FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Aeon Gun ACU

    Scheduled Pinned Locked Moved Balance Discussion
    104 Posts 29 Posters 12.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ZeldafanboyZ Offline
      Zeldafanboy
      last edited by

      💩💩💩

      put the xbox units in the game pls u_u

      1 Reply Last reply Reply Quote 1
      • T Offline
        TheWreck
        last edited by

        lol aeon t2 strongest in the game? best t2 air and best t2 land

        1 Reply Last reply Reply Quote 1
        • Sylph_S Offline
          Sylph_
          last edited by

          How about making the aeon sniper ACU require a 'sniper mode' akin to the seraphim sniper bot? Ie, something that slows the commander's move speed down dramatically?

          1 Reply Last reply Reply Quote 1
          • RoweyR Offline
            Rowey
            last edited by

            In Beta, the Range Upgrade for the ACu is Split into 2 Upgrades

            "The needs of the many outweigh the needs of the few" - Spock

            1 Reply Last reply Reply Quote 1
            • Rodimus_PrimeR Offline
              Rodimus_Prime
              last edited by Rodimus_Prime

              Edit: Just did the math. Aeon gun is now double the cost (both mass and energy) of other guns for a whole 5 meters, which is silly.

              I am not fond of this change. 5 meters is not a lot, and already requires significant attention & micro to utilize. The synergy with Chrono is admittedly cool, but the cost of the second range upgrade is way too high.

              DeribusD 1 Reply Last reply Reply Quote 1
              • TheVVheelboyT Offline
                TheVVheelboy
                last edited by

                Lol.

                1 Reply Last reply Reply Quote 1
                • DeribusD Offline
                  Deribus Global Moderator @Rodimus_Prime
                  last edited by

                  @immortal-d said in Aeon Gun ACU:

                  5 meters is not a lot,

                  Then don't get the 2nd upgrade

                  Rodimus_PrimeR 1 Reply Last reply Reply Quote 1
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    5 meters makes it impossible for bricks and percies to kill a shielded aeon gun acu

                    1 Reply Last reply Reply Quote 1
                    • Rodimus_PrimeR Offline
                      Rodimus_Prime @Deribus
                      last edited by

                      @deribus said in Aeon Gun ACU:

                      @immortal-d said in Aeon Gun ACU:

                      5 meters is not a lot,

                      Then don't get the 2nd upgrade

                      Your response tells me that you're the kind of player who makes newbies want to quit after 1 round.

                      @ftxcommando said in Aeon Gun ACU:

                      5 meters makes it impossible for bricks and percies to kill a shielded aeon gun acu

                      They can't catch the ACU, but neither can it stop retreating if a significant group of said units is pushing.

                      1 Reply Last reply Reply Quote 1
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Problem is Aeon is really good at dealing with significant groups of percies, and them being able to get those 5 meters for free pretty much makes it impossible to punish stupid aggressive ACUs with the tool that is supposed to be able to do it via land. Snipers don't have the problem, percies and bricks do.

                        1 Reply Last reply Reply Quote 1
                        • Rodimus_PrimeR Offline
                          Rodimus_Prime
                          last edited by

                          That's fair. I suppose I don't see that often at ~1400 range, as stupidly aggressive Coms tend to die to a combined Gunship & Strat attack.

                          1 Reply Last reply Reply Quote 1
                          • MylaurM Offline
                            Mylaur @phong
                            last edited by

                            @phong For what it's worth I'm learning some stuff by reading the arguments provided. 🙂

                            1 Reply Last reply Reply Quote 2
                            • ? Offline
                              A Former User
                              last edited by

                              I was also not happy with the cost of the additional 5 meters, but then I remembered that I use Aeon ACU as a mobile defensive overcharge turret hiding under shields late game dealing up to 15k damage to land units from 35 units away (colossus is 40), and... whatever, let it be. Additional testing will show if that's the proper cost.

                              1 Reply Last reply Reply Quote 1
                              • First post
                                Last post