@jip said in Factory models:
I feel slightly frustrated that you write this.
We're always open to feedback. In this particular topic I've mentioned that multiple times, let alone that we've even opened up a topic where you can give feedback on specific line ups
Not my intention to frustrate you. Probably more of a question how to get which information across in the future. I tried to explain how "it was written on page 76 of the proposal - how could you not have seen it?!" most likely is going to cause friction.
Alternative: have the most important/impactful changes listed at the top of your post, and even on the whats news page in the client
"New things coming up/which can be tested in FAF DEV:
- Remodeled factories!
- Improved sim speed
..."
Then link to the forum and people can jump into discussion.
I wrote "community" in quotation marks bc I don't want to imply that my opinion is representing the community. Several people in this thread, however, seem to have issues with the direction taken.
I read your 2/3 post you linked to. Did not see any reference to immersion/remodeling.
The feedback options now are good. Just want to point out that I felt like initial pushback from the devs here ("you didnt read", "you didnt play FAF dev" etc. which felt like blaming, nothing constructive). The feedback "let's roll it back bc the changes caused bigger problems compared to the texture issue before" will not be considered from what I understand.
The game was shipped in 2007 - I can live with imperfect textures I barely ever see. What I need to see instantly is which factory is an HQ. The old models served their purpose just fine imo. It does feel feel a little like "the back of the fridge texture looks messed up, even if we hardly ever see it - let's remodel the entire fridge".
Fingers crossed the final result will work well.