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    Commander Survival Kit (A new SIM Mod)

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    • T Offline
      TheEmperorTime
      last edited by

      Nicceeeeeeeeeeeeeeeeeeeeeeeeee

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      • Sylph_S Offline
        Sylph_
        last edited by Sylph_

        Just a little input - a ton of games that have these kind of 'command points' (aka super meter) have recognised that it's good to give points to players that get in on action.
        In fact, it can often be much better than giving points to players that build 'point creation' buildings - since that just rewards turtle/eco play, which is already rewarded with mass and energy.

        Have you given much thought to a system akin to :
        Units dying give x% of their mass cost to the player that destroyed them
        Units dying give 80% of the above x%, to the player that lost them.
        ?

        This tends to be roughly the format that games like Dawn of War 2 use, and it tends to work nicely as a way of encouraging players to 'get stuck in' in big team games.

        Just some thoughts. Nice work on the mod!

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        • C Offline
          CDRMV @Sylph_
          last edited by CDRMV

          @sylph_
          A Kill Reward Point System is already in Development as the third Alternative Option where you can get the Points for the Managers.
          The other two are:
          The automatic Point Transfer from the HQ:
          The Point System which is available in the current Version of the Mod. And the new Point Generation Center System, which gives the Player the Points by Building the Command and Tactical Centers. In the next Major Version of CSK the Player will be able to Manage all 3 Point Systems directly in the Lobby.
          That means he has the full Control which one He want to use in the Match. And that is Not all the Player will be able to combinate those Systems as well. It will be possible to Play Matches with more then one System activated. For example:
          The automatic Point Transfer from the HQ
          With the Point Generation Centers to get additional Points directly in the Match.

          Or He can fully deactivate all 3 Point Systems to Play CSK Like a regular Unit Mod with the new Units.

          This will give the Mod more flexibility in General.
          So it will be depending on your own decision what do you prefere more to use in your Matches.

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          • C Offline
            CDRMV
            last edited by CDRMV

            Hello everyone,

            Progress Update for Commander Survival Kit Research.

            Unbenannt.PNG

            I have change the Design of the Research Interface for all Factions.
            The Research Interface is now located on the Left Site and can be closed by the X Button on the Right Side Edge of the Window.
            Next to of that I have add some new Buttons to the Research Tree of the UEF Structure Section. A few of them are already functional and can unlock the specific Technology. Anything what you see here is still in Development.

            Stay tuned for more Updates.

            Best regards
            CDRMV

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            • C Offline
              CDRMV
              last edited by CDRMV

              Final Designs for the Resarch Interface

              Aeon:
              Aeon Design.PNG

              Cybran:
              Cybran Design.PNG

              UEF:
              UEF Design.PNG

              Seraphim:
              Seraphim Design.PNG

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              • C Offline
                CDRMV
                last edited by CDRMV

                Hello everyone,

                Progress Update for Commander Survival Kit Research.

                New Lobby Option:
                e88215df-59bc-48d1-ba17-7dd640e36e7b-image.png

                I have add a new Lobby Option to the Mod.
                Here you can set which Research System do you want in the match.
                The Option is usually set to disable, which has this following Effect:

                The Research System will work similar like the one in Supcom 2.
                You just need to collect the Research Points by the Research Center.
                If you have enough collected Points you can invest them on a Research Project.
                Just click on one of the Buttons and the Content will be unlocked immediately

                If you set the Option to enable it will have this following Effect:
                80d9e948-b5b2-48ad-90cd-80dea85cc92c-image.png
                You will need to collect the Research Points by the Research Center.
                If you have enough collected Points you can invest them on a Research Project. Just click on one of the Buttons and the Research Progress will start. You will see a Progress Bar show up on the Button as well. The Button itself is still clickable compared to the other Option above. So if you click on the Button again the Research Progress will be aborted and you will get the invested Points back.

