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Commander Survival Kit (A new SIM Mod)

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  • C
    ComradeStryker
    last edited by 18 Jun 2023, 19:44

    All of this looks sooooo good!
    Can't wait to see it's release!


    ~ Stryker

    ( ͡° ͜ʖ ͡°)

    1 Reply Last reply Reply Quote 0
    • C
      CDRMV
      last edited by CDRMV 25 Jun 2023, 13:48

      Two new Units and a new Ability has been added to the Mod:

      New UEF Tech 3 Part 21.PNG
      UEF Tech 3 Combat Scout:

      Name: M10 Bradley
      Class: Combat Scout
      Techlevel: 3
      Weapons:

      1X Advanced Small Caliber Gauss Cannon (3 Shells per Salvo)
      1X Minotau Missile Launcher (4 Missile in Total)

      Abilities:
      Smoke Generator
      Generates a Smoke Cloud at the Position of the Unit.
      Any Ally Land Unit and the Scout itself will be untargetable by the Enemy inside of the Cloud.
      Note: This Ability is still in Development but functional and can be tested on Github.

      Status:
      Now available in Early Access (Github)


      New UEF Tech 3 Part 22.PNG

      UEF Tech 3 Ammo Tank:

      Name: M88-AM Supplyier
      Class: Ammo Tank
      Techlevel: 3
      Weapons:
      None

      Abilities:
      Smoke Generator
      Generates a Smoke Cloud at the Position of the Unit.
      Any Ally Land Unit and the Scout itself will be untargetable by the Enemy inside of the Cloud.
      Note: This Ability is still in Development but functional and can be tested on Github.

      Status:
      Now available in Early Access (Github)

      A few Screenshots of the Smoke Generator:
      New Smoke Generator Ability.PNG
      New Smoke Generator Ability2.PNG

      Stay tuned for more 😉

      1 Reply Last reply Reply Quote 2
      • C
        CDRMV
        last edited by CDRMV 7 Mar 2023, 19:02 2 Jul 2023, 12:18

        Hello everyone,
        5 new Units has been added in Early Access on the Github Repository of the Commander Survival Kit.
        they will be avaiable in the next upcoming large Version 2.0 of CSK.

        Land:

        UEF Tech 3 Heavy Siege Tank:
        UEF Heavy Siege Tank.PNG
        Name: Leopard 200
        Class: Heavy Siege Tank
        Techlevel: 3
        Amphibious: Yes
        Weapons:

        1X Heavy Gauss Cannon Turret with 3 Barrels
        3X Machine Gun Turrets

        Air:

        UEF Tech 3 Groundattack Fighter:
        UEF A-50 Thunderbolt.PNG
        Name: A-50 Thunderbolt X
        Class: Groundattack Fighter
        Techlevel: 3
        Weapons:

        1X Gatling Gun for Ground Targets
        4X Advanced Anti Air Missiles
        4X Ground Targeting Aero Missiles

        UEF Tech 3 Heavy Bomber:
        UEF Heavy Bomber.PNG
        Name: B-1265 Preacher
        Class: Heavy Bomber
        Techlevel: 3
        Weapons:

        10x Anti Matter Bomb Capsules
        Each Capsule contains 4 Anti Matter Bombs
        4X Anti Air Railgun Turrets

        UEF Experimental Bomber:
        UEF Experimental Bomber.PNG
        Name: BX-2000 Phoenix
        Class: Experimental Bomber
        Techlevel: Experimental
        Ability:
        Weapon Switch
        Primary Weapons (Switchable):
        UEF Experimental Bomber1.PNG
        1x Fat Men dropable Strategic Nuke Missile

        Or

        UEF Experimental Bomber2.PNG
        15 Anti Matter Bomb Capsules
        Each Capsule contains 6 Anti Matter Bombs inside.

        7X Anti Air Railgun Turrets for self Defense against enemy Air Units.

