Open beta for PBR shaders

I think he means readability?

Look, I don't want to sound rude, but if you don't manage to coherently explain what is bothering you, then I can't really have a meaningful discussion with you.

I have an unexpected bug that completely debilitates the Aeon. The Aeon commander won't even warp in properly to begin a match. The game will select the commander but it's invisible, unusable, and the warp animation does not play. (also the build UI shows tech as if the commander is Tech 3).

I used the cheat menu to test different units and it seems factories work fine, but all ground unit animations for Aeon are broken and just T-pose slide around. Additionally, all weapons will not fire for the Aeon, even air units. Furthermore, the Aeon personal shields on obsidians, ACU, and sACU appear to have a texture bug that makes them shimmer green.

I also tested the other 3 factions and nothing seems broken. All bugs appear to be confined to Aeon. All testing was done in map-gen sandbox matches.

I used the command mentioned above to switch back and forth between the beta shaders and the default settings to see if that was somehow causing the bug, and it made no difference. The only solution I found was removal of the "kyros.nxt" file from the game data.

I hope any of this information is helpful for identifying this bug.

Could you share the log of the game where it happens?

A work of art is never finished, merely abandoned

This post is deleted!

It appears that the package provided to test the pbr shaders is not compatible with the last patch. It will cause the game to desync. You'll have to remove it again in order to play.

A work of art is never finished, merely abandoned

@robotcat said in Open beta for PBR shaders:

шейдеры.jpg

This seems more like a difference in personal preference than an issue that needs addressing

eta on inclusion in the official faf package?

The current plan is to make it available on fafdevelop after the game patch in June. Then it will be on the default faf game mode after the release in August

@BlackYps Hello! I have two questions: 1. Does the current FAF version already include this PBR? If it is already included, how do I open it? 2. Where is the download link of this PBR file?

The downlaod link got removed because it was incompatible with the current game patch.
There was too much other stuff going on, so this project got delayed. I will update this thread when it is available on faf develop

@blackyps Thanks for your reply!

The PBR shaders are now finally live on fafdevelop, so you can test them. They will be included in the next release. See also here: https://forum.faforever.com/topic/6514/developers-iteration-iv-of-2023/2

@blackyps Thank you! So I can try the latest PBR in the currently downloadable FAF DEV? Is PBR applied to all maps (including other maps downloaded from client)? Does PBR apply automatically and do not need to be opened manually?

@robotcat should be fixed 🙂

A work of art is never finished, merely abandoned