                New Advanced Research Tooltip:
                4d19e56b-cc25-492a-b12e-03735722e14c-image.png
                The regular Tooltip from the Game was for me a little bit to simple.
                So i have create a new one for my Research Buttons.
                On this Screenshot you see the functional Prototype.
                The Informations are still needed to be added to it.
                But anyway this should give you a nice Preview for what is waiting for you.

                This new Toolitp will have these following Informations:

                • Cost/Price
                • Title
                • Description
                • Prerequisite
                • Research Time
                  (Only available if the Research Progress is enabled)

                Stay tuned for more Updates. 😉
                Best regards
                CDRMV

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                • C Offline
                  CDRMV
                  last edited by CDRMV

                  Hello everyone,
                  Progress Update on Commander Survival Kit: Research

                  Research Interface Improvements:
                  07f414a2-6a8b-4533-9573-2e03a097fc3e-image.png
                  Status for the Buttons has been added

                  Red = Not enough Points
                  Green = Enough Points available
                  Orange with tick = Research Project finished / Content Unlocked
                  Grey = Locked Project

                  New Line Textures

                  Extern Research Information and new Tooltip:

                  e990cb9e-ed81-46c7-9a6d-9ff765e795bc-image.png
                  The Icon of any Project, which is in the Research Progress will now show up in the Main Interface of the Game. Located directly next to of the Research Button and the Overview of the collected Research Points.
                  A Progress Bar is included here as well.

                  Additionally I have created a new designed Tootip to support the initial Research Interface in CSK Research. This new Tooltip is currently still in Development and will content thse following Informations:

                  • Project Title
                  • Cost
                  • Description
                  • Prerequisite
                  • Research Time

                  What you see on the Screenshot above is the current functional Prototype of the new Tooltip in action.

                  Stay tuned for more Updates. 🙂
                  Best regards
                  CDRMV

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                  • C Offline
                    CDRMV
                    last edited by CDRMV

                    Hello everyone,
                    currently I'm working on some new Naval Units for the UEF.
                    Here are the first two finished Models with Texture:

                    Tech 3 Guided Missile Destroyer:
                    Based on the Aleigh Burke Class Destroyer from the US Navy
                    Planned Name: Burke Class or John Paul Jones Class

                    UEF Tech 3 Guide Missile Destroyer1.PNG
                    UEF Tech 3 Guide Missile Destroyer2.PNG

                    Tech 3 Amphibious Assualt Ship:
                    Designed as an Support Carrier this Ship has access to an Hovercraft Factory as well.
                    Note: Texture is soon finished.

                    UEF Amphibious Assault Ship1.PNG

                    UEF Amphibious Assault Ship2.PNG

                    The UEF will get an Tech 3 Aircraft Carrier as well.
                    The Model for it is currently in Development. 😉

                    Stay tuned for other new Naval Units.
                    Best regards
                    CDRMV

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                    • JipJ Offline
                      Jip
                      last edited by

                      Those look great @CDRMV , I can help you with the mobile factory setup once that is merged in. See also:

                      • https://forum.faforever.com/topic/6422/developers-iteration-iii-of-2023/2

                      Then it can produce hover units on the fly 😄

                      A work of art is never finished, merely abandoned

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                      • C Offline
                        CDRMV @Jip
                        last edited by

                        @jip
                        Hey Jip :),
                        Glad to hear you like them.
                        Very good thanks for the Information. 🙂
                        I will let you know If there are merged in.
                        Is it possible to make it Work with Loud and the Steam Version of the Game too?

                        Regarding to the Introduction of Amphibious Transports:
                        I plan to Create Amphibious Transports for CSK.
                        These Transports will use the Same new Transport System, which is used for the Bunkers.
                        For anyone who is interested Here is the Detailed Guide how this Works:

                        https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

                        Since this System currently functional with Structures only.
                        I will need to Create an Prototype of an Amphibious Transport with this System. Unfortunately, I'm afraid the in-game Ferry ability itself won't work with it. So I will need to Create later my own Ferry Ability to Support this new Transport System. This will be a lot of Coding Work and afort but I think it is good to try this as an Experiment. Maybe I will need some help in this as well.

