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Commander Survival Kit (A new SIM Mod)

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  • J
    Jip @CDRMV
    last edited by 29 Aug 2023, 12:02

    @cdrmv said in Commander Survival Kit (A new SIM Mod):

    Is it possible to make it Work with Loud and the Steam Version of the Game too?

    I'm not sure. In order for it to work it requires various changes. It is compatible as in that if you include those changes in your mod that it would work there too. But I'm not sure if you're then still compatible to FAF, unless you specifically check for FAF there 😄

    I could ask Sprouto if he's interested in the setup, that may fix it for LOUD

    A work of art is never finished, merely abandoned

    C 1 Reply Last reply 29 Aug 2023, 12:46 Reply Quote 0
    • C
      CDRMV @Jip
      last edited by CDRMV 29 Aug 2023, 12:46

      @jip
      I already use Version Checks in my Mods to keep the Compatiblity with each Gameversion. 😉

      That would be great because Loud would Profit from this New Feature too.

      1 Reply Last reply Reply Quote 1
      • C
        CDRMV
        last edited by CDRMV 30 Aug 2023, 12:49

        Hello everyone,
        I want to inform that any new Unit, which is coming into CSK will be included in an seperated Unit Pack.
        It will be called CSK Units and will be a standalone Mod.
        Compared to CSK and CSK Research CSK Units will only include the new Units, Effects, Projectiles and Abilites.
        Anything UI and SIM related Content such as the two Managers or the Research Interface will be not included in this Unit Pack.
        Player which are only interested to play with the new Units only will also get an support as well.

        CSK Units has its own Development Progress will be Released Independent from CSK and its Research Addon.

        Regarding to new Naval Units:
        I want to present you a Model and two rough Design Drafts for the Aircraft Carrier.

        UEF Tech 3 Fast Battleship:
        1852c587-1779-42dc-8328-d04cdf4e0dd7-image.png
        Based on an modernized Montana Class
        Planned Name: Missouri Class
        Texture now in Development.

        UEF Tech 3 Aircraft Carrier:
        Note:
        I have created two different Drafts for this Ship

        Draft 1
        85df860b-f05e-42e2-9ea9-cb9416671b70-image.png

        Draft 2
        40cb31f8-e128-49f2-a7f7-29e1fde59270-image.png

        Legend:

        Red = Take-Of
        Green = Landing
        Yellow = Bridge/Island

        This is the Model of Draft 1:
        abff7297-58ff-48d8-8bfe-0b9db96daf4e-image.png

        655c81e0-972b-4567-afb7-c7a7fd37c8be-image.png

        This is the Model of Draft 2:

        6afe0e19-573a-4ea4-9fef-33e919952879-image.png

        5b305927-922e-4d23-a0fb-9fe343a1e95e-image.png

        Both Carrier Models are still in Development.
        Which one do you prefere more?
        The Design with the highest Rate comes into CSK.

        I will post the finished Textured Models and other Progress on the next Development Update. 😉
        See you soon and stay tuned for more Updates
        Best regards
        CDRMV

        1 Reply Last reply Reply Quote 5
        • J
          Jip
          last edited by 30 Aug 2023, 13:46

          I couldn't find, but what do the colors refer to in your design?

          A work of art is never finished, merely abandoned

          C 1 Reply Last reply 30 Aug 2023, 13:49 Reply Quote 0
          • C
            CDRMV @Jip
            last edited by CDRMV 30 Aug 2023, 13:49

            @jip
            Hey Jip,
            Sorry my Mistake I have forgotten the Legend:

            Red = Take-Of
            Green = Landing
            Yellow = Bridge/Island

            The Post above has been updated.

            1 Reply Last reply Reply Quote 0
            • C
              CDRMV
              last edited by CDRMV 31 Aug 2023, 08:01

              I have copy the Model of the Amphibious Assault Ship above and do some modifications on the Design.

              These are the modifications in Detail:

              • Side Hangar has been removed
              • Stern Hovercraft Factory has been removed
              • Replace the Large Bridge Section with an smaller one.
              • Some Changes on the Flight Deck

              The Result are two Models, which are good for an UEF Tech 3 Aircraft Carrier.

