@chiefbigfeather
Well, there was a great solution in existence already years ago: Area Attack and Area Reclaim commands.
That still exists, they're attack-move commands.
Overall the resistance against improvements in this area probably hurt player retention, the opening post sums up the reasons quite well.
No it doesn't, most of his arguments are senseless or unfounded:
When used properly, it gives additional artificial advantage to those with higher apm on top of the advantage they already get from high apm otherwise.
Having higher skill is rewarded. This should not be controversial.
... that can result in large butterfly effects.
Unfounded.
When used improperly, it's arguably a noob trap.
This translates as: People who do not understand the mechanic are not benefitting from the mechanic/penalized for not using the mechanic. Again, how this somehow is a bad thing is beyond me.
Many people find it annoying/frustrating to do, especially when low-value reclaim is densely mixed with high-value reclaim.
'Many people' unfounded, as the previous threads seem to indicate popular sentiment is against these changes.
And then the rest of the arguments boil down to "people just don't like it because it stresses them out in ladder games". I mean, perhaps playing competitive ladder is not for people who do not want to be competitive. And that's fine! AI games are popular, and that's all well and good. But trying to bring people who don't want to do sweaty competitive play into the competitive scene seems to me like trying to find a non-answer to a non-problem and is impressively counterintuitive.