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    Upgradeable mass and energy storage

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    • QuietJoyQ
      QuietJoy
      last edited by

      I'm a big fan of mass and energy storage, any chance we could add an ability to upgrade them to the base faf experience? Thought I would ask!

      1 Reply Last reply Reply Quote 0
      • FtXCommandoF
        FtXCommando
        last edited by

        Eco needs a buff because?

        1 Reply Last reply Reply Quote 1
        • The_JanitorT
          The_Janitor
          last edited by The_Janitor

          There are some sim mods i think that lets you upgrade your storage. But as far being in a normal ranked game i dont think it will happen anytime soon, economy changes are tricky and dont happen often.

          Secure the kill and send it off.

          1 Reply Last reply Reply Quote 0
          • G
            GrabADrink
            last edited by

            You should´nt flood mass, there is no need for more mass storage. You should keep your mass whole game around zero 🙂

            Even in giant games there is barely need for huge estorages.

            QuietJoyQ 1 Reply Last reply Reply Quote 0
            • QuietJoyQ
              QuietJoy @GrabADrink
              last edited by

              @segacaretaker said in Upgradeable mass and energy storage:

              You should´nt flood mass, there is no need for more mass storage. You should keep your mass whole game around zero 🙂

              Even in giant games there is barely need for huge estorages.

              Obviously, yes. But there are specific non-common scenarios where you may want to increase your mass or energy storage.

              IndexLibrorumI 1 Reply Last reply Reply Quote 0
              • IndexLibrorumI
                IndexLibrorum Global Moderator @QuietJoy
                last edited by

                @just_norm And in those situations you build more e-/mass storage. There, problem solved.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                QuietJoyQ 1 Reply Last reply Reply Quote 0
                • QuietJoyQ
                  QuietJoy @IndexLibrorum
                  last edited by

                  @indexlibrorum said in Upgradeable mass and energy storage:

                  @just_norm And in those situations you build more e-/mass storage. There, problem solved.

                  Obviously that is the current thing to do. As per the entire point of this thread however, I'd like to see upgrading them as an option.

                  DeribusD 1 Reply Last reply Reply Quote 0
                  • FtXCommandoF
                    FtXCommando
                    last edited by

                    Upgrading them -> makes mexes better -> makes eco scale harder -> makes game go to game enders faster

                    Unless they’re terrible and worse payoff then ras scus, then they’re a false choice and a noob trap.

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                    • ZeldafanboyZ
                      Zeldafanboy
                      last edited by

                      I don’t think increasing their adjacency bonuses is what is being requested, it would be nice to just have larger bulk storage for mass and energy, especially energy. Say two experimentals die on your side of the map, or you want to save up E for teleport upgrade. Making large lines of t1 e storage is kind of clunky. You could even make T2 and T3 mass storages less efficient in mass/e stored per cost

                      put the xbox units in the game pls u_u

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                      • FtXCommandoF
                        FtXCommando
                        last edited by FtXCommando

                        That's just a waste of mass and a noob trap then. You're spending mass to store mass when you could just.... stop reclaiming.

                        Like the same logic would apply to just making lines of mass storages not near mexes or mass fabs, except nobody does that because it's silly.

                        ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                        • D
                          Dorset
                          last edited by

                          build engies rather than storage. Store your mass in the form of units/structures...kind of like buying property/investments to store your money rather than keeping it in the bank.. to me the upgradable storages is where it belongs.....in the mod vault.

                          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                          • ZeldafanboyZ
                            Zeldafanboy @FtXCommando
                            last edited by

                            @ftxcommando

                            It’s less efficient but more convenient as well as taking up less space in your base. T3 mass fabs are also less efficient than t2 massfabs but they still have a place in the game

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 0
                            • ZeldafanboyZ
                              Zeldafanboy @Dorset
                              last edited by

                              @dorset

                              The point of mass storage is that it’s high capacity for low expenditure of build power and mass

                              put the xbox units in the game pls u_u

                              D 1 Reply Last reply Reply Quote 0
                              • FtXCommandoF
                                FtXCommando
                                last edited by

                                Nobody does it with t2 storages so there is zero purpose in t3 storages existing to centralize a purpose that doesn't even exist now.

                                T3 massfabs don't blow up from 2 t1 bombers or a single novax thot patrolling the map.

                                1 Reply Last reply Reply Quote 0
                                • DeribusD
                                  Deribus Global Moderator @QuietJoy
                                  last edited by

                                  @just_norm said in Upgradeable mass and energy storage:

                                  Obviously that is the current thing to do. As per the entire point of this thread however, I'd like to see upgrading them as an option.

                                  Yes but you haven't said why. What problem exists that would be solved by storage being upgradeable, and how would upgradeable storage improve the game?

                                  1 Reply Last reply Reply Quote 2
                                  • D
                                    Dorset @Zeldafanboy
                                    last edited by Dorset

                                    @zeldafanboy High capacity for what reason? If you have to much mass then you need more engines to spend it properly.

                                    ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                    • ZeldafanboyZ
                                      Zeldafanboy @Dorset
                                      last edited by

                                      @dorset

                                      To deny reclaim fields to the enemy chiefly, but I guess that could actually be too strong rather than too weak. You could just suck up reclaim without fear of wasting the mass (in 1v1) or not having your teammates be able to spend the overflow

                                      put the xbox units in the game pls u_u

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