              Design 1:
              bf835785-e30a-4d83-94d7-4f7f87a51eb5-image.png

              4be84349-6f1f-44eb-8b9f-7e954226cc85-image.png

              Design 2:
              e8baef6f-c560-4877-9db0-8b1a73c4d285-image.png

              354febee-fe78-487d-9d9a-243983029132-image.png

              What do you think about this?

              1 Reply Last reply Reply Quote 0
              • C
                CDRMV
                last edited by CDRMV 9 Feb 2023, 10:37 2 Sept 2023, 10:35

                Progress on the UEF Tech 3 Aircraft Carrier:
                05efb75c-b170-492a-b8eb-b7a23314ebde-image.png

                The UEF will get an Second one, which will be an Fleet Carrier.
                More Informations about this Ship are coming soon.

                1 Reply Last reply Reply Quote 3
                • C
                  CDRMV
                  last edited by CDRMV 9 May 2023, 11:11 5 Sept 2023, 11:10

                  Two Models are finished:

                  UEF Tech 3 Advanced Battleship:
                  Based on the Montana Class Battleship
                  Planned Name: Missiouri Class

                  a27d75fa-dc35-4bb0-a391-7527fca427cc-image.png

                  b3de55a7-55bc-4eed-9dc3-bb59d9a9f9af-image.png

                  UEF Experimental Battlecruiser:
                  Based on the Zumwalt Class Destroyer
                  0ff9f26e-199a-413b-8dba-7e4bdc00c41b-image.png

                  1 Reply Last reply Reply Quote 1
                  • C
                    CDRMV
                    last edited by CDRMV 9 Oct 2023, 08:26 10 Sept 2023, 08:25

                    Hello everyone,

                    UEF Amphibious Transports has been added to the GitHub Repository of CSK for Testing.
                    There are available in these two Mods:

                    Commander Survival Kit
                    Commander Survival Kit Units (Now available in Early Access)

                    There are Buildable on Tech 2 and 3 by the Land and Naval Factories.

                    The Amphibious Transports are using the new Transport System which is used for the upcoming Bunkers.
                    Here is the Guide how it Works in Detail:

                    https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

                    Screenshots of the Amphibious Transports:
                    805559a8-ff90-4805-ae2e-6daf28677e46-image.png

                    b274d750-de5b-4fea-a6a5-3664cbbbe458-image.png

                    37b13c2b-dff9-4d38-b919-f114a58a9186-image.png

                    1 Reply Last reply Reply Quote 3
                    • C CDRMV referenced this topic on 10 Sept 2023, 08:25
                    • C
                      CDRMV
                      last edited by CDRMV 9 Dec 2023, 12:40 12 Sept 2023, 12:39

                      UEF Experimental Battlecruiser:

                      538e9527-261a-4e72-bdae-e5df35099228-image.png

                      Based on the Zumwalt Class
                      Now available in Early Access on the GitHub Repository of this Project.
                      It is included in these two Mods:

                      • Commander Survival Kit
                      • Commander Survival Kit Units

                      Overview:
                      A Experimental Battlecruiser, which comes with interesting Abilites.
                      Similar like its Real Counterpart, which is actually an Stealth Guided Missile Destroyer.
                      The Ship is Designed for Stealth and Long Distance Ambush Attacks.
                      It has access to these following Weapons:

                      • 4x Railgun Gauss Artillery Turrets
                      • 20x Tactical Missile Launchers
                      • 8x Torpedo Tubes (4 on each Side)
                      • 8x Anti Torpedo Tubes (4 on each Side)

                      To make it more Interesting and of course worthable to be called as an Stealth Ship.
                      This Experimental Unit has access to 4 Main Abilites:

                      • Smoke Generator/Smoke Screen Ability
                      • Stealth Generator Ability
                      • Jamming Generator Ability
                      • Air Staging

                      The Ship is buildable in the UEF Tech 3 Naval Factory as an Experimental Unit.

