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    Commander Survival Kit (A new SIM Mod)

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    • C
      CDRMV
      last edited by CDRMV

      Hello everyone,

      I want to present a Project, which is currently in Development by myself.

      Commander Survival Kit: Research:
      Unbenannt.PNG

      Commander Survival Kit: Research (short CSK: Research) is the first offical Addon for the Commander Survival Kit. This Addon introduce a advanced Research System with an specific UI, which makes it possible to unlock Technologies, Features and Buffs by Researching. This Mod adds the Research Center into the Game for all Factions. A new Structure, which generates Research Points in the Match. Players can use the collected Points to unlock Techlevels, New Units, Buffs and more stuff by research.

      CSK Research will be an standlone Mod, which doesn't requieres the Installation of CSK. What you see here is the current early Development Stage. The UI is basically finished for all Factions. Now I'm working on the Researchable Content for this Mod. Stay tuned for more Updates regarding to this. 😉

      Best regards
      CDRMV

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      • T
        TheEmperorTime
        last edited by

        will it not be that there will be 20 cool new units with their own new properties and the rest 400 will be the same and not much different from regular FA units?

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        • C
          CDRMV @TheEmperorTime
          last edited by

          @goodriddance
          The New Units in the Commander Survival Kit will be more Unique compared to the regular Units from the Game itself or from FAF.
          That means they will have different Abilities, Characteristics, Roles and more.

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          • T
            TheEmperorTime
            last edited by

            Nicceeeeeeeeeeeeeeeeeeeeeeeeee

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            • Sylph_S
              Sylph_
              last edited by Sylph_

              Just a little input - a ton of games that have these kind of 'command points' (aka super meter) have recognised that it's good to give points to players that get in on action.
              In fact, it can often be much better than giving points to players that build 'point creation' buildings - since that just rewards turtle/eco play, which is already rewarded with mass and energy.

              Have you given much thought to a system akin to :
              Units dying give x% of their mass cost to the player that destroyed them
              Units dying give 80% of the above x%, to the player that lost them.
              ?

              This tends to be roughly the format that games like Dawn of War 2 use, and it tends to work nicely as a way of encouraging players to 'get stuck in' in big team games.

              Just some thoughts. Nice work on the mod!

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              • C
                CDRMV @Sylph_
                last edited by CDRMV

                @sylph_
                A Kill Reward Point System is already in Development as the third Alternative Option where you can get the Points for the Managers.
                The other two are:
                The automatic Point Transfer from the HQ:
                The Point System which is available in the current Version of the Mod. And the new Point Generation Center System, which gives the Player the Points by Building the Command and Tactical Centers. In the next Major Version of CSK the Player will be able to Manage all 3 Point Systems directly in the Lobby.
                That means he has the full Control which one He want to use in the Match. And that is Not all the Player will be able to combinate those Systems as well. It will be possible to Play Matches with more then one System activated. For example:
                The automatic Point Transfer from the HQ
                With the Point Generation Centers to get additional Points directly in the Match.

                Or He can fully deactivate all 3 Point Systems to Play CSK Like a regular Unit Mod with the new Units.

                This will give the Mod more flexibility in General.
                So it will be depending on your own decision what do you prefere more to use in your Matches.

                1 Reply Last reply Reply Quote 5
                • C
                  CDRMV
                  last edited by CDRMV

                  Hello everyone,

                  Progress Update for Commander Survival Kit Research.

                  Unbenannt.PNG

                  I have change the Design of the Research Interface for all Factions.
                  The Research Interface is now located on the Left Site and can be closed by the X Button on the Right Side Edge of the Window.
                  Next to of that I have add some new Buttons to the Research Tree of the UEF Structure Section. A few of them are already functional and can unlock the specific Technology. Anything what you see here is still in Development.

                  Stay tuned for more Updates.

                  Best regards
                  CDRMV

                  1 Reply Last reply Reply Quote 5
                  • C
                    CDRMV
                    last edited by CDRMV

                    Final Designs for the Resarch Interface

                    Aeon:
                    Aeon Design.PNG

                    Cybran:
                    Cybran Design.PNG

                    UEF:
                    UEF Design.PNG

                    Seraphim:
                    Seraphim Design.PNG

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                    • C
                      CDRMV
                      last edited by CDRMV

                      Hello everyone,

                      Progress Update for Commander Survival Kit Research.

