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    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • T Offline
      TheEmperorTime
      last edited by

      will it not be that there will be 20 cool new units with their own new properties and the rest 400 will be the same and not much different from regular FA units?

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      • C Offline
        CDRMV @TheEmperorTime
        last edited by

        @goodriddance
        The New Units in the Commander Survival Kit will be more Unique compared to the regular Units from the Game itself or from FAF.
        That means they will have different Abilities, Characteristics, Roles and more.

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        • T Offline
          TheEmperorTime
          last edited by

          Nicceeeeeeeeeeeeeeeeeeeeeeeeee

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          • Sylph_S Offline
            Sylph_
            last edited by Sylph_

            Just a little input - a ton of games that have these kind of 'command points' (aka super meter) have recognised that it's good to give points to players that get in on action.
            In fact, it can often be much better than giving points to players that build 'point creation' buildings - since that just rewards turtle/eco play, which is already rewarded with mass and energy.

            Have you given much thought to a system akin to :
            Units dying give x% of their mass cost to the player that destroyed them
            Units dying give 80% of the above x%, to the player that lost them.
            ?

            This tends to be roughly the format that games like Dawn of War 2 use, and it tends to work nicely as a way of encouraging players to 'get stuck in' in big team games.

            Just some thoughts. Nice work on the mod!

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            • C Offline
              CDRMV @Sylph_
              last edited by CDRMV

              @sylph_
              A Kill Reward Point System is already in Development as the third Alternative Option where you can get the Points for the Managers.
              The other two are:
              The automatic Point Transfer from the HQ:
              The Point System which is available in the current Version of the Mod. And the new Point Generation Center System, which gives the Player the Points by Building the Command and Tactical Centers. In the next Major Version of CSK the Player will be able to Manage all 3 Point Systems directly in the Lobby.
              That means he has the full Control which one He want to use in the Match. And that is Not all the Player will be able to combinate those Systems as well. It will be possible to Play Matches with more then one System activated. For example:
              The automatic Point Transfer from the HQ
              With the Point Generation Centers to get additional Points directly in the Match.

              Or He can fully deactivate all 3 Point Systems to Play CSK Like a regular Unit Mod with the new Units.

              This will give the Mod more flexibility in General.
              So it will be depending on your own decision what do you prefere more to use in your Matches.

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              • C Offline
                CDRMV
                last edited by CDRMV

                Hello everyone,

                Progress Update for Commander Survival Kit Research.

                Unbenannt.PNG

                I have change the Design of the Research Interface for all Factions.
                The Research Interface is now located on the Left Site and can be closed by the X Button on the Right Side Edge of the Window.
                Next to of that I have add some new Buttons to the Research Tree of the UEF Structure Section. A few of them are already functional and can unlock the specific Technology. Anything what you see here is still in Development.

                Stay tuned for more Updates.

                Best regards
                CDRMV

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                • C Offline
                  CDRMV
                  last edited by CDRMV

                  Final Designs for the Resarch Interface

                  Aeon:
                  Aeon Design.PNG

                  Cybran:
                  Cybran Design.PNG

                  UEF:
                  UEF Design.PNG

                  Seraphim:
                  Seraphim Design.PNG

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                  • C Offline
                    CDRMV
                    last edited by CDRMV

                    Hello everyone,

                    Progress Update for Commander Survival Kit Research.

                    New Lobby Option:
                    e88215df-59bc-48d1-ba17-7dd640e36e7b-image.png

                    I have add a new Lobby Option to the Mod.
                    Here you can set which Research System do you want in the match.
                    The Option is usually set to disable, which has this following Effect:

                    The Research System will work similar like the one in Supcom 2.
                    You just need to collect the Research Points by the Research Center.
                    If you have enough collected Points you can invest them on a Research Project.
                    Just click on one of the Buttons and the Content will be unlocked immediately

                    If you set the Option to enable it will have this following Effect:
                    80d9e948-b5b2-48ad-90cd-80dea85cc92c-image.png
                    You will need to collect the Research Points by the Research Center.
                    If you have enough collected Points you can invest them on a Research Project. Just click on one of the Buttons and the Research Progress will start. You will see a Progress Bar show up on the Button as well. The Button itself is still clickable compared to the other Option above. So if you click on the Button again the Research Progress will be aborted and you will get the invested Points back.

                    New Advanced Research Tooltip:
                    4d19e56b-cc25-492a-b12e-03735722e14c-image.png
                    The regular Tooltip from the Game was for me a little bit to simple.
                    So i have create a new one for my Research Buttons.
                    On this Screenshot you see the functional Prototype.
                    The Informations are still needed to be added to it.
                    But anyway this should give you a nice Preview for what is waiting for you.