                      Later the Ship will get access to an new type of Drone, which is Designed for Combat and Anti Air Support. So you can expect an nice Expansion for this Experimental Unit in the future.

                      AI Support and the Unit Build Icon is already included as well.

                      Have fun with this new Naval Unit on the Seas.
                      Stay tuned for more updates.
                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 3
                      • C
                        CDRMV
                        last edited by CDRMV 16 Sept 2023, 12:35

                        UEF Tech 3 Advanced Battleship:

                        UEF Advanced Battleship1.PNG

                        UEF Advanced Battleship3.PNG

                        UEF Advanced Battleship2.PNG

                        Add the UEF Tech 3 Missouri Class Advanced Battleship into Early Access on Github
                        It is buildable in the Tech 3 Naval Factory.
                        The Ship has access to these following Features:

                        • A Massive Broadside of 12 Guns + additional Weapon Systems.
                        • Stern Air Pad for refuel and repair Air Units
                        • Secondary Turrets (Switchable from Ground to Air Mode and backwards)
                        • Maximum Health of 55000
                        • Build Costs are a little bit more then the Summit

                        The Design is based on the Montana Class Battleship.
                        AI Support and the Unit Build Icon is already included as well.

                        Stay tuned for more updates.
                        Best regards
                        CDRMV

                        1 Reply Last reply Reply Quote 4
                        • C
                          CDRMV
                          last edited by CDRMV 23 Sept 2023, 07:59

                          The First new Aeon Units are currently in Development.

                          Behemoth Experimental Habitat Walker

                          Aeon Experimental6.PNG

                          Shisa Experimental Assembly Walker:

                          Aeon Experimental2.PNG
                          Arrival Sequence:
                          Arrival Sequence.PNG
                          Both Walkers have an Arrival Drop Sequence if the Build Process is finished.
                          Or if they are spawned by the Unit Spawn Console.
                          How this Squence looks like will be presented later with an Demonstration Video.

                          Final Note:
                          Both Walkers will have different Abilites and have access to Enhancement Upgrades.
                          They are inspired by the Hierarchy Walkers from the Game Universe at War.

                          1 Reply Last reply Reply Quote 5
                          • C
                            CDRMV
                            last edited by CDRMV 10 Aug 2023, 01:23 7 Oct 2023, 18:21

                            Hello everyone,
                            its time for an new Development Update.

                            5 New Units will be available in the next Early Access Update of CSK and CSK Units on GitHub soon.

                            UEF Tech 3 Guided Missile Destroyer
                            I have add some Texture and Model Improvements in the Ship. 😉

                            5467f1b6-2bdd-45f6-b5e5-62394c7f5898-image.png
                            5b773f6f-92f7-435d-9863-6292ac5af9d1-image.png

                            UEF Tech 2 and 3 Maser Tanks
                            4639deb5-afc7-4a2a-a047-01ab506da5ec-image.png
                            These Tanks are inspired by the Maser Tanks from the Godzilla Universe.
                            Categorized as Anti Experimental Support Units.
                            They are able to Stun enemy Units with the additional Freezer Granade Launchers.
                            The Powerful Maser Cannons have an good Range and Damage Output as Well.
                            Originally Developed to save Cities and Civilians against Gaint Creatures, which have been Not Seen in the Game yet.

                            Stay tuned for more Updates
                            Best regards
                            CDRMV

                            1 Reply Last reply Reply Quote 3
                            • JipJ
                              Jip
                              last edited by 7 Oct 2023, 18:25

                              They're looking great 👍 , I don't often play mods but the work you've been producing is inspiring regardless

                              A work of art is never finished, merely abandoned

                              C 1 Reply Last reply 7 Oct 2023, 18:37 Reply Quote 0
                              • C
                                CDRMV @Jip
                                last edited by 7 Oct 2023, 18:37

                                @jip
                                Thanks Jip glad to hear you like it. 🙂
                                Of course more is on the Horizon for this Project.
                                Personally I really looking forward to Integrate these new Units into the Mod soon:
                                Outposts, Bunkers and Fortresses for all Factions
                                The UEF Tech 3 Amphibious Assault Ship and the Tech 3 Aircraft Carrier.
                                And some other new Toys for all Factions. 😉

                                1 Reply Last reply Reply Quote 0
                                • C
                                  CDRMV
                                  last edited by CDRMV 21 Oct 2023, 13:28

                                  Hello everyone,

                                  Its time for an new Development Update for this Mod.

