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Pending Balance Changes Feedback Thread

Scheduled Pinned Locked Moved Balance Discussion
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  • C
    ComradeStryker @FtXCommando
    last edited by ComradeStryker 6 Aug 2023, 00:41 8 Jun 2023, 00:21

    @ftxcommando said in Pending Balance Changes Feedback Thread:

    cooper is ass.

    The extra range is commendable and the stat reduction is also a good change.
    But, I would think the opposite may be the way to go... no?
    Being honest, though, I don't have the slightest idea of what to suggest for that unit.

    Maybe it would be better off as a T1 unit?
    But, then it would make the Sub kind of pointless, and then you have other factors...

    I guess the Cooper will always be in a predicament as it is 1 of 2 navy units in the UEF that counters subs.
    It has to be strong in its role, but as a T1 unit, then it'll be the complete opposite.

    Either way, I can see the new stats being a positive change for it.


    ~ Stryker

    ( ͡° ͜ʖ ͡°)

    1 Reply Last reply Reply Quote 0
    • R
      Rowey
      last edited by 8 Jun 2023, 10:38

      @ComradeStryker all beta chanegs are listed here : https://patchnotes.faforever.com/fafbeta.html

      "The needs of the many outweigh the needs of the few" - Spock

      T 1 Reply Last reply 8 Jun 2023, 10:56 Reply Quote 0
      • T
        TheCodemander @Rowey
        last edited by TheCodemander 6 Aug 2023, 10:56 8 Jun 2023, 10:56

        @rowey Tldr of the changes: We hate aeon. We deleted their cruiser from the list of useful units, now its time for aeon gun and mercies because screw aeon I guess.

        Also apparently we need to make sure that big failed pushes are harder to punish, oh and transports even more broken, and not really fix the atlantis or HARMS

        M 1 Reply Last reply 8 Jun 2023, 13:19 Reply Quote 0
        • M
          MazorNoob @TheCodemander
          last edited by 8 Jun 2023, 13:19

          @thecodemander said in Pending Balance Changes Feedback Thread:

          @rowey Tldr of the changes: We hate aeon. We deleted their cruiser from the list of useful units, now its time for aeon gun and mercies because screw aeon I guess.

          Also apparently we need to make sure that big failed pushes are harder to punish, oh and transports even more broken, and not really fix the atlantis or HARMS

          Aeon have been receiving buffs for a while now without nerfing their most OP stuff. To list:

          • Obsidians and Blazes were steadily buffed until they became strong, without nerfing the big ACU gun range advantage that was meant to offset weak T2 land.
          • Their T2 gunships now have big alpha damage and AoE making them the best T2 gunships in the game to offset Aeon not having a fighter-bomber equivalent, but nothing was done with Mercy's cancerous aspects.
          • Aeon labs are now the strongest for actual combat and are the best for ghetto gunships to cover for Aurora's low mobility, but big clumps of Auroras are still way stronger than other T1 tanks.
          • Aeon T3 mobile arty is the only arty that can fire on the move. All other arties, notably Cybran T3, were nerfed with a 4s deployment time so it's nigh impossible to use them in the field against armies, indirectly buffing Aeon and Sera.
          • Recent buffs to T1 frigates without really nerfing destros that much. They still outrange and are more powerful than UEF and Sera, and Cybran destroyers are no less shit than they were.
          • Arguably GC claw fixes, but that's being nerfed again.

          I don't think the balance team hates Aeon based on all that.

          1 Reply Last reply Reply Quote 0
          • W
            waffelzNoob
            last edited by 8 Jun 2023, 14:18

            codemander really looking to become #1 faf clown. got some big contenders, but good luck

            frick snoops!

            T 1 Reply Last reply 8 Jun 2023, 15:50 Reply Quote 2
            • ?
              A Former User
              last edited by A Former User 6 Aug 2023, 16:10 8 Jun 2023, 14:49

              Who would even pay for the 2nd Aeon ACU range upgrade?

              Energy Cost: 31000
              Mass Cost: 900
              Build Time: 1100
              New Range: 35 (from 30)

              1 Reply Last reply Reply Quote 1
              • T
                TheCodemander @waffelzNoob
                last edited by 8 Jun 2023, 15:50

                @waffelznoob Shame I'll never be as much of a clown as people who get triggered when I dont agree with some of the balance changes

                1 Reply Last reply Reply Quote 2
                • S
                  snoog
                  last edited by 9 Jun 2023, 15:36

                  I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                  Z R A 3 Replies Last reply 9 Jun 2023, 16:11 Reply Quote 2
                  • Z
                    Zeldafanboy @snoog
                    last edited by 9 Jun 2023, 16:11

                    @snagglefox said in Pending Balance Changes Feedback Thread:

                    I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                    Seconding this. The fact that reclaim ratios are universal for all units is pretty intuitive and fundamental to the game balance. Making higher tier units give less reclaim seems unwarranted.

                    put the xbox units in the game pls u_u

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                    • R
                      Rowey @snoog
                      last edited by Rowey 6 Sept 2023, 16:15 9 Jun 2023, 16:14

                      @snagglefox the beta parthenotes is more to let you know what changes are currently live a more in-depth explanation for each change will come along with the official release of the patchnotes. but i will ask for a simplified version of why this is being changed for the beta notes

                      "The needs of the many outweigh the needs of the few" - Spock

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                      • A
                        Azraaa @snoog
                        last edited by Azraaa 6 Sept 2023, 16:51 9 Jun 2023, 16:49

                        @snagglefox said in Pending Balance Changes Feedback Thread:

                        I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                        essentially promotes aggression as before attacks were way too punishing late game

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
                        AI Developer for FAF

                        Community Manager for FAF
                        Member of the FAF Association
                        FAF Developer

                        S 1 Reply Last reply 9 Jun 2023, 17:08 Reply Quote 2
                        • S
                          Sladow-Noob @Azraaa
                          last edited by Sladow-Noob 6 Sept 2023, 17:08 9 Jun 2023, 17:08

                          @kazuya said in Pending Balance Changes Feedback Thread:

                          @snagglefox said in Pending Balance Changes Feedback Thread:

                          I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                          essentially promotes aggression as before attacks were way too punishing late game

                          it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                          Inactive.