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                        • C CDRMV referenced this topic on
                        • JipJ Offline
                          Jip @CDRMV
                          last edited by

                          @cdrmv said in Commander Survival Kit (A new SIM Mod):

                          Is it possible to make it Work with Loud and the Steam Version of the Game too?

                          I'm not sure. In order for it to work it requires various changes. It is compatible as in that if you include those changes in your mod that it would work there too. But I'm not sure if you're then still compatible to FAF, unless you specifically check for FAF there 😄

                          I could ask Sprouto if he's interested in the setup, that may fix it for LOUD

                          A work of art is never finished, merely abandoned

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                          • C Offline
                            CDRMV @Jip
                            last edited by CDRMV

                            @jip
                            I already use Version Checks in my Mods to keep the Compatiblity with each Gameversion. 😉

                            That would be great because Loud would Profit from this New Feature too.

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                            • C Offline
                              CDRMV
                              last edited by CDRMV

                              Hello everyone,
                              I want to inform that any new Unit, which is coming into CSK will be included in an seperated Unit Pack.
                              It will be called CSK Units and will be a standalone Mod.
                              Compared to CSK and CSK Research CSK Units will only include the new Units, Effects, Projectiles and Abilites.
                              Anything UI and SIM related Content such as the two Managers or the Research Interface will be not included in this Unit Pack.
                              Player which are only interested to play with the new Units only will also get an support as well.

                              CSK Units has its own Development Progress will be Released Independent from CSK and its Research Addon.

                              Regarding to new Naval Units:
                              I want to present you a Model and two rough Design Drafts for the Aircraft Carrier.

                              UEF Tech 3 Fast Battleship:
                              1852c587-1779-42dc-8328-d04cdf4e0dd7-image.png
                              Based on an modernized Montana Class
                              Planned Name: Missouri Class
                              Texture now in Development.

                              UEF Tech 3 Aircraft Carrier:
                              Note:
                              I have created two different Drafts for this Ship

                              Draft 1
                              85df860b-f05e-42e2-9ea9-cb9416671b70-image.png

                              Draft 2
                              40cb31f8-e128-49f2-a7f7-29e1fde59270-image.png

                              Legend:

                              Red = Take-Of
                              Green = Landing
                              Yellow = Bridge/Island

                              This is the Model of Draft 1:
                              abff7297-58ff-48d8-8bfe-0b9db96daf4e-image.png

                              655c81e0-972b-4567-afb7-c7a7fd37c8be-image.png

                              This is the Model of Draft 2:

                              6afe0e19-573a-4ea4-9fef-33e919952879-image.png

                              5b305927-922e-4d23-a0fb-9fe343a1e95e-image.png

                              Both Carrier Models are still in Development.
                              Which one do you prefere more?
                              The Design with the highest Rate comes into CSK.

                              I will post the finished Textured Models and other Progress on the next Development Update. 😉
                              See you soon and stay tuned for more Updates
                              Best regards
                              CDRMV

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                              • JipJ Offline
                                Jip
                                last edited by

                                I couldn't find, but what do the colors refer to in your design?

                                A work of art is never finished, merely abandoned

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  CDRMV @Jip
                                  last edited by CDRMV

                                  @jip
                                  Hey Jip,
                                  Sorry my Mistake I have forgotten the Legend:

                                  Red = Take-Of
                                  Green = Landing
                                  Yellow = Bridge/Island

                                  The Post above has been updated.

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                                  • C Offline
                                    CDRMV
                                    last edited by CDRMV

                                    I have copy the Model of the Amphibious Assault Ship above and do some modifications on the Design.

                                    These are the modifications in Detail:

                                    • Side Hangar has been removed
                                    • Stern Hovercraft Factory has been removed
                                    • Replace the Large Bridge Section with an smaller one.
                                    • Some Changes on the Flight Deck

                                    The Result are two Models, which are good for an UEF Tech 3 Aircraft Carrier.