                                  4 new Units are now available in Early Acces on Github:

                                  2 for the Aeon
                                  2 for the UEF

                                  They are included in this Mod:

                                  Commander Survival Kit Units

                                  Overview:

                                  Aeon:

                                  "Oberon" Tech 2 Bomber:
                                  3c25f446-1be9-4673-9e21-85f2dcf368e9-image.png
                                  This Bomber is actually the direct successor of the Aeon Tech 1 Bomber.
                                  It drops 6 Bombs instead of just 1 and has more Health.

                                  "Mysterian" Tech 3 Siege Tripod:
                                  25aefcdc-3499-4b09-86b8-bd3b4b304824-image.png
                                  As an Counter for the UEF Percival and Cybran Brick.
                                  The Aeon are getting an Siege Tripod, which is armed with two powerful Laser Beam Cannons.
                                  Next to of an strong Armor and an good amount of Health this Walker is Amphibious as well.

                                  UEF:

                                  "MC-100 Beamer" Tech 1 Maser Tank
                                  06d70c64-7f6f-413e-9f25-68d59885990e-image.png
                                  An small Maser Tank joins the UEF on Tech 1.

                                  Samantha Clarke Class" Tech 3 Aircraft Carrier
                                  7647181a-ed6f-4454-8d12-663eecbdf830-image.png

                                  2c50664d-e10f-4eb6-b0e1-51874fcf5780-image.png

                                  52f66053-3f20-40fc-8010-6f11919a1db7-image.png

                                  60213e61-adbe-4790-9b4b-728ce7655a3e-image.png

                                  This Aircraft Carrier is named on an well known UEF Commander, which dies during the Invasion of the Seraphim on Capella (Forged Alliance Intro Movie). The Carrier comes with an AA Missile System and some TMD's. One of the nice things to be mentioned in terms of the Details: Some Decorations can be found on the Flight Deck. These Decorations are Models from an Tech 1 Engineer or the UEF Aircrafts, which are buildable by this Carrier. This gives the Carrier an more better look instead of having an Empty Flight Deck. The Decorations are just Entities, which using the Model of these Units and are not playable Units itself. Jip has already informed me about the new Function for Carrier Units in FAF. He will help me out to introduce that to my Carriers in CSK soon. 😉

                                  Stay tuned for more Updates
                                  Best regards
                                  CDRMV

                                  1 Reply Last reply Reply Quote 2
                                  • R
                                    Rama
                                    last edited by 21 Oct 2023, 17:41

                                    @CDRMV

                                    Hi CDRMV, mod is looking great! Are there any other tags you think I should exclude to prevent things from spawning in waves that shouldn't spawn?

                                    I did add a setting to AI Wave Survival that allows players to limit how many T1-T3 Experimental Units spawn in waves from mods like Total Mayhem. The setting actually works with any Unit Pack, and it creates two lists of units per tech level. Units that cost more mass than vanilla units are added to the second list, which players can adjust the spawn rate of in settings. For example, any Tech 1 units that cost more than 400 mass would be put in the second list. Don't know if that setting will be useful with your up-coming mod.

                                    And I am currently re-writing the Options for AI Wave Survival so that the mod can work with the Steam version of Supreme Commander and, possibly, LOUD. I was following how you have your options configured, and this appears to work. I had a question, does the "pref" value link to another file?

                                    For example:
                                    pref = 'Ref_PointsGenInt',

                                    Is the 'Ref_PointsGenInt' another value containing a text description in a different file?