                      New Lobby Option:
                      e88215df-59bc-48d1-ba17-7dd640e36e7b-image.png

                      I have add a new Lobby Option to the Mod.
                      Here you can set which Research System do you want in the match.
                      The Option is usually set to disable, which has this following Effect:

                      The Research System will work similar like the one in Supcom 2.
                      You just need to collect the Research Points by the Research Center.
                      If you have enough collected Points you can invest them on a Research Project.
                      Just click on one of the Buttons and the Content will be unlocked immediately

                      If you set the Option to enable it will have this following Effect:
                      80d9e948-b5b2-48ad-90cd-80dea85cc92c-image.png
                      You will need to collect the Research Points by the Research Center.
                      If you have enough collected Points you can invest them on a Research Project. Just click on one of the Buttons and the Research Progress will start. You will see a Progress Bar show up on the Button as well. The Button itself is still clickable compared to the other Option above. So if you click on the Button again the Research Progress will be aborted and you will get the invested Points back.

                      New Advanced Research Tooltip:
                      4d19e56b-cc25-492a-b12e-03735722e14c-image.png
                      The regular Tooltip from the Game was for me a little bit to simple.
                      So i have create a new one for my Research Buttons.
                      On this Screenshot you see the functional Prototype.
                      The Informations are still needed to be added to it.
                      But anyway this should give you a nice Preview for what is waiting for you.

                      This new Toolitp will have these following Informations:

                      • Cost/Price
                      • Title
                      • Description
                      • Prerequisite
                      • Research Time
                        (Only available if the Research Progress is enabled)

                      Stay tuned for more Updates. 😉
                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 2
                      • C
                        CDRMV
                        last edited by CDRMV

                        Hello everyone,
                        Progress Update on Commander Survival Kit: Research

                        Research Interface Improvements:
                        07f414a2-6a8b-4533-9573-2e03a097fc3e-image.png
                        Status for the Buttons has been added

                        Red = Not enough Points
                        Green = Enough Points available
                        Orange with tick = Research Project finished / Content Unlocked
                        Grey = Locked Project

                        New Line Textures

                        Extern Research Information and new Tooltip:

                        e990cb9e-ed81-46c7-9a6d-9ff765e795bc-image.png
                        The Icon of any Project, which is in the Research Progress will now show up in the Main Interface of the Game. Located directly next to of the Research Button and the Overview of the collected Research Points.
                        A Progress Bar is included here as well.

                        Additionally I have created a new designed Tootip to support the initial Research Interface in CSK Research. This new Tooltip is currently still in Development and will content thse following Informations:

                        • Project Title
                        • Cost
                        • Description
                        • Prerequisite
                        • Research Time

                        What you see on the Screenshot above is the current functional Prototype of the new Tooltip in action.

                        Stay tuned for more Updates. 🙂
                        Best regards
                        CDRMV

                        1 Reply Last reply Reply Quote 2
                        • C
                          CDRMV
                          last edited by CDRMV

                          Hello everyone,
                          currently I'm working on some new Naval Units for the UEF.
                          Here are the first two finished Models with Texture:

                          Tech 3 Guided Missile Destroyer:
                          Based on the Aleigh Burke Class Destroyer from the US Navy
                          Planned Name: Burke Class or John Paul Jones Class

                          UEF Tech 3 Guide Missile Destroyer1.PNG
                          UEF Tech 3 Guide Missile Destroyer2.PNG

                          Tech 3 Amphibious Assualt Ship:
                          Designed as an Support Carrier this Ship has access to an Hovercraft Factory as well.
                          Note: Texture is soon finished.

                          UEF Amphibious Assault Ship1.PNG

                          UEF Amphibious Assault Ship2.PNG

                          The UEF will get an Tech 3 Aircraft Carrier as well.
                          The Model for it is currently in Development. 😉

                          Stay tuned for other new Naval Units.
                          Best regards
                          CDRMV

                          1 Reply Last reply Reply Quote 3
                          • JipJ
                            Jip
                            last edited by

                            Those look great @CDRMV , I can help you with the mobile factory setup once that is merged in. See also:

                            • https://forum.faforever.com/topic/6422/developers-iteration-iii-of-2023/2

                            Then it can produce hover units on the fly 😄

                            A work of art is never finished, merely abandoned

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                            • C
                              CDRMV @Jip
                              last edited by

                              @jip
                              Hey Jip :),
                              Glad to hear you like them.
                              Very good thanks for the Information. 🙂
                              I will let you know If there are merged in.
                              Is it possible to make it Work with Loud and the Steam Version of the Game too?

                              Regarding to the Introduction of Amphibious Transports:
                              I plan to Create Amphibious Transports for CSK.
                              These Transports will use the Same new Transport System, which is used for the Bunkers.
                              For anyone who is interested Here is the Detailed Guide how this Works:

                              https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

                              Since this System currently functional with Structures only.
                              I will need to Create an Prototype of an Amphibious Transport with this System. Unfortunately, I'm afraid the in-game Ferry ability itself won't work with it. So I will need to Create later my own Ferry Ability to Support this new Transport System. This will be a lot of Coding Work and afort but I think it is good to try this as an Experiment. Maybe I will need some help in this as well.