        Naval:

        UEF Tech 2 Ekranoplan:
        UEF Ekranoplan1.PNG

        Name: Sea Dragon MKI
        Class: Ekranoplan
        Techlevel: 2
        Weapons:

        6X Tactical Missiles
        (Will be replaced with an new type of Missile soon)

        Stay tuned for more Updates. 😉

        1 Reply Last reply Reply Quote 2
        • C
          ComradeStryker
          last edited by ComradeStryker 7 Mar 2023, 17:12 3 Jul 2023, 17:11

          That exp bomber would make a great addition to FAF, honestly.
          I've thought of a similar idea before.

          Janus-like exp bomber, that has an alt-fire for long-range tactical nukes.
          Can't wait.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

          1 Reply Last reply Reply Quote 0
          • C
            CDRMV
            last edited by CDRMV 7 Sept 2023, 11:40 9 Jul 2023, 11:35

            963d5dbe-c375-4122-b078-f2393c7b2d82-image.png
            4 New Units are now available in Early Access on Github for CSK.

            Naval:

            UEF Tech 1 Dreadnought:
            UEF T1 Dreadnought.PNG
            Name: Mikasa Class
            Class: Dreadnought
            Techlevel: 1
            Weapons:
            2x Main Gauss Cannon Turrets
            10x Secondary Casemat Gauss Cannon Turrets

            UEF Tech 2 Dreadnought:
            UEF T2 Dreadnought.PNG
            Name: Nassau Class
            Class: Dreadnought
            Techlevel: 2
            Weapons:
            6x Main Gauss Cannon Turrets
            12x Secondary Casemat Gauss Cannon Turrets

            UEF Tech 2 Artillery Battleship:
            UEF Fuso2.PNG
            Name: Fuso Class
            Class: Artillery Battleship
            Techlevel: 2
            Weapons:
            6x Main Artillery Gauss Cannon Turrets
            12x Secondary Casemat Gauss Cannon Turrets

            Cybran:

            Tech 2 Mobile Naval Weapon Platform:
            5e8b9f4c-14c5-4ff1-becb-dde922fd6d89-image.png
            Inspired by the Alien Vessels from the Battleship Movie.
            More of them are coming.
            Name: Assasinit Class
            Class: Dropable Hybrid Spaceships (In FBP Orbital only)
            Mobile Naval Weapon Platform (In CSK and FBP Orbital)
            Techlevel: 2
            Weapons:
            2x High Damage Pen Shell Launchers

            1 Reply Last reply Reply Quote 3
            • C
              CDRMV
              last edited by CDRMV 15 Jul 2023, 06:41

              Teaser:

              f1dc1f7b-a44c-4bbc-ae21-150dea80909b-image.png

              This Teaser presents you two new Lobby Options.
              They are for two new upcoming Point Generation Systems, which will be included in 2.0.
              More Details are coming soon.
              Stay tuned for it. 😉

              1 Reply Last reply Reply Quote 2
              • C
                CDRMV
                last edited by CDRMV 22 Jul 2023, 10:04

                Development Update

                Introducing the new Point Generation Center System:

                Description:
                Each Faction will get these two following new buildable Structures on Tech 2:

                • Command Center
                • Tactical Center

                What is thier purpose:
                A Command Center generates 1 Point for the Reinforcements Manager.
                A Tactical Center generates 1 Point for the Fire Support Manager.
                The Player will also be able to get Points by these two Centers for both Managers directly in the Match.

                New dynamic Lobby Options:
                The next version of CSK introduces new Lobby Options and expands a few existing ones as well.
                This will make these following Situations possible:
                The Player can use the Centers to get additional Points next to of the automatic Point Transfer by the HQ.
                If he want he can disable the automatic Point Transfer by the HQ to play Matches with the Centers only.
                Or he can fully disable all Point Systems to play CSK as an regular Unit Mod.

