaging to the submission. As a result I'm dropping these two grading criteria all together.

                                          Good luck for those that compete 🙂

                                          A work of art is never finished, merely abandoned

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                                          • S Offline
                                            STlNG
                                            last edited by STlNG

                                            My tournament submission was kind of a last-minute spontaneous idea that I thought I could accomplish without the normal amount, i.e., fifty plus hours, of effort. The idea is several large artificial monoliths for base-building surrounded by water and maybe just a bit of natural-looking terrain, and it's predicated on the phenomenon that if the water level is the exact same height as the land you get to build and move land units as usual, but the water textures are also rendered.

                                            Kings of Beta Ceti

                                            No one now living knows where the massive columns, dubbed the Kings of Beta Ceti, came from, what they're made of, or the significance of their markings. But these mysteries are going to have to remain unsolved, at least for a while longer. The moon, officially named Beta Ceti E 44, is approaching its perigee with the super Jovian and the entire site is rapidly flooding. The UEF scientists are packing up and leaving, abandoning everything but their data. Even the exceptionally expensive Black Sun instruments will soon be submerged.

                                            Site brief courtesy of UEF Advanced Special Programs Division.
                                            kobc03.png

                                            Image from Novax pass 29:40:10 local time.
                                            2a2ba55a-1bb1-49a1-8010-4e7a7135277b-kobc01.png

                                            Final transport leaving Logistics Command. The floodwaters have reached the peaks of the artifacts.
                                            1317bb92-16d2-41d8-8328-e10c12c995e6-kobc02.png

                                            Each spawn has about 1k mass reclaim. You can go first navy factory without moving if you wish.
                                            kobc06.png

                                            Each civilian area contains about 2k mass reclaim.
                                            kobc05.png

                                            The Black Sun wreckage was reduced to 15% of its original mass.
                                            kobc04.png

                                            I'll get this uploaded to the vault in the next day or two. Thank you @Jip for hosting another tournament.

                                            One final shot of some flooded structures.
                                            kobc07.png

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