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    Weekly Discussion #29 - What would you like to see in the game next?

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    • MachM
      Mach
      last edited by

      this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

      1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by

        When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

        • The shield mesh, what you see and collide with
        • The shield unit, that provides the shield

        What we could do is:

        • (1) Make the shield mesh always visible, regardless of intel
        • (2) Make the shield mesh (temporarily) visible when they are damaged
        • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

        (3) is also applied for beam weapons, last time I checked

        A work of art is never finished, merely abandoned

        TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
        • deletethisD
          deletethis
          last edited by deletethis

          Some more EQ fixes implemented before 2030.

          edit:

          @Jip for posterity

          Personally, I'd like to see mobile factories building while moving.

          I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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          • JipJ
            Jip
            last edited by

            @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

            A work of art is never finished, merely abandoned

            MachM 1 Reply Last reply Reply Quote 1
            • TheVVheelboyT
              TheVVheelboy @Jip
              last edited by

              @jip
              Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

              As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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              • TheWeakieT
                TheWeakie
                last edited by

                Actually the most important thing in the universe.

                Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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                • CheeseBerryC
                  CheeseBerry @Jip
                  last edited by

                  @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                  What we could do is:

                  • (1) Make the shield mesh always visible, regardless of intel
                  • (2) Make the shield mesh (temporarily) visible when they are damaged
                  • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                  (3) is also applied for beam weapons, last time I checked

                  (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

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                  • ZeldafanboyZ
                    Zeldafanboy
                    last edited by

                    2 seems ideal to me

                    put the xbox units in the game pls u_u

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                    • MachM
                      Mach @Jip
                      last edited by

                      @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                      @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                      one I would suggest is mobile factories such as carriers being able to build units while moving


                      also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

                      afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

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                      • B
                        Blade_Walker @Jip
                        last edited by

                        What we could do is:

                        • (1) Make the shield mesh always visible, regardless of intel
                        • (2) Make the shield mesh (temporarily) visible when they are damaged
                        • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                        (3) is also applied for beam weapons, last time I checked

                        (2) Seems best , and also what I expect would happen.

                        I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                        Also oblig:

                        https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

                        1 Reply Last reply Reply Quote 1
                        • TheWeakieT
                          TheWeakie @Deribus
                          last edited by

                          @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                          There's a separate keybind for select all idle engineers excluding ACU

                          cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                          Where is it boss?

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                          • DeribusD
                            Deribus Global Moderator
                            last edited by

                            Oh whoopsie. Turns out it is I who has the reading comprehension of Helen Keller

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                            • ZeldafanboyZ
                              Zeldafanboy
                              last edited by

                              Hellen Keller wrote like 10 books

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • veteranasheV
                                veteranashe
                                last edited by

                                Didn't Hellen Keller invent bralle?

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