Index Librorum's Maps, assorted projects, and Gaea tutorials

Does it hatch?

@indexlibrorum said in Index Librorum's Maps, assorted projects, and Gaea tutorials:

The center of the crater remains a danger to this day, and it is not recommended that commanders are dropped into the deep.

...what happens if you do??

@deletethis

...what happens if you do??

I will leave figuring that out as an exercise to the reader 🙂
Alternatively, a relevant quote from one of my favorite books:

“And so the First Under the Night came across a portal where great danger might lurk, and upon witnessing it halted and sought the council of Sve Noc. ‘O Night,’ said the First, ‘what wisdom do you offer?’ And so the Young Night answered thus: ‘Try a foot first.'”
– Extract from the ‘Parables of the Lost and Found’, disputed Firstborn religious text

@Reckless_Charger

Does it hatch?

Just a terrain piece! Be glad for it, I doubt whatever would be in an egg like that would be friendly.

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

Several interesting updates!

Project Mesa HD

Project Mesa was the first map I ever made. It was also the first project I made in Gaea. Consequently, on both the map-making side and the Gaea side there was a lot of room for improvement.

So improvements were made! Released under the new name 'Project Mesa HD', the new map features several fixes to the terrain (which mostly focus on flattening and scaling the map to solve height-related issues), some changes to the mex layout, better reclaim, and much improved use of decals. Pictures at the end of the post.

I have one or two areas left that I can work on to further improve the visuals of this map and may update again in the future, but for now you can find Project Mesa HD in the mapping vault and in this month's 4v4 matchmaking queue.

A github repository for project Mesa assets and project files

I have released a github repository which contains a growing set of decals and textures related to the Project Mesa HD map. The textures and decals will soon become part of the main FAF repository, and thus become available for everyone to use through the FAF editor.

Along with these new mapping assets, I have included the Gaea project files that were used to create the map and assets. If you're interested in working with Gaea, you may want to have a look at how I've created this map and the decals.


Topdown.jpg

sideview.jpg

decal2.jpg

decal1.jpg

decal3.jpg

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

Promo.png

This newly discovered garden world would be a great place to start a new farming colony, commander. Secure it for us! // Licensed under CC BY-NC-SA 4.0. This map is AI compatible.

Project Tumulus is a 5x5km map made for 1v1's. This map's relatively simple, featuring a decent amount of mexes, lots of reclaim to manually click, and a nice autumn theme on low rolling hills. A good fit for the 500-1000 1v1 bracket.

While there are enough rocks scattered across the map, in such places that you'll have to send your engineers to go out of their way to get them, most of the mass on this map is actually part of the tree groups. The higher rated players may find a challenge in making sure at least some of those tree groups remain intact clumps, or in making sure that no clumps survive on the other side of the map.

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"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

You really make beautiful maps Index

@snoog Glad you like, thanks for the kind words 🙂

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

good maps, sadly i stopped playing faf

@noble_ice Time to come back just for my maps 😛

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

@indexlibrorum well you are tempting me but no. when balance despots fix cybrans and stop favoring uef i will come back.. i will just try mods like m28ai, but the maps are so good all of them.