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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

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    • SaverS Offline
      Saver
      last edited by Saver

      Hi everyone, the final part of the UEF factories is complete. All factories have now received mesh and animation adjustments in all variants. Since I have to replace my hardware next week, it will take me a little longer to get the other factories working. At least all systems should be running stable again by then ^^ But it's at least a start 🙂 Here are a few pictures for comparison.

      1.png

      2.png

      3.png

      The changes to the models should be not very noticeable, so just a few minor comments. The flashing lights have been corrected in all factories, and T3 HQ has received another turret.
      But that's it for now. I'll let you know if there's any further progress. Mod: Savers Factory Rework

      auch mal fünf gerade sein lassen

      1 Reply Last reply Reply Quote 6
      • SaverS Offline
        Saver
        last edited by

        Hello everyone,

        I've completed the transition to new hardware and have been able to continue working on the project.

        In the next step, I want to focus on the other factions. First, I reread the forum post about the Aeon Water Factory to use the criticisms mentioned as a starting point for improvements. Like the team before me, I probably won't be able to do justice to everyone. But here, Chonaml, is my first attempt.

        Here are some pictures for the current comparison between HQ and Support Factory T3 Water.
        1.png

        2.png

        6.png

        4.png
        5.png

        3.png

        7.png 8.png

        If you have any opinions, criticisms, or suggestions, please remain objective. I'll be happy to respond or implement them.
        See you soon.

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 4
        • SaverS Offline
          Saver
          last edited by

          A quick question for the FAF team. Is it possible to make the Mercury Pool from Class: T3 a bit smaller?

          It's already quite large. At least the length could be reduced a bit. If you'd like, I can edit it and make it available to you.

          Aircraft Carrier UAS0303
          7e6684d0-48ad-4d47-a29f-0ba90792786e-image.png

          Omen Class: T3 Battleship UAS0302
          a0bf56da-7f08-40b1-9834-9e934a800ca7-image.png

          Torrent Class: T3 Missile Ship XAS0306
          2f6d9eda-4e13-4672-a69a-eb3404834885-image.png

          Here is the corresponding script area.

          StartBeingBuiltEffects = function(self, builder, layer)
              ASeaUnit.StartBeingBuiltEffects(self, builder, layer)
          	self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, '*Unitbone*', 2.5,4,4, 0.1)
          end,
          

          The "Unitbone" would have to be changed to the appropriate name and the numbers at the end and that would be fine.

          I just noticed it while experimenting. I might add it to the end of the water factories as a unit adjustment.

          auch mal fünf gerade sein lassen

          N 1 Reply Last reply Reply Quote 1
          • N Offline
            Nomander Balance Team @Saver
            last edited by

            @Saver said in Redesign of all HQ and support factories:

            Is it possible to make the Mercury Pool from Class: T3 a bit smaller?

            Unless the unit script does something special, the blueprint Physics MeshExtents fields should adjust the size of the mercury pool.

            SaverS 2 Replies Last reply Reply Quote 0
            • SaverS Offline
              Saver @Nomander
              last edited by

              @Nomander Hi, thanks for the tip. I'll take a look at it once I've finished the water factory 🙂 If I have enough time this evening, I might be able to upload the first version to FAF (European time 😉 )

              auch mal fünf gerade sein lassen

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              • SaverS Offline
                Saver
                last edited by

                Good evening,

                Here's an update on the current status.

                FAF all
                5.png

                Mod all
                1.png

                FAF T3
                6.png

                Mod T3
                2.png

                FAF T2 T1
                7.png

                Mod T2 T1
                3.png

                FAF
                10.png

                Mod
                9.png

                FAF all
                8.png

                Mod all
                4.png

                Since I don't want to make any major changes to the existing models (that would be beside the point for the project), I still hope to meet some of your requirements. Unfortunately, the animations are still missing, as my new version of Blender is still causing some problems, and I might have to upgrade again. I hope to finish all the animations by Friday, then I'll upload a new version of the mod to FAF. But that's it for now. See you soon 🙂

                auch mal fünf gerade sein lassen

                1 Reply Last reply Reply Quote 4
                • SaverS Offline
                  Saver
                  last edited by

                  Hello,

                  I've finished the animation. Currently, I'm still missing the adjustments to the blinking lights and the LOD1 models. However, I've uploaded a new version (No. 6) with the current status to FAF. I hope you like the models.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 1
                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    Nice work you are doing here! I'll have to check out your mod to take an even closer look in the game

                    SaverS 1 Reply Last reply Reply Quote 0
                    • SaverS Offline
                      Saver @BlackYps
                      last edited by

                      @BlackYps Thank you very much, that's nice to hear 🙂

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver
                        last edited by

                        Final (I think ^^) The Aeon Water Factory should now be complete and is available for anyone who wants to test it in the

                        mod - Savers Factory Rework.