                                    Design 1:
                                    bf835785-e30a-4d83-94d7-4f7f87a51eb5-image.png

                                    4be84349-6f1f-44eb-8b9f-7e954226cc85-image.png

                                    Design 2:
                                    e8baef6f-c560-4877-9db0-8b1a73c4d285-image.png

                                    354febee-fe78-487d-9d9a-243983029132-image.png

                                    What do you think about this?

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                                    • C Offline
                                      CDRMV
                                      last edited by CDRMV

                                      Progress on the UEF Tech 3 Aircraft Carrier:
                                      05efb75c-b170-492a-b8eb-b7a23314ebde-image.png

                                      The UEF will get an Second one, which will be an Fleet Carrier.
                                      More Informations about this Ship are coming soon.

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                                      • C Offline
                                        CDRMV
                                        last edited by CDRMV

                                        Two Models are finished:

                                        UEF Tech 3 Advanced Battleship:
                                        Based on the Montana Class Battleship
                                        Planned Name: Missiouri Class

                                        a27d75fa-dc35-4bb0-a391-7527fca427cc-image.png

                                        b3de55a7-55bc-4eed-9dc3-bb59d9a9f9af-image.png

                                        UEF Experimental Battlecruiser:
                                        Based on the Zumwalt Class Destroyer
                                        0ff9f26e-199a-413b-8dba-7e4bdc00c41b-image.png

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                                        • C Offline
                                          CDRMV
                                          last edited by CDRMV

                                          Hello everyone,

                                          UEF Amphibious Transports has been added to the GitHub Repository of CSK for Testing.
                                          There are available in these two Mods:

                                          Commander Survival Kit
                                          Commander Survival Kit Units (Now available in Early Access)

                                          There are Buildable on Tech 2 and 3 by the Land and Naval Factories.

                                          The Amphibious Transports are using the new Transport System which is used for the upcoming Bunkers.
                                          Here is the Guide how it Works in Detail:

                                          https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

                                          Screenshots of the Amphibious Transports:
                                          805559a8-ff90-4805-ae2e-6daf28677e46-image.png

                                          b274d750-de5b-4fea-a6a5-3664cbbbe458-image.png

                                          37b13c2b-dff9-4d38-b919-f114a58a9186-image.png

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                                          • C CDRMV referenced this topic on
                                          • C Offline
                                            CDRMV
                                            last edited by CDRMV

                                            UEF Experimental Battlecruiser:

                                            538e9527-261a-4e72-bdae-e5df35099228-image.png

                                            Based on the Zumwalt Class
                                            Now available in Early Access on the GitHub Repository of this Project.
                                            It is included in these two Mods:

                                            • Commander Survival Kit
                                            • Commander Survival Kit Units

                                            Overview:
                                            A Experimental Battlecruiser, which comes with interesting Abilites.
                                            Similar like its Real Counterpart, which is actually an Stealth Guided Missile Destroyer.
                                            The Ship is Designed for Stealth and Long Distance Ambush Attacks.
                                            It has access to these following Weapons:

                                            • 4x Railgun Gauss Artillery Turrets
                                            • 20x Tactical Missile Launchers
                                            • 8x Torpedo Tubes (4 on each Side)
                                            • 8x Anti Torpedo Tubes (4 on each Side)

                                            To make it more Interesting and of course worthable to be called as an Stealth Ship.
                                            This Experimental Unit has access to 4 Main Abilites:

                                            • Smoke Generator/Smoke Screen Ability
                                            • Stealth Generator Ability
                                            • Jamming Generator Ability
                                            • Air Staging

                                            The Ship is buildable in the UEF Tech 3 Naval Factory as an Experimental Unit.

                                            Later the Ship will get access to an new type of Drone, which is Designed for Combat and Anti Air Support. So you can expect an nice Expansion for this Experimental Unit in the future.

                                            AI Support and the Unit Build Icon is already included as well.

                                            Have fun with this new Naval Unit on the Seas.
                                            Stay tuned for more updates.
                                            Best regards
                                            CDRMV

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