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    Small Change to mapgen?

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    • S
      snoog
      last edited by

      Yea this is my main problem with the 3v3 tmm. Most of the maps suck, and they're just not actual 3v3 maps such as this one. It's clearly generated as a 4v4 or 2v2v2v2.

      While I agree being that one spot person can be fun, what's not fun is when the person in that spot on your team isn't nearly as good as the other team's single position and the game is over before it starts.

      1 Reply Last reply Reply Quote 1
      • FtXCommandoF
        FtXCommando
        last edited by

        Don’t know how this isn’t a 3v3 map. If one of the spawns that are together doesn’t go t2 air your team is gonna die to air. So the only real 2v1 aspect are the ACUs, but the guy spawning alone gets all the mexes to his left and can just turtle up in his base and be fine in map control. Gun ACUs can’t break 5 t2 pd.

        1 Reply Last reply Reply Quote 0
        • TheVVheelboyT
          TheVVheelboy
          last edited by

          While you can play it as 3v3 it is clearly a 2v2v2v2 type of map. There are 8 spawns and the symmetry used is the one for 4 teams mapgens.

          1 Reply Last reply Reply Quote 1
          • CaliberC
            Caliber
            last edited by Caliber

            In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

            veteranasheV 1 Reply Last reply Reply Quote 0
            • JipJ
              Jip
              last edited by Jip

              The reason there are eight spawns is because that is what the settings can be, even up to 12 spawns:

              2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

              The matchmaker team can change that up as they see fit.

              A work of art is never finished, merely abandoned

              S 1 Reply Last reply Reply Quote 0
              • S
                snoog @Jip
                last edited by

                @jip said in Small Change to mapgen?:

                The reason there are four spawns is because that is what the settings can be, even up to 12 spawns:

                2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

                The matchmaker team can change that up as they see fit.

                This is what I was trying to say. I don't understand why the 3v3 isn't using 6 spawns as a setting. The maps would be far more balanced around 3v3.

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                • FtXCommandoF
                  FtXCommando
                  last edited by

                  Because that's like 0 mex

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                  • TheVVheelboyT
                    TheVVheelboy
                    last edited by

                    Imo it's more of number of teams/symmetry problem than amount of spawns.

                    1 Reply Last reply Reply Quote 0
                    • veteranasheV
                      veteranashe @Caliber
                      last edited by

                      @caliber said in Small Change to mapgen?:

                      In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

                      So did the other team not do the same? Sounds like a skill issue.

                      CaliberC 1 Reply Last reply Reply Quote 1
                      • CaliberC
                        Caliber @veteranashe
                        last edited by

                        @veteranashe said in Small Change to mapgen?:

                        So did the other team not do the same? Sounds like a skill issue.

                        my team actually won the game, but its not about winning or losing, its just not fun being used as a punching bag for 5 mins then being killed, i feel like theres no point in playing a game like that.

                        Sladow-NoobS waffelzNoobW 2 Replies Last reply Reply Quote 0
                        • Sladow-NoobS
                          Sladow-Noob @Caliber
                          last edited by Sladow-Noob

                          @caliber unironically being in such a spot sometimes is way more fun ; At least my personal experience and the ones of some dudes I usually play with. I'd say around 70% of the ppl I know enjoy being in such a position from time to time.
                          Cuz either you win and carried the game bc of that
                          Or you lose and noone can blame you due to being in a gas spot with e.g. 15 mexes less

                          Inactive.

                          CaliberC 1 Reply Last reply Reply Quote 0
                          • CaliberC
                            Caliber @Sladow-Noob
                            last edited by

                            @sladow-noob I agree that on larger maps it is fun if you can establish control and get set up, so i guess my grip comes from the smaller maps where you only have time to make maybe 3 factories before two coms decide to push you and its just a lose from there.

                            1 Reply Last reply Reply Quote 0
                            • Sladow-NoobS
                              Sladow-Noob
                              last edited by

                              Isn't that the fun part though? I could give you 10+ replays where I was in that spot and it's the challenge I love ; Making decision to counter smth which is way stronger than your current stuff

                              Inactive.

                              1 Reply Last reply Reply Quote 1
                              • Sladow-NoobS
                                Sladow-Noob
                                last edited by

                                Reason why most people fail is bc they're like "Oh I need t2 mexes in order to have equal eco" which dooms them

                                Inactive.

                                1 Reply Last reply Reply Quote 0
                                • waffelzNoobW
                                  waffelzNoob @Caliber
                                  last edited by

                                  @caliber i actually think gimped slots are fun to play every once in a while. If you know you're gonna lose playing normally, it means you can try something weird

                                  Even something basic as rushing t2 land for very fast pd is already different from usual gameplay and gives you room to maybe 3v1 the enemy gimped slot with t2 air

                                  frick snoops!

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