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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

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    • JipJ Offline
      Jip
      last edited by

      @Saver from my point of view some of these units can definitely still use a touch. But it was such a sensitive topic (out of the blue) a few years ago that it's been untouched since. Could you share what you have made so far?

      A work of art is never finished, merely abandoned

      SaverS 1 Reply Last reply Reply Quote 0
      • SaverS Offline
        Saver @Jip
        last edited by

        @Jip Hi Jip, I've only reworked the UEF land factory so far. HQ and Support now have their own construction animation. However, I had to adjust the models a bit. I will provide you with a mod via Discord. If it does not work, I can also upload it to FAF. it is already functional.

        8679abc8-c63f-4228-ae23-c65767a7c60f-image.png

        auch mal fünf gerade sein lassen

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        • SaverS Offline
          Saver
          last edited by

          image.png

          auch mal fünf gerade sein lassen

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          • SaverS Offline
            Saver
            last edited by

            Hello everyone, as already mentioned, I'm going to revisit the topic of "Redesign of all HQ and support factories" and try to create the missing animations and adjust some designs.

            Since this topic originated with the FAF team (please correct me if I'm wrong),
            from now on it will be more of a free contribution from me. I'll try to pay attention to suggestions and welcome suggestions. However, please note that I will approach this topic freely and independently in my decision.

            There will therefore be no interventions in the core game on my part, unless the FAF team approaches me.

            Now to the project: Due to technical reasons, I've unfortunately only been able to complete the UEF land and Air factory. Since I want to save this work, I'll upload a mod to FAF with the work so far.

            A big thank you goes to Balthazar. He provided me with new textures for the land factory. For me personally it looks great.

            Thanks also to Jip and CDRMV, who pointed out errors in the models.

            Please excuse my poor English.

            auch mal fünf gerade sein lassen

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            • SaverS Offline
              Saver
              last edited by

              Here are the current status pictures if you don't want to test the mod:

              UEF Land:

              1.png 4.png 5.png 2.png 6.png 3.png

              auch mal fünf gerade sein lassen

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              • SaverS Offline
                Saver
                last edited by

                UEF Air:
                Here is also a good example when the textures were not improved, like in the land factories.

                10.png 7.png 11.png 8.png 12.png 9.png

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver
                  last edited by

                  I'd like to visit all the factories, but for now, that's my current work status.

                  auch mal fünf gerade sein lassen

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                  • BlackrobeB Offline
                    Blackrobe
                    last edited by

                    @Saver
                    Nice work mate; but you've hooked the T1 Air Factory at 4800 Health. It should be 4000. Seems odd that you go from a T1 Air factory at 4800, to upgrade to a T2 Air factory that is 4000 health.

                    1 Reply Last reply Reply Quote 1
                    • SaverS Offline
                      Saver
                      last edited by

                      @Blackrobe Thanks for the tip. I forgot to use the new Unit BP files from FAF when I was adapting. Because I'm also using standard models from Supreme Commander: Forged Alliance. They still have the old numbers from the standard game. I'll correct that today 🙂

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver
                        last edited by Saver

                        Hi everyone, the final part of the UEF factories is complete. All factories have now received mesh and animation adjustments in all variants. Since I have to replace my hardware next week, it will take me a little longer to get the other factories working. At least all systems should be running stable again by then ^^ But it's at least a start 🙂 Here are a few pictures for comparison.

                        1.png

                        2.png

                        3.png

                        The changes to the models should be not very noticeable, so just a few minor comments. The flashing lights have been corrected in all factories, and T3 HQ has received another turret.
                        But that's it for now. I'll let you know if there's any further progress. Mod: Savers Factory Rework

                        auch mal fünf gerade sein lassen

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                        • SaverS Offline
                          Saver
                          last edited by

                          Hello everyone,

                          I've completed the transition to new hardware and have been able to continue working on the project.

                          In the next step, I want to focus on the other factions. First, I reread the forum post about the Aeon Water Factory to use the criticisms mentioned as a starting point for improvements. Like the team before me, I probably won't be able to do justice to everyone. But here, Chonaml, is my first attempt.

                          Here are some pictures for the current comparison between HQ and Support Factory T3 Water.
                          1.png

                          2.png

                          6.png

                          4.png
                          5.png

                          3.png

                          7.png 8.png

                          If you have any opinions, criticisms, or suggestions, please remain objective. I'll be happy to respond or implement them.
                          See you soon.

                          auch mal fünf gerade sein lassen

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                          • SaverS Offline
                            Saver
                            last edited by

                            A quick question for the FAF team. Is it possible to make the Mercury Pool from Class: T3 a bit smaller?

                            It's already quite large. At least the length could be reduced a bit. If you'd like, I can edit it and make it available to you.

                            Aircraft Carrier UAS0303
                            7e6684d0-48ad-4d47-a29f-0ba90792786e-image.png

                            Omen Class: T3 Battleship UAS0302
                            a0bf56da-7f08-40b1-9834-9e934a800ca7-image.png

                            Torrent Class: T3 Missile Ship XAS0306
                            2f6d9eda-4e13-4672-a69a-eb3404834885-image.png

                            Here is the corresponding script area.

                            StartBeingBuiltEffects = function(self, builder, layer)
                                ASeaUnit.StartBeingBuiltEffects(self, builder, layer)
                            	self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, '*Unitbone*', 2.5,4,4, 0.1)
                            end,
                            

                            The "Unitbone" would have to be changed to the appropriate name and the numbers at the end and that would be fine.

