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    RK's Explosion mod no longer supported?

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    17 Posts 12 Posters 1.6k Views
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    • H
      Hazard
      last edited by

      Perhaps I'm not good at looking, but I didn't see this anywhere else. RK's mod has been working well for me until I recently updated the client and now it prevents ACUs from spawning in. Anyone know what may be causing this or is the mod just no longer supported by the current version? Thanks.

      1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by Jip

        I'd love to fix it for you but I can't find the license of the mod. Therefore I can't upload a fixed version to the vault. Looking at the original post here:

        • https://forums.faforever.com/viewtopic.php?f=41&t=6813

        I can't ping RK4000 which means he has no forum account. Maybe I can ask @speed2 and / or @Sheeo for permission to upload a fixed version?

        edit: and perhaps add a license to the mod so that we won't have to ping you in the future again 🙂

        A work of art is never finished, merely abandoned

        Z 1 Reply Last reply Reply Quote 3
        • Z
          zhanghm18 @Jip
          last edited by

          @jip It would be great if it could be repaired! Thank you very much

          1 Reply Last reply Reply Quote 0
          • speed2S
            speed2
            last edited by

            Here's the repo for the mod https://github.com/RK4000/RK-s-Explosions
            IIRC I've uploaded the latest version to the mod vault

            So if you make a PR with the fixes, I can make a new release and upload it.

            1 Reply Last reply Reply Quote 1
            • DoompantsD
              Doompants
              last edited by

              Nice! Before the recent bug, we found it was causing desyncs too, but it didn't sound like an active project, so thanks for looking into it.

              Some of the effects were pretty intense, but this mod is worth it alone for the oil slicks after a huge naval battle. 😄

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              • JipJ
                Jip
                last edited by

                @speed2 This makes it functional again:

                • https://github.com/RK4000/RK-s-Explosions/pull/26

                There are other errors, but they aren't game breaking.

                @Doompants the way the mod is setup - I wouldn't trust it together with other mods that change large aspects of the game.

                A work of art is never finished, merely abandoned

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                • JipJ Jip referenced this topic on
                • DruarkD
                  Druark
                  last edited by Druark

                  Sadly seems that even with the linked fix, this is still broken (or maybe broken again by another update) as it gives an Access violation immediately upon loading.
                  game_20861403.log

                  It's not about if you ever reach your destination, the journey yields it's own rewards

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                  • JipJ
                    Jip
                    last edited by

                    The name of the repository doesn't match the expected name of the mod. If you rename the mod folder to rks_explosions then it should work

                    A work of art is never finished, merely abandoned

                    DruarkD 1 Reply Last reply Reply Quote 0
                    • DruarkD
                      Druark @Jip
                      last edited by Druark

                      Ah! Always something I forget to check. That fixed it.

                      Just to note, the one on the Vault is still V12 so it'll still be broken. Was it intended that this was updated too or was the license an issue still?

                      Regardless, the support is much appreciated.

                      It's not about if you ever reach your destination, the journey yields it's own rewards

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                      • J
                        JuggernautOfWar
                        last edited by

                        I can confirm the mod version distributed through the vault is still game-breaking. ACU will not spawn at the beginning of the game.

                        I haven't yet tried the github version linked above, but I'm not sure I trust the mod will get along with Total Mayhem and BlackOps-Unleashed also running. I wish there were another effects mod that was maybe a bit simpler to keep updated and compatible with other mods.

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                        • D
                          Dozhmat
                          last edited by

                          Not working again. I tied V13 with renaming the mod folder to rks_explosions and still nothing - stuck on the loadscreen at the beginning.

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                          • SaverS
                            Saver
                            last edited by

                            Could the mod be repaired and re-uploaded? Is this possible?

                            auch mal fünf gerade sein lassen

                            RoweyR 1 Reply Last reply Reply Quote 0
                            • RoweyR
                              Rowey @Saver
                              last edited by

                              @saver not unless the mod author gave permission to someone to do this

                              "The needs of the many outweigh the needs of the few" - Spock

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                              • BlackYpsB
                                BlackYps
                                last edited by

                                There should be a license file in the github repo of the mod

                                MostLostNoobM 1 Reply Last reply Reply Quote 0
                                • MostLostNoobM
                                  MostLostNoob @BlackYps
                                  last edited by

                                  @blackyps Sadly, there's not. Nor is there any copyright info in the mod_info.lua file.

                                  1 Reply Last reply Reply Quote 1
                                  • D
                                    Dozhmat
                                    last edited by

                                    Can somebody call to author of the mod?

                                    1 Reply Last reply Reply Quote 0
                                    • BlackYpsB
                                      BlackYps
                                      last edited by

                                      Historically speed2 merged Pull requests that were made against the mod repo. If anyone is missing the link, this is the one: https://github.com/RK4000/RK-s-Explosions

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