                    This new Toolitp will have these following Informations:

                    • Cost/Price
                    • Title
                    • Description
                    • Prerequisite
                    • Research Time
                      (Only available if the Research Progress is enabled)

                    Stay tuned for more Updates. 😉
                    Best regards
                    CDRMV

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                    • C Offline
                      CDRMV
                      last edited by CDRMV

                      Hello everyone,
                      Progress Update on Commander Survival Kit: Research

                      Research Interface Improvements:
                      07f414a2-6a8b-4533-9573-2e03a097fc3e-image.png
                      Status for the Buttons has been added

                      Red = Not enough Points
                      Green = Enough Points available
                      Orange with tick = Research Project finished / Content Unlocked
                      Grey = Locked Project

                      New Line Textures

                      Extern Research Information and new Tooltip:

                      e990cb9e-ed81-46c7-9a6d-9ff765e795bc-image.png
                      The Icon of any Project, which is in the Research Progress will now show up in the Main Interface of the Game. Located directly next to of the Research Button and the Overview of the collected Research Points.
                      A Progress Bar is included here as well.

                      Additionally I have created a new designed Tootip to support the initial Research Interface in CSK Research. This new Tooltip is currently still in Development and will content thse following Informations:

                      • Project Title
                      • Cost
                      • Description
                      • Prerequisite
                      • Research Time

                      What you see on the Screenshot above is the current functional Prototype of the new Tooltip in action.

                      Stay tuned for more Updates. 🙂
                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 2
                      • C Offline
                        CDRMV
                        last edited by CDRMV

                        Hello everyone,
                        currently I'm working on some new Naval Units for the UEF.
                        Here are the first two finished Models with Texture:

                        Tech 3 Guided Missile Destroyer:
                        Based on the Aleigh Burke Class Destroyer from the US Navy
                        Planned Name: Burke Class or John Paul Jones Class

                        UEF Tech 3 Guide Missile Destroyer1.PNG
                        UEF Tech 3 Guide Missile Destroyer2.PNG

                        Tech 3 Amphibious Assualt Ship:
                        Designed as an Support Carrier this Ship has access to an Hovercraft Factory as well.
                        Note: Texture is soon finished.

                        UEF Amphibious Assault Ship1.PNG

                        UEF Amphibious Assault Ship2.PNG

                        The UEF will get an Tech 3 Aircraft Carrier as well.
                        The Model for it is currently in Development. 😉

                        Stay tuned for other new Naval Units.
                        Best regards
                        CDRMV

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                        • JipJ Offline
                          Jip
                          last edited by

                          Those look great @CDRMV , I can help you with the mobile factory setup once that is merged in. See also:

                          • https://forum.faforever.com/topic/6422/developers-iteration-iii-of-2023/2

                          Then it can produce hover units on the fly 😄

                          A work of art is never finished, merely abandoned

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                          • C Offline
                            CDRMV @Jip
                            last edited by

                            @jip
                            Hey Jip :),
                            Glad to hear you like them.
                            Very good thanks for the Information. 🙂
                            I will let you know If there are merged in.
                            Is it possible to make it Work with Loud and the Steam Version of the Game too?

                            Regarding to the Introduction of Amphibious Transports:
                            I plan to Create Amphibious Transports for CSK.
                            These Transports will use the Same new Transport System, which is used for the Bunkers.
                            For anyone who is interested Here is the Detailed Guide how this Works:

                            https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

                            Since this System currently functional with Structures only.
                            I will need to Create an Prototype of an Amphibious Transport with this System. Unfortunately, I'm afraid the in-game Ferry ability itself won't work with it. So I will need to Create later my own Ferry Ability to Support this new Transport System. This will be a lot of Coding Work and afort but I think it is good to try this as an Experiment. Maybe I will need some help in this as well.

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                            • C CDRMV referenced this topic on
                            • JipJ Offline
                              Jip @CDRMV
                              last edited by

                              @cdrmv said in Commander Survival Kit (A new SIM Mod):

                              Is it possible to make it Work with Loud and the Steam Version of the Game too?

                              I'm not sure. In order for it to work it requires various changes. It is compatible as in that if you include those changes in your mod that it would work there too. But I'm not sure if you're then still compatible to FAF, unless you specifically check for FAF there 😄

                              I could ask Sprouto if he's interested in the setup, that may fix it for LOUD

                              A work of art is never finished, merely abandoned

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                              • C Offline
                                CDRMV @Jip
                                last edited by CDRMV

                                @jip
                                I already use Version Checks in my Mods to keep the Compatiblity with each Gameversion. 😉

                                That would be great because Loud would Profit from this New Feature too.