                Is there a Build Limit for the Centers?:
                Yes you can only build 5 Centers in total.
                That means you can build 5 Command and 5 Tactical Centers in a Match
                The Structures will be removed from the Buildlist automatically if you build 5 of them.
                So you will no longer be able to build the Structures.
                However if you lose one or more Centers by an enemy Attack.
                The Structures will be buildable again.

                Can I check it out?:
                Yes the Centers and the new Point System behind them are already fully functional.
                You can test them out if you install the Early Access Version form the Github Repository of the Commander Survival Kit.
                The UEF and Cybran Centers are finished so far.

                Any Screenshots for the UEF and Cybran Centers?

                Of course here are few Previews. 😉

                UEF Tech 2 Command Center
                UEF Command Center.PNG

                UEF Tech 2 Tactical Center
                UEF Tactical Center.PNG

                Cybran Tech 2 Command Center
                Cybran Command Center.PNG

                Cybran Tech 2 Tactical Center
                Cybran Tactical Center.PNG

                Aeon Tech 2 Command Center
                Aeon Command Center.PNG

                Aeon Tech 2 Tactical Center
                Aeon Tactical Center.PNG

                What is coming next?:
                Currently I'm working on the new Models for the Centers of the Aeon and Seraphim.
                The new Models will replace the current Placeholder Models form the Game. After that is done I will work on some new Units for each Faction. 😉

                Stay tuned for more Updates
                Best regards
                CDRMV

                1 Reply Last reply Reply Quote 4
                • JipJ
                  Jip
                  last edited by 22 Jul 2023, 18:37

                  Those holograms are a great touch 👍

                  A work of art is never finished, merely abandoned

                  C 1 Reply Last reply 23 Jul 2023, 09:23 Reply Quote 3
                  • C
                    CDRMV @Jip
                    last edited by CDRMV 23 Jul 2023, 09:23

                    @jip
                    Thanks for the feedback Jip 🙂
                    The Idea behind those Holograms is to give the Player a better Overview about the purpose of these Centers and for which Manager its stands for.

                    I have update the Post above with the introdution of the Aeon Centers. The Design of the Holograms for each Faction has been updated as well to fit them more.

                    R 1 Reply Last reply 2 Jun 2024, 13:20 Reply Quote 2
                    • C
                      CDRMV
                      last edited by CDRMV 30 Jul 2023, 14:06

                      Hello everyone,

                      I want to present a Project, which is currently in Development by myself.

                      Commander Survival Kit: Research:
                      Unbenannt.PNG

                      Commander Survival Kit: Research (short CSK: Research) is the first offical Addon for the Commander Survival Kit. This Addon introduce a advanced Research System with an specific UI, which makes it possible to unlock Technologies, Features and Buffs by Researching. This Mod adds the Research Center into the Game for all Factions. A new Structure, which generates Research Points in the Match. Players can use the collected Points to unlock Techlevels, New Units, Buffs and more stuff by research.

                      CSK Research will be an standlone Mod, which doesn't requieres the Installation of CSK. What you see here is the current early Development Stage. The UI is basically finished for all Factions. Now I'm working on the Researchable Content for this Mod. Stay tuned for more Updates regarding to this. 😉

                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 3
                      • T
                        TheEmperorTime
                        last edited by 1 Aug 2023, 06:59

                        will it not be that there will be 20 cool new units with their own new properties and the rest 400 will be the same and not much different from regular FA units?

                        C 1 Reply Last reply 1 Aug 2023, 09:11 Reply Quote 0
                        • C
                          CDRMV @TheEmperorTime
                          last edited by 1 Aug 2023, 09:11

                          @goodriddance
                          The New Units in the Commander Survival Kit will be more Unique compared to the regular Units from the Game itself or from FAF.
                          That means they will have different Abilities, Characteristics, Roles and more.

