As FTX mentioned there is a reason that basically no professional matchmaking system works like this, even for games with a much larger playerbase (bandwagon fallacy notwithstanding)
Of course, it could be possible that such a better matchmaking system does exist. One where not only strategic voting is not a thing, but that is also implementable for a large range of players in the queue and that works with the psychology of real people taken into account.
If you can concretely define how this would work, or can link me the implementation of some other game that does this, I'd love to hear about it