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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Non-Cybran stealth

    Scheduled Pinned Locked Moved Balance Discussion
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    • BlackYpsB Offline
      BlackYps @Guest
      last edited by

      @melanol said in Non-Cybran stealth:

      Discuss.

      Don't tell me what to do

      1 Reply Last reply Reply Quote 0
      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        In what percent of games do the players maintain good radar coverage of the enemy and scout + pay attention enough to see what their opponent is doing at all times? I watch tournament games where people are "surprised" their opponent built a lot of factories and spam over the course of several minutes because they never looked. I think the game is hard enough without intentionally adding more surprises.

        1 Reply Last reply Reply Quote 2
        • maudlin27M Online
          maudlin27
          last edited by

          All factions already have stealth units

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

          ComradeStrykerC 1 Reply Last reply Reply Quote 1
          • ComradeStrykerC Offline
            ComradeStryker @maudlin27
            last edited by ComradeStryker

            @maudlin27 said in Non-Cybran stealth:

            All factions already have stealth units

            Stealth Fields & T2 Torps Launchers don't really count.


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

            Sylph_S 1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              Radar coverage is easily sniped, people don’t pay attention to all radar blips anyways, and having mobile stealth should be unique to Cybran imo. It’s like asking to give Cybran mobile shields

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 1
              • N Offline
                Nex
                last edited by

                Having some UEF units with stealth+jamming would be cool tho.
                Still worse than pure stealth but better than jamming. Like a unit with stealth and a single jamming blip would be interesting.

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Nex @Guest
                  last edited by

                  @melanol said in Non-Cybran stealth:

                  Let me remind you that broadswords had stealth.

                  Also when was this?
                  At least in the FAF repository it never had stealth and the old supcom wiki also doesn't know anything about broadsword stealth.

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                  • arma473A Offline
                    arma473
                    last edited by

                    Back in the day, Wailers had jamming.

                    I do not believe that Broadswords ever had stealth.

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                    • W Offline
                      Warning_PotatoPC @Guest
                      last edited by

                      @melanol You can get surprised by plenty of other stuff, including sudden drops or hidden nuke, or a t4 going underwater. Having radar is not enough, you also have to notice what you scouted and remember about it.

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                      • F Offline
                        FunkOff
                        last edited by

                        I basically agree with the OP. I think it makes sense for labs to have stealth innately. Maybe one higher tech unit per faction, too. Maybe the Titan, Loyalist, and the sniper bots.

                        ? 1 Reply Last reply Reply Quote -1
                        • ? Offline
                          A Former User @FunkOff
                          last edited by

                          @funkoff Not sniper bots, though. They are not raiding units

                          1 Reply Last reply Reply Quote 0
                          • Sylph_S Offline
                            Sylph_ @ComradeStryker
                            last edited by Sylph_

                            @comradestryker (Re: Stealth field buildings being no use) Indeed... They might if stealth fields didn't create a radar blip.
                            It feels so counter-productive to drop a few sneaky builders, construct a stealth generator - and know that the enemy now has a structure blip on their radar telling them exactly what you're up to!

                            I'm guessing it was impossible to have a building under construction give itself stealth?

                            ? ComradeStrykerC 2 Replies Last reply Reply Quote 0
                            • ? Offline
                              A Former User @Sylph_
                              last edited by A Former User

                              @sylph_ It would make more sense for transports to have stealth fields for these kind of operations

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                              • ComradeStrykerC Offline
                                ComradeStryker @Sylph_
                                last edited by

                                @sylph_

                                Structures under construction do not give off radar blips.
                                It is only when they complete that they give off a radar signature.

                                Stealth fields do not give a radar blip at all unless the actual structure, (whether being constructed or finished), is visibly scouted.
                                Or if in range of an omni, but it will remain unknown until vision is applied to it.


                                ~ Stryker

                                ( ͡° ͜ʖ ͡°)

                                N Sylph_S 2 Replies Last reply Reply Quote 1
                                • N Offline
                                  Nex @ComradeStryker
                                  last edited by

                                  @comradestryker But what if you E-stall for one millisecond?
                                  won't it also then show the structure radar blip?

                                  ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                  • Sylph_S Offline
                                    Sylph_ @ComradeStryker
                                    last edited by Sylph_

                                    @comradestryker I must have been energy stalling when I tested it!

                                    [edit - actually might have been the CPU-controlled player upgrading radars when income went above 90 mass/second... For how unimportant that distinction is!]

                                    Thankyou for educating me. Now I know that stealth gens are not as utterly junk as I previously thought!

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                                    • ComradeStrykerC Offline
                                      ComradeStryker @Nex
                                      last edited by

                                      @nex said in Non-Cybran stealth:

                                      @comradestryker But what if you E-stall for one millisecond?
                                      won't it also then show the structure radar blip?

                                      If the structure is not completed, and your power stalls, nothing happens out of the ordinary.
                                      No blip other than the engineers building the structure.

                                      If the structure is completed and your power stalls for a moment, the stealth field will fail and it along with anything it was hiding will become radar-visible for a brief duration until the stealth field reactivates on its own.


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

                                      Sylph_S 1 Reply Last reply Reply Quote 0
                                      • Sylph_S Offline
                                        Sylph_ @ComradeStryker
                                        last edited by Sylph_

                                        @comradestryker said in Non-Cybran stealth:

                                        visible for a brief duration until the stealth field reactivates on its own.

                                        At which point 'dull' blips will remain, to signify a structure that was once seen, but can't be seen right now! [edit - I was wrong about this! Ignore this post, and thanks for correcting me!]
                                        And that's why it's incredibly important not to stall power when using stealth generators to hide buildings!

                                        waffelzNoobW ComradeStrykerC 2 Replies Last reply Reply Quote 0
                                        • waffelzNoobW Offline
                                          waffelzNoob @Sylph_
                                          last edited by

                                          @sylph_ said in Non-Cybran stealth:

                                          At which point 'dull' blips will remain

                                          no, they don't

                                          frick snoops!

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                                          • F Offline
                                            FunkOff
                                            last edited by

                                            Stealth generators can be used to hide your ASF or strat bomber horde when they are parked in your base. Otherwise they are basically useless. One of the limiting factors is that stealthed buildings remain discovered if scouted by a scout plane, therefore stealth on structures is much less useful than stealth on units, and a mobile stealth generator is enormously more useful than a static one.

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