Developers Iteration III of 2023
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@zoodoo4u said in Developers Iteration III of 2023:
How about not messing with the game and put it back to the original...
Which original? The t1 mass fab farmer gameplay of supcom, the t1 transport com bomb gameplay of steam fa, or the litany of things such as -10 asf fights/invulnerable ACU exploits/resource generation exploits in preceding FAF versions?
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We should allow com napping
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As an intermediate thought, what about a button to select the child factory (like pod platforms have)? Would that solve (what I assume) is the problem with the Czar/Tempest, where there's not a good place to put the factory at the "back" of the unit?
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I tried to implement that, but to no avail. Not sure why the implementation of the pods work, and not sure why mine did not work
edit: missed your second sentence.
Tempest does have a separate factory unit at the back. CZAR doesn't have a back or front, and you're right - that is why it doesn't have it at the moment.
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Czar has a center
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Imagine clicking at the center of a Czar and not selecting the unit to move
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Imagine clicking the back of the Fatboy and it doesn't move
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Another hotfix is released. It primarily fixes how beam weapons interact with tech 1 and tech 2 naval units. You can learn more about it on Github
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when will the pbr shaders be released?
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@robotcat Those will be part of the next upcoming Developers Iteration IV: https://forum.faforever.com/topic/6514/developers-iteration-iv-of-2023?_=1697543476323
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@jip said in Developers Iteration III of 2023:
CZAR
So CZAR can't build anymore is this permanent change as loved be able to build armada from it and then sending it to my opponent
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@greenfly The build functionality of the CZAR is expected to be included in the upcoming Developers Iteration IV due to be released on the 28th.
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@greenfly and you'll then be able to build your armada while sending it to your opponent.
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@nex awesome
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