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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Weekly Discussion #29 - What would you like to see in the game next?

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    • CheeseBerryC Offline
      CheeseBerry
      last edited by CheeseBerry

      While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
      Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

      PDs look unshielded:
      Screenshot_74_cut.png

      Surprise, they actually are shielded:
      Screenshot_75.png

      Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

      (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

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      • MachM Offline
        Mach
        last edited by

        this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

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        • JipJ Offline
          Jip
          last edited by

          When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

          • The shield mesh, what you see and collide with
          • The shield unit, that provides the shield

          What we could do is:

          • (1) Make the shield mesh always visible, regardless of intel
          • (2) Make the shield mesh (temporarily) visible when they are damaged
          • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

          (3) is also applied for beam weapons, last time I checked

          A work of art is never finished, merely abandoned

          TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
          • deletethisD Offline
            deletethis
            last edited by deletethis

            Some more EQ fixes implemented before 2030.

            edit:

            @Jip for posterity

            Personally, I'd like to see mobile factories building while moving.

            I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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            • JipJ Offline
              Jip
              last edited by

              @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

              A work of art is never finished, merely abandoned

              MachM 1 Reply Last reply Reply Quote 1
              • TheVVheelboyT Offline
                TheVVheelboy @Jip
                last edited by

                @jip
                Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

                As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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                • TheWeakieT Offline
                  TheWeakie
                  last edited by

                  Actually the most important thing in the universe.

                  Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

                  1 Reply Last reply Reply Quote 1
                  • CheeseBerryC Offline
                    CheeseBerry @Jip
                    last edited by

                    @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                    What we could do is:

                    • (1) Make the shield mesh always visible, regardless of intel
                    • (2) Make the shield mesh (temporarily) visible when they are damaged
                    • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                    (3) is also applied for beam weapons, last time I checked

                    (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

                    1 Reply Last reply Reply Quote 1
                    • ZeldafanboyZ Offline
                      Zeldafanboy
                      last edited by

                      2 seems ideal to me

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 2
                      • MachM Offline
                        Mach @Jip
                        last edited by

                        @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                        @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                        one I would suggest is mobile factories such as carriers being able to build units while moving


                        also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

                        afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          Blade_Walker @Jip
                          last edited by

                          What we could do is:

                          • (1) Make the shield mesh always visible, regardless of intel
                          • (2) Make the shield mesh (temporarily) visible when they are damaged
                          • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                          (3) is also applied for beam weapons, last time I checked

                          (2) Seems best , and also what I expect would happen.

                          I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                          Also oblig:

                          https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

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                          • TheWeakieT Offline
                            TheWeakie @Deribus
                            last edited by

                            @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                            There's a separate keybind for select all idle engineers excluding ACU

                            cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                            Where is it boss?

                            1 Reply Last reply Reply Quote 0
                            • DeribusD Offline
                              Deribus Global Moderator
                              last edited by

                              Oh whoopsie. Turns out it is I who has the reading comprehension of Helen Keller

                              1 Reply Last reply Reply Quote 0
                              • ZeldafanboyZ Offline
                                Zeldafanboy
                                last edited by

                                Hellen Keller wrote like 10 books

                                put the xbox units in the game pls u_u

                                1 Reply Last reply Reply Quote 0
                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  Didn't Hellen Keller invent bralle?

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