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    Allow wagners to surface like subs

    Scheduled Pinned Locked Moved Balance Discussion
    14 Posts 9 Posters 1.0k Views
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    • ZeldafanboyZ
      Zeldafanboy
      last edited by

      15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

      put the xbox units in the game pls u_u

      The_JanitorT 1 Reply Last reply Reply Quote 0
      • The_JanitorT
        The_Janitor @Zeldafanboy
        last edited by

        @zeldafanboy said in Allow wagners to surface like subs:

        15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

        I mean... it fits with "hit and run" tactics that cyb would prob do...

        Probably would be strong... get few of them, deal 2k dmg and back off... wait a bit and repeat.

        Secure the kill and send it off.

        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
        • ZeldafanboyZ
          Zeldafanboy @The_Janitor
          last edited by

          @hinthunter

          The Wagner has meh range and much lower speed than naval units so you could only really use it near the shore defensively, which allows Cybran to get back into the water. Navy can easily kite it otherwise

          put the xbox units in the game pls u_u

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          • JipJ
            Jip
            last edited by

            I don't think what you're suggesting is possible. @Balthazar could you enlighten us?

            A work of art is never finished, merely abandoned

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            • B
              Balthazar Team Lead
              last edited by

              We're very limited on what we can do with motion type stuff like that. Only submarines can surface like that.

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              • B
                Balthazar Team Lead
                last edited by

                To elaborate, the only motion type options are:
                Aircraft
                Amph-floating
                Amph-seabed
                Land
                Land again (there's two separate land-motion types that are identical except for the name, one's not used).
                Hover
                Ship
                Sub
                None (Structure)
                To have anything that uses a combination of them would require you to swap out the unit in code, which breaks half the games systems.

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                • veteranasheV
                  veteranashe
                  last edited by

                  Curious what makes the Salem walk on land?

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                  • JipJ
                    Jip
                    last edited by

                    That would be an engine hack, specifically designed for that unit

                    A work of art is never finished, merely abandoned

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                    • BlackYpsB
                      BlackYps
                      last edited by

                      Doesn't the Salem just use amph-floating?

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                      • Chenbro101C
                        Chenbro101
                        last edited by

                        I see. I thought it would be simply something like changing the layer the unit was on. The unit script for some units has a OnLayerChange function, so I thought that the ui button simply changes the layer or something. How can I find the code that handles ui interactions like submarines submerge button?

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                        • T
                          Tagada Balance Team
                          last edited by

                          While it might seem like a cool idea, it's neither feasible from the code perspective nor balance one. You can't have units that can go under your naval force and suddenly submerge and obliterate your cruisers/destroyers.

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