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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Allow wagners to surface like subs

    Scheduled Pinned Locked Moved Balance Discussion
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    • maudlin27M Offline
      maudlin27
      last edited by maudlin27

      what about increasing their torpedo damage? If there was a concern it'd be too powerful their range could be reduced slightly since with their slow speed they'd then function relatively similar to hover tanks in that you can try and attack naval units but the naval units can kite and/or run away.

      They have just over twice the health of a sub and slightly less mass cost, but a fraction of the DPS (7.5 vs 37.5). Doubling their dps to 15 would still make them significantly weaker than a sub at naval combat (where the enemy stays in range), but might be enough for them to be usable as a last resort. However I dont know if this would cause any other issues from a naval balance perspective.

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
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      • ZeldafanboyZ Offline
        Zeldafanboy
        last edited by

        15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

        put the xbox units in the game pls u_u

        The_JanitorT 1 Reply Last reply Reply Quote 0
        • The_JanitorT Offline
          The_Janitor @Zeldafanboy
          last edited by

          @zeldafanboy said in Allow wagners to surface like subs:

          15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

          I mean... it fits with "hit and run" tactics that cyb would prob do...

          Probably would be strong... get few of them, deal 2k dmg and back off... wait a bit and repeat.

          Secure the kill and send it off.

          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ Offline
            Zeldafanboy @The_Janitor
            last edited by

            @hinthunter

            The Wagner has meh range and much lower speed than naval units so you could only really use it near the shore defensively, which allows Cybran to get back into the water. Navy can easily kite it otherwise

            put the xbox units in the game pls u_u

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            • JipJ Offline
              Jip
              last edited by

              I don't think what you're suggesting is possible. @Balthazar could you enlighten us?

              A work of art is never finished, merely abandoned

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              • B Offline
                Balthazar Team Lead
                last edited by

                We're very limited on what we can do with motion type stuff like that. Only submarines can surface like that.

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                • B Offline
                  Balthazar Team Lead
                  last edited by

                  To elaborate, the only motion type options are:
                  Aircraft
                  Amph-floating
                  Amph-seabed
                  Land
                  Land again (there's two separate land-motion types that are identical except for the name, one's not used).
                  Hover
                  Ship
                  Sub
                  None (Structure)
                  To have anything that uses a combination of them would require you to swap out the unit in code, which breaks half the games systems.

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Curious what makes the Salem walk on land?

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                    • JipJ Offline
                      Jip
                      last edited by

                      That would be an engine hack, specifically designed for that unit

                      A work of art is never finished, merely abandoned

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        Doesn't the Salem just use amph-floating?

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                        • Chenbro101C Offline
                          Chenbro101
                          last edited by

                          I see. I thought it would be simply something like changing the layer the unit was on. The unit script for some units has a OnLayerChange function, so I thought that the ui button simply changes the layer or something. How can I find the code that handles ui interactions like submarines submerge button?

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                          • T Offline
                            Tagada Balance Team
                            last edited by

                            While it might seem like a cool idea, it's neither feasible from the code perspective nor balance one. You can't have units that can go under your naval force and suddenly submerge and obliterate your cruisers/destroyers.

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