                            I just noticed it while experimenting. I might add it to the end of the water factories as a unit adjustment.

                            auch mal fünf gerade sein lassen

                            N 1 Reply Last reply Reply Quote 1
                            • N Offline
                              Nomander Balance Team @Saver
                              last edited by

                              @Saver said in Redesign of all HQ and support factories:

                              Is it possible to make the Mercury Pool from Class: T3 a bit smaller?

                              Unless the unit script does something special, the blueprint Physics MeshExtents fields should adjust the size of the mercury pool.

                              SaverS 2 Replies Last reply Reply Quote 0
                              • SaverS Offline
                                Saver @Nomander
                                last edited by

                                @Nomander Hi, thanks for the tip. I'll take a look at it once I've finished the water factory 🙂 If I have enough time this evening, I might be able to upload the first version to FAF (European time 😉 )

                                auch mal fünf gerade sein lassen

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  Good evening,

                                  Here's an update on the current status.

                                  FAF all
                                  5.png

                                  Mod all
                                  1.png

                                  FAF T3
                                  6.png

                                  Mod T3
                                  2.png

                                  FAF T2 T1
                                  7.png

                                  Mod T2 T1
                                  3.png

                                  FAF
                                  10.png

                                  Mod
                                  9.png

                                  FAF all
                                  8.png

                                  Mod all
                                  4.png

                                  Since I don't want to make any major changes to the existing models (that would be beside the point for the project), I still hope to meet some of your requirements. Unfortunately, the animations are still missing, as my new version of Blender is still causing some problems, and I might have to upgrade again. I hope to finish all the animations by Friday, then I'll upload a new version of the mod to FAF. But that's it for now. See you soon 🙂

                                  auch mal fünf gerade sein lassen

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                                  • SaverS Offline
                                    Saver
                                    last edited by

                                    Hello,

                                    I've finished the animation. Currently, I'm still missing the adjustments to the blinking lights and the LOD1 models. However, I've uploaded a new version (No. 6) with the current status to FAF. I hope you like the models.

                                    auch mal fünf gerade sein lassen

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                                    • BlackYpsB Offline
                                      BlackYps
                                      last edited by

                                      Nice work you are doing here! I'll have to check out your mod to take an even closer look in the game

                                      SaverS 1 Reply Last reply Reply Quote 0
                                      • SaverS Offline
                                        Saver @BlackYps
                                        last edited by

                                        @BlackYps Thank you very much, that's nice to hear 🙂

                                        auch mal fünf gerade sein lassen

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                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          Final (I think ^^) The Aeon Water Factory should now be complete and is available for anyone who wants to test it in the

                                          mod - Savers Factory Rework.

                                          If I missed any mistakes, please let me know 😉 But that's it for today.

                                          Adjustment of the flashing lights completed.
                                          b7f0cf25-620d-4ef5-981b-cea1060d91bb-image.png

                                          Adjustment of the LOD 1 models so that you can roughly recognize the new models even from a distance.
                                          a6cc52af-264d-4e8a-b736-7608d5f07965-image.png

                                          Have a nice evening 🙂

                                          auch mal fünf gerade sein lassen

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                                          • SaverS Offline
                                            Saver
                                            last edited by Saver

                                            Hello everyone,
                                            I had to correct this report again. I found a bug that I unfortunately only discovered in test mode. It concerns the construction area when a factory is supposed to be placed. Unfortunately, it's not that easy to fix because I haven't been able to determine the exact cause yet. Therefore, I can only report where I noticed the bug.

                                            Unfortunately, this bug affects FAF, my modified version. I've tried to reduce the problem. Here are some examples of the problem.

                                            In the left area, you can see T1 factories. In the right area, you can see all the Tec levels. All factories were created using cheats.

                                            The first error area is with the T3 factories. Either the area has expanded or the unit is extending beyond it.
                                            6.png

                                            Now I wanted to see what would happen when the T1 factories upgraded. The overlap would begin.
                                            7.png

                                            But you'd think that's only the case in cheat mode. Unfortunately not. I've had five T1 factories built here and had them upgraded. I'll also point out errors in the T2 status here, as these could be overlooked.
                                            8.png
                                            Another example where I first had factories built.
                                            10.png

                                            As I said, I unfortunately couldn't fix this error. So here are the similar images with the same tests.
                                            1.png

                                            2.png

                                            4.png

                                            As I said, I tried to solve or minimize the problem. With more or less success 😕

                                            When factories are built one after the other, it seems fine. However, if I place a T1 factory next to it and let it upgrade, the same thing happens again.
                                            11.png
                                            Hopefully, more experienced people here have an idea. I'll leave it as it is for now, since it only concerns the Aeon Water Factory, and I'll take another look at it later.

                                            As a guide, I tried to resolve the issue. Here are the steps. The new water models all come from a single base factory, so the bone layout is the same for all of them. So I looked for the error in the blueprint and tweaked the following values:
                                            7f6a5811-b9a8-4f3b-9ad7-1e5babe49f18-image.png
                                            In my mod, I was at least able to limit the error to T2, which was resolved after upgrading to T3.

                                            I hope we can fix this bug later, but for now, I want to focus on the Aeon Land factory. Let's see what we can do there. ^^ See you soon 🙂

                                            auch mal fünf gerade sein lassen

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