                          A 1 Reply Last reply 9 Jun 2023, 17:42 Reply Quote 1
                          • A
                            Azraaa @Sladow-Noob
                            last edited by 9 Jun 2023, 17:42

                            @sladow-noob said in Pending Balance Changes Feedback Thread:

                            @kazuya said in Pending Balance Changes Feedback Thread:

                            @snagglefox said in Pending Balance Changes Feedback Thread:

                            I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                            essentially promotes aggression as before attacks were way too punishing late game

                            it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                            probably will see when oc nerf is put in, then t2 is kinda worth it.

                            Developer for LOUD Project | https://discord.gg/DfWXMg9
                            AI Development FAF Discord | https://discord.gg/ChRfhB3
                            AI Developer for FAF

                            Community Manager for FAF
                            Member of the FAF Association
                            FAF Developer

                            R S 2 Replies Last reply 9 Jun 2023, 17:42 Reply Quote 0
                            • R
                              Rowey @Azraaa
                              last edited by 9 Jun 2023, 17:42

                              @kazuya its in jsut pushed it to beta

                              "The needs of the many outweigh the needs of the few" - Spock

                              1 Reply Last reply Reply Quote 1
                              • S
                                Sladow-Noob @Azraaa
                                last edited by 9 Jun 2023, 17:58

                                @kazuya said in Pending Balance Changes Feedback Thread:

                                @sladow-noob said in Pending Balance Changes Feedback Thread:

                                @kazuya said in Pending Balance Changes Feedback Thread:

                                @snagglefox said in Pending Balance Changes Feedback Thread:

                                I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                                essentially promotes aggression as before attacks were way too punishing late game

                                it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                                probably will see when oc nerf is put in, then t2 is kinda worth it.

                                [Ima move the discussion / my thoughts to the Discord channel aka gonna reply there]

                                Inactive.

                                1 Reply Last reply Reply Quote 1
                                • V
                                  veteranashe
                                  last edited by 9 Jun 2023, 19:08

                                  The torp launcher change seems like they will never be built after the change.

                                  1 Reply Last reply Reply Quote 1
                                  • F
                                    FtXCommando
                                    last edited by 9 Jun 2023, 23:53

                                    82f20588-1ea4-447f-8cf3-c7f35cf8bf43-image.png

                                    Maybe not a good idea to have the reclaim nerf in sea combined with the tech reclaim adjustment.

                                    1 Reply Last reply Reply Quote 1
                                    • V
                                      veteranashe
                                      last edited by veteranashe 6 Oct 2023, 12:04 10 Jun 2023, 12:03

                                      I'm not a fan of the reclaim nerf either, seems when you get knocked out, your out as you won't be able to build back up fast due to a lot less reclaim in your base

                                      1 Reply Last reply Reply Quote 2
                                      • M
                                        MeowMure
                                        last edited by MeowMure 6 Oct 2023, 15:16 10 Jun 2023, 14:43

                                        I have tested yesterday in game lobby and the pending patch, and the barracudas(tech 2 cybran subs) now need 4 torpedo bombers to kill it, which is op in my opinion, assuming that it has stealth. Not considering that u need a scout to torp it but just cost ot the torps and subs. 4 torps 4 * 270 = 1080 mass and 4* 32000 energy. barracuda 1100 mass and 8800 energy. This is a really huge difference. Pls fix the hp of the barracudas accordingly in order to make 3 torps killing it, it fill be fine then. It is 2 torps before pending patch.

                                        All the other subs were buffed so that u need 1 torp extra, whereas in case of t2 cybran subs u need 2 torps extra, which is a lot.

                                        1 Reply Last reply Reply Quote 1
                                        • T
                                          TheWreck
                                          last edited by 10 Jun 2023, 18:45

                                          I am also not a fan of the reclaim changes, especially for navy. The czar height change is also too much because the czar relies on the asf being underneath the thing so that it can be groundfired to kill them. Changing the height difference from 5 to 2 massively decreases the value in making czars which is a change I don't like at all. Also, the last balance change introduced a large nerf to the aeon destroyer so why is its frig getting nerfed now? Also simultaneously buffing cruisers and nerfing torps seems like massive overkill to me given that you generally have to win air for torps to be useful in the first place. On a separate note air is already super weak past 30 minutes on pure land maps because of how strong sams are. Typically the only time you see air grids larger than 15 factories are on maps with water because air is actually good against navy. I do like removing the stealth from harms not sure if it needs an hp nerf on top of that. The atlantis buff is definitely a good change in my opinion.Cybran navy definitely needed a buff considering its destroyer is garbage and the nerf to frigs was to strong. the change to mercies will be welcomed by anyone with a brain although I have not actually seen them in use yet.

                                          A 1 Reply Last reply 11 Jun 2023, 01:00 Reply Quote 0
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