                              JipJ 1 Reply Last reply Reply Quote 0
                              • C CDRMV referenced this topic on
                              • JipJ
                                Jip @CDRMV
                                last edited by

                                @cdrmv said in Commander Survival Kit (A new SIM Mod):

                                Is it possible to make it Work with Loud and the Steam Version of the Game too?

                                I'm not sure. In order for it to work it requires various changes. It is compatible as in that if you include those changes in your mod that it would work there too. But I'm not sure if you're then still compatible to FAF, unless you specifically check for FAF there 😄

                                I could ask Sprouto if he's interested in the setup, that may fix it for LOUD

                                A work of art is never finished, merely abandoned

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                                • C
                                  CDRMV @Jip
                                  last edited by CDRMV

                                  @jip
                                  I already use Version Checks in my Mods to keep the Compatiblity with each Gameversion. 😉

                                  That would be great because Loud would Profit from this New Feature too.

                                  1 Reply Last reply Reply Quote 1
                                  • C
                                    CDRMV
                                    last edited by CDRMV

                                    Hello everyone,
                                    I want to inform that any new Unit, which is coming into CSK will be included in an seperated Unit Pack.
                                    It will be called CSK Units and will be a standalone Mod.
                                    Compared to CSK and CSK Research CSK Units will only include the new Units, Effects, Projectiles and Abilites.
                                    Anything UI and SIM related Content such as the two Managers or the Research Interface will be not included in this Unit Pack.
                                    Player which are only interested to play with the new Units only will also get an support as well.

                                    CSK Units has its own Development Progress will be Released Independent from CSK and its Research Addon.

                                    Regarding to new Naval Units:
                                    I want to present you a Model and two rough Design Drafts for the Aircraft Carrier.

                                    UEF Tech 3 Fast Battleship:
                                    1852c587-1779-42dc-8328-d04cdf4e0dd7-image.png
                                    Based on an modernized Montana Class
                                    Planned Name: Missouri Class
                                    Texture now in Development.

                                    UEF Tech 3 Aircraft Carrier:
                                    Note:
                                    I have created two different Drafts for this Ship

                                    Draft 1
                                    85df860b-f05e-42e2-9ea9-cb9416671b70-image.png

                                    Draft 2
                                    40cb31f8-e128-49f2-a7f7-29e1fde59270-image.png

                                    Legend:

                                    Red = Take-Of
                                    Green = Landing
                                    Yellow = Bridge/Island

                                    This is the Model of Draft 1:
                                    abff7297-58ff-48d8-8bfe-0b9db96daf4e-image.png

                                    655c81e0-972b-4567-afb7-c7a7fd37c8be-image.png

                                    This is the Model of Draft 2:

                                    6afe0e19-573a-4ea4-9fef-33e919952879-image.png

                                    5b305927-922e-4d23-a0fb-9fe343a1e95e-image.png

                                    Both Carrier Models are still in Development.
                                    Which one do you prefere more?
                                    The Design with the highest Rate comes into CSK.

                                    I will post the finished Textured Models and other Progress on the next Development Update. 😉
                                    See you soon and stay tuned for more Updates
                                    Best regards
                                    CDRMV

                                    1 Reply Last reply Reply Quote 5
                                    • JipJ
                                      Jip
                                      last edited by

                                      I couldn't find, but what do the colors refer to in your design?

                                      A work of art is never finished, merely abandoned

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                                      • C
                                        CDRMV @Jip
                                        last edited by CDRMV

                                        @jip
                                        Hey Jip,
                                        Sorry my Mistake I have forgotten the Legend:

                                        Red = Take-Of
                                        Green = Landing
                                        Yellow = Bridge/Island

                                        The Post above has been updated.

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                                        • C
                                          CDRMV
                                          last edited by CDRMV

                                          I have copy the Model of the Amphibious Assault Ship above and do some modifications on the Design.

                                          These are the modifications in Detail:

                                          • Side Hangar has been removed
                                          • Stern Hovercraft Factory has been removed
                                          • Replace the Large Bridge Section with an smaller one.
                                          • Some Changes on the Flight Deck

                                          The Result are two Models, which are good for an UEF Tech 3 Aircraft Carrier.

                                          Design 1:
                                          bf835785-e30a-4d83-94d7-4f7f87a51eb5-image.png

                                          4be84349-6f1f-44eb-8b9f-7e954226cc85-image.png

                                          Design 2:
                                          e8baef6f-c560-4877-9db0-8b1a73c4d285-image.png

                                          354febee-fe78-487d-9d9a-243983029132-image.png

                                          What do you think about this?

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                                          • C
                                            CDRMV
                                            last edited by CDRMV

                                            Progress on the UEF Tech 3 Aircraft Carrier:
                                            05efb75c-b170-492a-b8eb-b7a23314ebde-image.png

                                            The UEF will get an Second one, which will be an Fleet Carrier.
                                            More Informations about this Ship are coming soon.

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