Thanks for your feedback!
@saver said in Open beta for PBR shaders:
Hello and many, many thanks for all your work Is there a desync with other players when using the shader? or can the shader be used permanently?
No, using the shader will not cause desyncs. I am not sure what you mean with permanently. You can use the shader in actual multiplayer games. Once we have officially integrated the shader you should delete this file, because then it is not needed anymore and will override any future updates to the shader.
@meneerdewolf said in Open beta for PBR shaders:
ive tried adding the shader, the structure gets a bit darker. is it working properly? https://i.imgur.com/wX4dsNR.jpeg https://i.imgur.com/bjFOkRJ.jpeg
I can't be 100% sure from that screenshot alone, but I think it looks like it is working
@robotcat said in Open beta for PBR shaders:
The textures of the factions are very different. Almost everything on the UEF is made of light metal, but the Cybrans only have a few light parts.
I tried to reduce effect for UEF and add for Cybran. back to default Sera (like light sera more that dark)
Changing the specular value is not the preferred way to tweak the shaders. Can you make screenshots where you showcase what you don't like? Please mention the mapname if it is not evident from your screenshots.
@zqh9843 said in Open beta for PBR shaders:
I didn't notice any difference. However my FAF data path isn't C:\ProgramData\FAForever so I installed it in the respective data folder. Also I am testing this in coop mode.
Having a non-standard path shouldn't be an issue. You can try deleting the shader cache to force a reload of the shader. The shader cache is a directory named "cache" that is located where your game.prefs file is.
@zeldafanboy said in Open beta for PBR shaders:
Too lazy to take before and after screenshots, but I will say that Aeon liquid metal build animation as well as all Seraphim chrome on units looks very good.
UEF and Cybran look slightly better, Cybran is more black and less gray, but otherwise not too different
Thank you! Yes, there will not always be a night-and-day difference, that is correct.