                          1 Reply Last reply Reply Quote 3
                          • T
                            TheEmperorTime
                            last edited by 1 Aug 2023, 09:29

                            Nicceeeeeeeeeeeeeeeeeeeeeeeeee

                            1 Reply Last reply Reply Quote 0
                            • Sylph_S
                              Sylph_
                              last edited by Sylph_ 8 Feb 2023, 22:16 2 Aug 2023, 22:15

                              Just a little input - a ton of games that have these kind of 'command points' (aka super meter) have recognised that it's good to give points to players that get in on action.
                              In fact, it can often be much better than giving points to players that build 'point creation' buildings - since that just rewards turtle/eco play, which is already rewarded with mass and energy.

                              Have you given much thought to a system akin to :
                              Units dying give x% of their mass cost to the player that destroyed them
                              Units dying give 80% of the above x%, to the player that lost them.
                              ?

                              This tends to be roughly the format that games like Dawn of War 2 use, and it tends to work nicely as a way of encouraging players to 'get stuck in' in big team games.

                              Just some thoughts. Nice work on the mod!

                              C 1 Reply Last reply 3 Aug 2023, 05:19 Reply Quote 0
                              • C
                                CDRMV @Sylph_
                                last edited by CDRMV 8 Mar 2023, 05:31 3 Aug 2023, 05:19

                                @sylph_
                                A Kill Reward Point System is already in Development as the third Alternative Option where you can get the Points for the Managers.
                                The other two are:
                                The automatic Point Transfer from the HQ:
                                The Point System which is available in the current Version of the Mod. And the new Point Generation Center System, which gives the Player the Points by Building the Command and Tactical Centers. In the next Major Version of CSK the Player will be able to Manage all 3 Point Systems directly in the Lobby.
                                That means he has the full Control which one He want to use in the Match. And that is Not all the Player will be able to combinate those Systems as well. It will be possible to Play Matches with more then one System activated. For example:
                                The automatic Point Transfer from the HQ
                                With the Point Generation Centers to get additional Points directly in the Match.

                                Or He can fully deactivate all 3 Point Systems to Play CSK Like a regular Unit Mod with the new Units.

                                This will give the Mod more flexibility in General.
                                So it will be depending on your own decision what do you prefere more to use in your Matches.

                                1 Reply Last reply Reply Quote 5
                                • C
                                  CDRMV
                                  last edited by CDRMV 8 May 2023, 14:13 5 Aug 2023, 14:12

                                  Hello everyone,

                                  Progress Update for Commander Survival Kit Research.

                                  Unbenannt.PNG

                                  I have change the Design of the Research Interface for all Factions.
                                  The Research Interface is now located on the Left Site and can be closed by the X Button on the Right Side Edge of the Window.
                                  Next to of that I have add some new Buttons to the Research Tree of the UEF Structure Section. A few of them are already functional and can unlock the specific Technology. Anything what you see here is still in Development.

                                  Stay tuned for more Updates.

                                  Best regards
                                  CDRMV

                                  1 Reply Last reply Reply Quote 5
                                  • C
                                    CDRMV
                                    last edited by CDRMV 8 Jun 2023, 09:32 6 Aug 2023, 09:30

                                    Final Designs for the Resarch Interface

                                    Aeon:
                                    Aeon Design.PNG

                                    Cybran:
                                    Cybran Design.PNG

                                    UEF:
                                    UEF Design.PNG

                                    Seraphim:
                                    Seraphim Design.PNG

                                    1 Reply Last reply Reply Quote 2
                                    • C
                                      CDRMV
                                      last edited by CDRMV 8 Oct 2023, 11:55 10 Aug 2023, 11:50

                                      Hello everyone,

                                      Progress Update for Commander Survival Kit Research.

