@brutus5000 said in Small Change to mapgen?:
Without wanting to judge on your actual intention.
How do you come to the conclusion that this is a small change? I'm not related into the map generator at all, but I could imagine that this is super complicated to detect from randomly generated terrain.
I might be wrong, but from the way the map, starting points and expansions look it seems like this is 4v4 preset in 3v3 scenario. Or rather, I'm like 99% sure this is 2v2v2v2 map. So maybe changing number of teams to 2, and tweaking the symmetry options is gonna be enough. And by that I mean the "Num teams:" and "terrain symmetry:" options being restricted to certain predetermined options instead of using the current ones.
Btw, I'm talking out of my arse as I never took a proper look at the code of it. Just saw certain patters over generating thousands of maps.