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    Allow wagners to surface like subs

    Scheduled Pinned Locked Moved Balance Discussion
    14 Posts 9 Posters 1.0k Views
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    • The_JanitorT
      The_Janitor @Zeldafanboy
      last edited by

      @zeldafanboy said in Allow wagners to surface like subs:

      15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

      I mean... it fits with "hit and run" tactics that cyb would prob do...

      Probably would be strong... get few of them, deal 2k dmg and back off... wait a bit and repeat.

      Secure the kill and send it off.

      ZeldafanboyZ 1 Reply Last reply Reply Quote 0
      • ZeldafanboyZ
        Zeldafanboy @The_Janitor
        last edited by

        @hinthunter

        The Wagner has meh range and much lower speed than naval units so you could only really use it near the shore defensively, which allows Cybran to get back into the water. Navy can easily kite it otherwise

        put the xbox units in the game pls u_u

        1 Reply Last reply Reply Quote 0
        • JipJ
          Jip
          last edited by

          I don't think what you're suggesting is possible. @Balthazar could you enlighten us?

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • B
            Balthazar Team Lead
            last edited by

            We're very limited on what we can do with motion type stuff like that. Only submarines can surface like that.

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            • B
              Balthazar Team Lead
              last edited by

              To elaborate, the only motion type options are:
              Aircraft
              Amph-floating
              Amph-seabed
              Land
              Land again (there's two separate land-motion types that are identical except for the name, one's not used).
              Hover
              Ship
              Sub
              None (Structure)
              To have anything that uses a combination of them would require you to swap out the unit in code, which breaks half the games systems.

              1 Reply Last reply Reply Quote 1
              • veteranasheV
                veteranashe
                last edited by

                Curious what makes the Salem walk on land?

                1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip
                  last edited by

                  That would be an engine hack, specifically designed for that unit

                  A work of art is never finished, merely abandoned

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                  • BlackYpsB
                    BlackYps
                    last edited by

                    Doesn't the Salem just use amph-floating?

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                    • Chenbro101C
                      Chenbro101
                      last edited by

                      I see. I thought it would be simply something like changing the layer the unit was on. The unit script for some units has a OnLayerChange function, so I thought that the ui button simply changes the layer or something. How can I find the code that handles ui interactions like submarines submerge button?

                      1 Reply Last reply Reply Quote 0
                      • T
                        Tagada Balance Team
                        last edited by

                        While it might seem like a cool idea, it's neither feasible from the code perspective nor balance one. You can't have units that can go under your naval force and suddenly submerge and obliterate your cruisers/destroyers.

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