Who am I?
I like to think of myself as a well-rounded 1300 Ish player who takes part in all aspects of FAF but mainly team games like TMM and custom games.
The Problem as I see it
There are not many sights worse than seeing that slow yellow dot ceaselessly moving towards those valuable and very painfully constructed T2 mass extractors.
Given the vast range of the TML it is exponentially more effective to use when mexes are more spread out as creating defences in multiple areas by slowly dragging your sloth like T2 engineers around can take so long, by the time you have a T2 engineer somewhere useful all of your valuable recourses have long been violated.
A situation made worse if your opponent rushes T2 just to make TML’s and you or your teammates don’t even have access to T2 yet, made even worse if you come across an TML user with a brain and kills your HQ locking you out of any tech so you are forced to just watch your entire base and eco just slowly get picked off one buy one.
Given the relatively low cost of a TML compared to how much mass can be easily killed they are very cheap and worse of all can hold multiple missiles, so if a player builds them in storage, they can unleash several within a very small-time frame killing all you have in seconds.
Not to mention the cheese ACU snipes, I won't say any more than that.
And again, to make things even worse if you are against a Cyrban using TML omg I hate those things.
In a Nutshell
I believe the TML is too cheap and can be brought onto the field too quickly, particularly if your HQ is taken out.
Costs and maths and stuff
Cost of a single TML is 800 mass and 4000 energy with a missile drain of only 120 energy and 8 mass
Now compare that to the TML on an ACU of 800 mass to 21,000 energy
Although the extra cost of an ACU tac missile upgrade does buy you the ability to move your com and place it within water, I think the cost is far more reasonable on the ACU than on just a standalone TML.
I don’t think you need a replay to understand this, I think many of us if not all of use have witnessed this at some point.
Have the TML once built instantly explode in their face to remind them that they are bottom feeders – only joking
These are just some thoughts of how I think it could be changed in one or many ways
Increase build costs and build time of TML by 25% of the launcher and the projectile
Reduce build time and costs of TMD by 25%
Reduce damage from 5000 to about 3000 Ish to make cheese ACU snipes harder. not that I have been caught out by that at all, ever, not me........ you got lucky bro.
Make TMD a T1 unit but probably not.
Reduce storage to 1
Or I think the best way is to increase missile costs to fall in line with T2 costs as currently the energy and mass cost of a tac missile can easily be made on a T1 economy, such as missile cost per second to be 600-800 forcing them to make at least one T2 power generator before attempting to rape your economy or locking you out of T2 tech.
Thanks for reading.