                                      New Lobby Option:
                                      e88215df-59bc-48d1-ba17-7dd640e36e7b-image.png

                                      I have add a new Lobby Option to the Mod.
                                      Here you can set which Research System do you want in the match.
                                      The Option is usually set to disable, which has this following Effect:

                                      The Research System will work similar like the one in Supcom 2.
                                      You just need to collect the Research Points by the Research Center.
                                      If you have enough collected Points you can invest them on a Research Project.
                                      Just click on one of the Buttons and the Content will be unlocked immediately

                                      If you set the Option to enable it will have this following Effect:
                                      80d9e948-b5b2-48ad-90cd-80dea85cc92c-image.png
                                      You will need to collect the Research Points by the Research Center.
                                      If you have enough collected Points you can invest them on a Research Project. Just click on one of the Buttons and the Research Progress will start. You will see a Progress Bar show up on the Button as well. The Button itself is still clickable compared to the other Option above. So if you click on the Button again the Research Progress will be aborted and you will get the invested Points back.

                                      New Advanced Research Tooltip:
                                      4d19e56b-cc25-492a-b12e-03735722e14c-image.png
                                      The regular Tooltip from the Game was for me a little bit to simple.
                                      So i have create a new one for my Research Buttons.
                                      On this Screenshot you see the functional Prototype.
                                      The Informations are still needed to be added to it.
                                      But anyway this should give you a nice Preview for what is waiting for you.

                                      This new Toolitp will have these following Informations:

                                      • Cost/Price
                                      • Title
                                      • Description
                                      • Prerequisite
                                      • Research Time
                                        (Only available if the Research Progress is enabled)

                                      Stay tuned for more Updates. 😉
                                      Best regards
                                      CDRMV

                                      1 Reply Last reply Reply Quote 2
                                      • C
                                        CDRMV
                                        last edited by CDRMV 18 Aug 2023, 13:10

                                        Hello everyone,
                                        Progress Update on Commander Survival Kit: Research

                                        Research Interface Improvements:
                                        07f414a2-6a8b-4533-9573-2e03a097fc3e-image.png
                                        Status for the Buttons has been added

                                        Red = Not enough Points
                                        Green = Enough Points available
                                        Orange with tick = Research Project finished / Content Unlocked
                                        Grey = Locked Project

                                        New Line Textures

                                        Extern Research Information and new Tooltip:

                                        e990cb9e-ed81-46c7-9a6d-9ff765e795bc-image.png
                                        The Icon of any Project, which is in the Research Progress will now show up in the Main Interface of the Game. Located directly next to of the Research Button and the Overview of the collected Research Points.
                                        A Progress Bar is included here as well.

                                        Additionally I have created a new designed Tootip to support the initial Research Interface in CSK Research. This new Tooltip is currently still in Development and will content thse following Informations:

                                        • Project Title
                                        • Cost
                                        • Description
                                        • Prerequisite
                                        • Research Time

                                        What you see on the Screenshot above is the current functional Prototype of the new Tooltip in action.

                                        Stay tuned for more Updates. 🙂
                                        Best regards
                                        CDRMV

                                        1 Reply Last reply Reply Quote 2
                                        • C
                                          CDRMV
                                          last edited by CDRMV 29 Aug 2023, 10:22

                                          Hello everyone,
                                          currently I'm working on some new Naval Units for the UEF.
                                          Here are the first two finished Models with Texture:

                                          Tech 3 Guided Missile Destroyer:
                                          Based on the Aleigh Burke Class Destroyer from the US Navy
                                          Planned Name: Burke Class or John Paul Jones Class

                                          UEF Tech 3 Guide Missile Destroyer1.PNG
                                          UEF Tech 3 Guide Missile Destroyer2.PNG

                                          Tech 3 Amphibious Assualt Ship:
                                          Designed as an Support Carrier this Ship has access to an Hovercraft Factory as well.
                                          Note: Texture is soon finished.

                                          UEF Amphibious Assault Ship1.PNG

                                          UEF Amphibious Assault Ship2.PNG

                                          The UEF will get an Tech 3 Aircraft Carrier as well.
                                          The Model for it is currently in Development. 😉

                                          Stay tuned for other new Naval Units.
                                          Best regards
                                          CDRMV

                                          1 Reply Last reply Reply Quote 3
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