                        If I missed any mistakes, please let me know 😉 But that's it for today.

                        Adjustment of the flashing lights completed.
                        b7f0cf25-620d-4ef5-981b-cea1060d91bb-image.png

                        Adjustment of the LOD 1 models so that you can roughly recognize the new models even from a distance.
                        a6cc52af-264d-4e8a-b736-7608d5f07965-image.png

                        Have a nice evening 🙂

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 3
                        • SaverS Offline
                          Saver
                          last edited by Saver

                          Hello everyone,
                          I had to correct this report again. I found a bug that I unfortunately only discovered in test mode. It concerns the construction area when a factory is supposed to be placed. Unfortunately, it's not that easy to fix because I haven't been able to determine the exact cause yet. Therefore, I can only report where I noticed the bug.

                          Unfortunately, this bug affects FAF, my modified version. I've tried to reduce the problem. Here are some examples of the problem.

                          In the left area, you can see T1 factories. In the right area, you can see all the Tec levels. All factories were created using cheats.

                          The first error area is with the T3 factories. Either the area has expanded or the unit is extending beyond it.
                          6.png

                          Now I wanted to see what would happen when the T1 factories upgraded. The overlap would begin.
                          7.png

                          But you'd think that's only the case in cheat mode. Unfortunately not. I've had five T1 factories built here and had them upgraded. I'll also point out errors in the T2 status here, as these could be overlooked.
                          8.png
                          Another example where I first had factories built.
                          10.png

                          As I said, I unfortunately couldn't fix this error. So here are the similar images with the same tests.
                          1.png

                          2.png

                          4.png

                          As I said, I tried to solve or minimize the problem. With more or less success 😕

                          When factories are built one after the other, it seems fine. However, if I place a T1 factory next to it and let it upgrade, the same thing happens again.
                          11.png
                          Hopefully, more experienced people here have an idea. I'll leave it as it is for now, since it only concerns the Aeon Water Factory, and I'll take another look at it later.

                          As a guide, I tried to resolve the issue. Here are the steps. The new water models all come from a single base factory, so the bone layout is the same for all of them. So I looked for the error in the blueprint and tweaked the following values:
                          7f6a5811-b9a8-4f3b-9ad7-1e5babe49f18-image.png
                          In my mod, I was at least able to limit the error to T2, which was resolved after upgrading to T3.

                          I hope we can fix this bug later, but for now, I want to focus on the Aeon Land factory. Let's see what we can do there. ^^ See you soon 🙂

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 3
                          • SaverS Offline
                            Saver
                            last edited by Saver

                            Hello

                            As I announced in my last post, I took a look at the Aeon's land factory. And unfortunately, I had to struggle with myself a bit. Why? There are two things on the FAF/Supcom factory that I hadn't noticed before, but which now bothered me. !!! As JIP already said, you can never ignore problems you've seen, so if you keep looking, it's your own fault.

                            First, the points that bother me about the current FAF version.

                            1. T3 units clip through the factory because it is too flat.
                              7.png

                            2. The factory in every form is a dwarf compared to the other factions.
                              2fc6e6dc-20e0-4648-bb49-d245fba44542-image.png

                            But you might be lucky because you only see the factories from above 😉 For those who like to zoom in and pan the camera, my mod can provide some help.

                            As far as I know, the Aeon are a faction of the Faith, so why shouldn't they get a temple too?

                            Here are a few pictures of the current results. (Unfortunately, T1 & T2 are still missing.)

                            T3 HQ -13.png 14.png

                            Here is the comparison with the other factions.
                            4.png 5.png

                            6.png

                            T3 Support -
                            1.png 2.png 3.png

                            Now the T3 units fit in too ^^
                            8.png
                            Bad example😲
                            This way you can see more
                            9.png 10.png 👨‍🔧

                            I hope again that this model will find some acceptance.

                            So far so good, the rest will follow in the next few days. See you soon.

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 7
                            • SaverS Offline
                              Saver
                              last edited by

                              Hello everyone, I've finally finished the Aeon Land factories. Here are a few more pictures for comparison. Feel free to let me know if you have other ideas for the design. Unfortunately, I couldn't think of a more suitable one. And believe me, I've been experimenting for a long time.