                                    1 Reply Last reply Reply Quote 0
                                    • C
                                      CDRMV
                                      last edited by CDRMV 21 Oct 2023, 21:19

                                      @Rama
                                      Hey Rama,
                                      first of all thanks for the Feedback 🙂

                                      I plan to Create a full List of the Tags before the new Version of the Commander Survival Kit arrives.
                                      However the upcoming new Units will be included only in Commander Survival Kit: Units the official Standalone Unit Pack of this Project. This Unit Pack will be Released next to of the next Version of the Commander Survival Kit. All new Units will have new Tags as Well. So the List will include them as Well next to of the ones from the two Managers. What I can say is the Unit Pack will contains several new Units including new Experimentals. So I think the new Setting in your Mod will be useful for them too.

                                      Regarding to the Lobby Options:
                                      Loud has recently get an Integrated Custom Lobby Option Support, which is based on the Lobby Enhancement Mod 4.6. Steam requires the Installation of the Lobby Enhancement Mod 4.6 to get the new Lobby Options to Work. The SCD File is included in the Gamedata Folder on my GitHub Repository of the Commander Survival Kit or in the recent Download on Moddb.

                                      Only the "Key" Value is called by the other Files in the Commander Survival Kit.
                                      I simple use the SessionGetScenarioInfo() Function to get the Values.
                                      As an Example:
                                      In the lobbyoptions.lua:
                                      key = 'RefPointsGenInt',

                                      In the ReinforcementButtons.lua:
                                      local ChoosedInterval = SessionGetScenarioInfo().Options.RefPointsGenInt

                                      The pref Value is Not called/used by the Files in the Commander Survival Kit.
                                      The Descriptions/Tooltips are defined in the two lobbyoptions.lua Files or in the CSKTooltips.lua

                                      Hope that helps.

                                      R 1 Reply Last reply 22 Oct 2023, 05:38 Reply Quote 1
                                      • R
                                        Rama @CDRMV
                                        last edited by 22 Oct 2023, 05:38

                                        @cdrmv

                                        I did get the Lobby Enhancement Mod from your Kit. It is kind of hard to track down, though I did find the original hosted site. You will want to update the install instructions, which says:

                                        Copy and paste the gamedata folder here:

                                        C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance

                                        Accept the Dialog to overrite it

                                        This instructs people to over-write their entire gamedata folder, which would delete all the game files. The instructions should read:

                                        Copy and paste the file "03_lobbyenhancement.scd" to the gamedata folder here:

                                        C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance/gamedata

                                        You also instruct people to accidentally over-write their mod folder, when you mean to tell them to copy the folder Commander Survival Kit to the mods folder, so that should also be updated in a similar fashion.

                                        1 Reply Last reply Reply Quote 0
                                        • C
                                          CDRMV
                                          last edited by CDRMV 22 Oct 2023, 06:54

                                          @Rama

                                          I don't know how you did it and what unpacking program you used but:

                                          The mod is available on Moddb since many months and a similar installation Instruction is used on GitHub as well to get the Early Access of the Current Development Stage for the next Version. If that were the case, I would have already been informed by the people on Moddb or on my own Discord Server and changed the installation instructions accordingly.

                                          The Overwrite of the Gamedata and Mod Folder doesn't delete any other Files or Folders, which are located in these two Folders. It just adds the Commander Survival Kit Folder or the .scd File to these two specific Folders. I use this Install Instruction personally several times and my other Folders and files are still available after doing this. Even other Mods are using a similar Install Instruction sometimes and didn't get any File Loses after that so far. This is mostly the Faster Way to Install a Mod instead of manually Copy and Paste them into these Folders.

                                          Update:
                                          I just tested it again myself to be Sure and it works exactly as I described in the Current installation instruction or above. All other files and folders still exist in these two Folders and have not been deleted by the Overwriting Process. However, I agree that there is a risk when using this method. So I will expand the installation instruction using the method Rama described above in his Post as an alternative Installation Instruction. If there are people who don't want to overwrite the two folders, they can follow the alternative Installation Instruction, which is mentioned above.

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