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                                • C Offline
                                  CDRMV
                                  last edited by CDRMV

                                  Hello everyone,
                                  I want to inform that any new Unit, which is coming into CSK will be included in an seperated Unit Pack.
                                  It will be called CSK Units and will be a standalone Mod.
                                  Compared to CSK and CSK Research CSK Units will only include the new Units, Effects, Projectiles and Abilites.
                                  Anything UI and SIM related Content such as the two Managers or the Research Interface will be not included in this Unit Pack.
                                  Player which are only interested to play with the new Units only will also get an support as well.

                                  CSK Units has its own Development Progress will be Released Independent from CSK and its Research Addon.

                                  Regarding to new Naval Units:
                                  I want to present you a Model and two rough Design Drafts for the Aircraft Carrier.

                                  UEF Tech 3 Fast Battleship:
                                  1852c587-1779-42dc-8328-d04cdf4e0dd7-image.png
                                  Based on an modernized Montana Class
                                  Planned Name: Missouri Class
                                  Texture now in Development.

                                  UEF Tech 3 Aircraft Carrier:
                                  Note:
                                  I have created two different Drafts for this Ship

                                  Draft 1
                                  85df860b-f05e-42e2-9ea9-cb9416671b70-image.png

                                  Draft 2
                                  40cb31f8-e128-49f2-a7f7-29e1fde59270-image.png

                                  Legend:

                                  Red = Take-Of
                                  Green = Landing
                                  Yellow = Bridge/Island

                                  This is the Model of Draft 1:
                                  abff7297-58ff-48d8-8bfe-0b9db96daf4e-image.png

                                  655c81e0-972b-4567-afb7-c7a7fd37c8be-image.png

                                  This is the Model of Draft 2:

                                  6afe0e19-573a-4ea4-9fef-33e919952879-image.png

                                  5b305927-922e-4d23-a0fb-9fe343a1e95e-image.png

                                  Both Carrier Models are still in Development.
                                  Which one do you prefere more?
                                  The Design with the highest Rate comes into CSK.

                                  I will post the finished Textured Models and other Progress on the next Development Update. 😉
                                  See you soon and stay tuned for more Updates
                                  Best regards
                                  CDRMV

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                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    I couldn't find, but what do the colors refer to in your design?

                                    A work of art is never finished, merely abandoned

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                                    • C Offline
                                      CDRMV @Jip
                                      last edited by CDRMV

                                      @jip
                                      Hey Jip,
                                      Sorry my Mistake I have forgotten the Legend:

                                      Red = Take-Of
                                      Green = Landing
                                      Yellow = Bridge/Island

                                      The Post above has been updated.

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                                      • C Offline
                                        CDRMV
                                        last edited by CDRMV

                                        I have copy the Model of the Amphibious Assault Ship above and do some modifications on the Design.

                                        These are the modifications in Detail:

                                        • Side Hangar has been removed
                                        • Stern Hovercraft Factory has been removed
                                        • Replace the Large Bridge Section with an smaller one.
                                        • Some Changes on the Flight Deck

                                        The Result are two Models, which are good for an UEF Tech 3 Aircraft Carrier.

                                        Design 1:
                                        bf835785-e30a-4d83-94d7-4f7f87a51eb5-image.png

                                        4be84349-6f1f-44eb-8b9f-7e954226cc85-image.png

                                        Design 2:
                                        e8baef6f-c560-4877-9db0-8b1a73c4d285-image.png

                                        354febee-fe78-487d-9d9a-243983029132-image.png

                                        What do you think about this?

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                                        • C Offline
                                          CDRMV
                                          last edited by CDRMV

                                          Progress on the UEF Tech 3 Aircraft Carrier:
                                          05efb75c-b170-492a-b8eb-b7a23314ebde-image.png

                                          The UEF will get an Second one, which will be an Fleet Carrier.
                                          More Informations about this Ship are coming soon.

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                                          • C Offline
                                            CDRMV
                                            last edited by CDRMV

                                            Two Models are finished:

                                            UEF Tech 3 Advanced Battleship:
                                            Based on the Montana Class Battleship
                                            Planned Name: Missiouri Class

                                            a27d75fa-dc35-4bb0-a391-7527fca427cc-image.png

                                            b3de55a7-55bc-4eed-9dc3-bb59d9a9f9af-image.png

                                            UEF Experimental Battlecruiser:
                                            Based on the Zumwalt Class Destroyer
                                            0ff9f26e-199a-413b-8dba-7e4bdc00c41b-image.png

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