Commander Survival Kit (A new SIM Mod)

Hey Rama,
first of all thanks for the Feedback ๐Ÿ™‚

I plan to Create a full List of the Tags before the new Version of the Commander Survival Kit arrives.
However the upcoming new Units will be included only in Commander Survival Kit: Units the official Standalone Unit Pack of this Project. This Unit Pack will be Released next to of the next Version of the Commander Survival Kit. All new Units will have new Tags as Well. So the List will include them as Well next to of the ones from the two Managers. What I can say is the Unit Pack will contains several new Units including new Experimentals. So I think the new Setting in your Mod will be useful for them too.

Regarding to the Lobby Options:
Loud has recently get an Integrated Custom Lobby Option Support, which is based on the Lobby Enhancement Mod 4.6. Steam requires the Installation of the Lobby Enhancement Mod 4.6 to get the new Lobby Options to Work. The SCD File is included in the Gamedata Folder on my GitHub Repository of the Commander Survival Kit or in the recent Download on Moddb.

Only the "Key" Value is called by the other Files in the Commander Survival Kit.
I simple use the SessionGetScenarioInfo() Function to get the Values.
As an Example:
In the lobbyoptions.lua:
key = 'RefPointsGenInt',

In the ReinforcementButtons.lua:
local ChoosedInterval = SessionGetScenarioInfo().Options.RefPointsGenInt

The pref Value is Not called/used by the Files in the Commander Survival Kit.
The Descriptions/Tooltips are defined in the two lobbyoptions.lua Files or in the CSKTooltips.lua

Hope that helps.


I did get the Lobby Enhancement Mod from your Kit. It is kind of hard to track down, though I did find the original hosted site. You will want to update the install instructions, which says:

Copy and paste the gamedata folder here:

C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance

Accept the Dialog to overrite it

This instructs people to over-write their entire gamedata folder, which would delete all the game files. The instructions should read:

Copy and paste the file "03_lobbyenhancement.scd" to the gamedata folder here:

C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance/gamedata

You also instruct people to accidentally over-write their mod folder, when you mean to tell them to copy the folder Commander Survival Kit to the mods folder, so that should also be updated in a similar fashion.


I don't know how you did it and what unpacking program you used but:

The mod is available on Moddb since many months and a similar installation Instruction is used on GitHub as well to get the Early Access of the Current Development Stage for the next Version. If that were the case, I would have already been informed by the people on Moddb or on my own Discord Server and changed the installation instructions accordingly.

The Overwrite of the Gamedata and Mod Folder doesn't delete any other Files or Folders, which are located in these two Folders. It just adds the Commander Survival Kit Folder or the .scd File to these two specific Folders. I use this Install Instruction personally several times and my other Folders and files are still available after doing this. Even other Mods are using a similar Install Instruction sometimes and didn't get any File Loses after that so far. This is mostly the Faster Way to Install a Mod instead of manually Copy and Paste them into these Folders.

I just tested it again myself to be Sure and it works exactly as I described in the Current installation instruction or above. All other files and folders still exist in these two Folders and have not been deleted by the Overwriting Process. However, I agree that there is a risk when using this method. So I will expand the installation instruction using the method Rama described above in his Post as an alternative Installation Instruction. If there are people who don't want to overwrite the two folders, they can follow the alternative Installation Instruction, which is mentioned above.

Hello everyone,

Its time for an new but small Development Update for this Mod.

"Centipedarix K-47", Experimental Defense Walker





The First new Cybran Experimental has been added and is now available in Early Access on Github. Like any other new Units for this Project this Unit will be included in Commmander Survival Kit Units (short CSK Units)

This Unit is actually an large Mechanical Centipede and categorized as an Experimental Defense Walker for the Cybrans.
Its Main Feature is the Enhancement Upgrade System, which adds additional Weapon Turrets and Abilities to this Unit.

The Cybrans will get other Centipedes on lower Techlevels soon as well.
They are currently in Development and will be added into CSK Units soon.
However these will not be the only new Cybran Units in this Project.
So we will see some more soon. ๐Ÿ˜‰

Stay tuned for more Updates
Best regards


This looks amazing, great work

put the xbox units in the game pls u_u

That Cybran Centipede looks flippin' sick!
And the Aeon Tripod?! The Aircraft Carriers?
The Battlecruisers? Everything?!

Jesus, man! All of it looks amazing!

~ Stryker

( อกยฐ อœส– อกยฐ)

@comradestryker @Zeldafanboy
Thanks for the nice Feedback. ๐Ÿ™‚
Glad to hear you like them
Of course more is already on the Horizon. ๐Ÿ˜‰
So stay tuned for upcoming Updates.

Hello everyone,
Its time to present an new Interesting Ability:

The Jetpack







The idea of an Jetpack Ablity was long in my personal Archives over the years.
After some experiments I have develop an functional Jetpack Ability for the Game.

Here are the Details how this Works:
There are two Units the Bot and an Air Dummy.
The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.

Stay tuned for more Updates ๐Ÿ˜‰
Best regards

Fantastic ๐Ÿ™‚

Hello everyone,
today I want to present you a new Toys for the Cybran.

"Death Stalker MK-12" - Tech 3 Armored Siege Walker

Basically an Mechanical Scorpion with an deadly Microwave Laser on its Tail. The additional Stun/EMP Blasters between the Claws are an excellent Support Weapon against enemy Land Units.



"King Stalker" Experimental Siege Walker
A larger Version of the Death Stalker as an Experimental.
This Scorpion has Access to Enhancement Upgrades and an improved Microwave Laser Beam. (This Unit is Currently in Development)



This Scorption will not be the only one for the Cybrans.
You can expect an larger Version on Experimental as well.
The reveal of this Monster will coming soon so stay tuned for more Updates. ๐Ÿ˜‰

Best regards

Hello everyone,
its time for an new Development Update of this Project.

I want to present you 3 new Toys for the Cybrans.

"The Stinger Mark-1" Tech 3 Heavy Point Defense
Basically an Stationary Defense with an Scorpion Tail.
Armed with an Microwave Laser Beam
Status: Available in Early Access on GitHub (Commander Survival Kit: Units)

"The Kings Stinger Mark-12" Experimental Point Defense
A large Stationary Defense which is armed with the Advanced Microwave Beam of the Experimental Scorpion. This Structure has Access to four Proton Cannon Turrets, which usually appear on the Megalith and 4 Airpads which are useful for Air Staging
Status: Available in Early Access on GitHub (Commander Survival Kit: Units)

Currently in Development

The first two cyborgs for the Cybrans will become experimental units. This is the first cyborg based primarily on the Cybranasaurus Rex from Supreme Commander 2. However, with a design that fits the Design Style of Forged Alliance more. The design is rounded off with further details and additional features based on my concepts. This unit is currently in development and will be added in the upcoming Early Access Update for Commander Survival Kit Units.

Of course, we will also have some cyborgs in the lower tech levels available in the future.
Stay tuned for the Second Experimental Cyborg and for more updates. ๐Ÿ˜‰

Best regards