                              2.png 1.png

                              4.png 3.png

                              6.png 5.png

                              If you don't immediately notice the basic changes, here are a few.

                              The base platform of all factories has been changed from a flat circle to a hemisphere. The buildings on the platform have been slightly larger so they can compete more effectively with other races. The floating ring elements now appear more firmly connected to the base.

                              I've adjusted all the LOD 1 models again, but they're not quite as easy to identify as in the FAF version because I haven't removed any components. The archway in the T2/T3 HQ has been reduced slightly to make it easier to identify the unit being built.

                              7.png 8.png

                              I've also made some adjustments to the LOD 1 models of the water factories. But that's it for now. You can now test version 9. I hope you enjoy the update. See you soon.

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 1
                              • UvesoU Offline
                                Uveso
                                last edited by

                                I love those new models 🙂
                                Can’t wait to play the mod.

                                1 Reply Last reply Reply Quote 0
                                • SaverS Offline
                                  Saver
                                  last edited by

                                  Thx 🙂

                                  auch mal fünf gerade sein lassen

                                  1 Reply Last reply Reply Quote 0
                                  • SaverS Offline
                                    Saver
                                    last edited by

                                    Hello, I have a question regarding the Lod1 models.

                                    Can't these be omitted for large objects and the value of LODCutoff increased from 200 to 500?
                                    How many frames are saved by this feature? I'm asking because I'm still creating them for the Aeon's airframe, but perhaps these models are negligible. Or rather, the optics with the 500 LodCutoff of the Lod0 model are always better than the low-poly version.

                                    Here is an example:
                                    LODCutoff=200
                                    4a9610ab-65e7-4f5c-8ef8-17cd7b0d7f04-image.png
                                    After zooming out beyond the value 200, Lod1 appears.
                                    169e4586-2339-4e8d-8bdc-a7e1f5e1bb29-image.png
                                    (Please note this is already my improved version)

                                    Here is the adjustment when the value is set to 500.
                                    LODCutoff=500
                                    c706c99f-fde8-468c-b565-cdd8dec8bea6-image.png

                                    I'm curious about the answers 🙂

                                    PS: The update for the Aeon Air Factory will be available tomorrow.

                                    auch mal fünf gerade sein lassen

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nomander Balance Team
                                      last edited by

                                      I just tested ~83 Cybran T3 HQs and the LOD1 model had ~50% the frametime increase of the LOD0 model. So if there's a lot of factories from multiple players or a huge base (coop would be the largest hit on performance imo) it can definitely have an impact.

                                      You can check the frametime by going to the console and typing in ShowStats, then expanding the "Frame" section.

                                      1 Reply Last reply Reply Quote 1
                                      • speed2S Offline
                                        speed2
                                        last edited by

                                        Thats a very specific scenario, not even coop has that many factories that would be visible at the same time, even with the increased LOD

                                        1 Reply Last reply Reply Quote 2
                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          Here's the new version of the Aeon air factory.

                                          I think the idea of ​​the FAF team's baseplate is great. This element was chosen excellently for quick differentiation. My task was to give the HQ factories a bit more visual appeal.
                                          Unfortunately, I had a bit of a hard time with it again, as the texture didn't allow for as many customizations as other factories, but everyone can judge the result for themselves. Here the result should be more reminiscent of a shrine.

                                          As usual, here is a small comparison.
                                          2.png 1.png

                                          4.png
                                          3.png

                                          Thank you for the answers regarding the LOD1 model. Since the value can have a significant impact, I will always adjust it. I've therefore reviewed all previous models again and made a few small improvements. Here's just a small picture.
                                          0.png

                                          If there are no further additions, I will now devote myself to the Cybran.

                                          auch mal fünf gerade sein lassen

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                                          • BlackYpsB Offline
                                            BlackYps
                                            last edited by

                                            I'm not yet sold on the new Aeon land factories. Especially the HQ looks too bulky. To me it feels like a UEF engineer's attempt at making an Aeon building. It has this massive, bulky aesthetic. I'm also not sure if I like the raised platforms, although I also have to say that the complete flatness from before looks a bit weird as well.

                                            Having said that, I do like the general design ideas you have. For example, the white shields in the corners are very nice, although I would scale them down a bit, because right now the low texture resolution is quite noticable.
                                            I am sure that with some more minor adjustments we can have a great result.

                                            Could you change your mod to make the original models available as well? Just as another building would be enough, it can even be non-functional. It would make comparisons between the old and new much easier.

                                            SaverS 2 Replies Last reply Reply Quote 0

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