@indexlibrorum said in Adjust Recall:
@xiaomao said in Adjust Recall:
You cannot take data from one game to analyze another, especially not when the games are so dissimilar. Additionally, you're gonna have to take into account that just by calling the vote, the result of the game is influenced, because the people that vote to surrender but are veto'd will not have the same motivation to keep playing for a win.
Oh, but of course you can. The psychology behind is exactly the same. If people vote FF they want out, same for FAF. If I vote FF it means I want out and go play next one. But unfortunately the amount of FAF players is so low that I will have to wait for the people from this game anyway(or risk getting being put in another shitter game with low ranks). So you either politely force a quit by recall or you do the ctrl+k manouver in case you have one shitter not willing to let it go. The other option which for some reason you prefer is me afking in base doing bois like a retard instead of getting another shot at actually good game(yes I'm not giving you my base anyway unless you have good idea how to play the game).
And no, the games aren't really that dissimilar considering how the income works in both and how map control translates into it and choking out the opposition. If anything the ways you can get ahead are funnily enough very similar be it by forcing enemy to try make proactive plays as you grow the eco lead or by choking them out through proper map control.
Everyone seems to keep going on about how people are 'stuck' in a won game, and how it's a huge waste of time. But you can't have it both: is the game clearly won, or do you need to play for another half hour? Because if you're in a stalemate for 30 minutes, you're in game-ender territory.
If you're part of the enemy team and you need another goddamn half hour to close the game, then the game wasn't over in the first place.
If you're in the team that is losing and you think the game unsalvageable, leave.
There's difference between steamroll and being slowly choked out of the game. Playing for the sake of enemy team getting bored with you and making huge mistake is one of the most shitty ways to enjoy the game one can find.
Especially when there is no way to win but enemy throwing their lead. Which doesn't happen nearly often enough to be worth keeping everyone hostage and barring them from getting another shot at decent game.
Like I really don't understand why do people in this community find this autistic idea of building up robot armies for 1h fun even when they have no clear shot at winning, and more importantly that they don't care about the other 7 people in the lobby who'd rather go and have an engaging game rather than this snooze fest of choking the last player out.
If you're part of the enemy team and you need another goddamn half hour to close the game, then the game wasn't over in the first place.
Unfortunately we are playing FAF. A game that MASSIVELY promotes a defensive play with how it works. And the longer it goes the more frustrating it becomes. After all, that failed attack might have just become mass donation. And the longer it goes the higher the risk, and more time is needed to make a sure win push. Which artificialy prolongs the games even more. Especially if you roll map that allows you to turtle. Making the loss just a boring matter of scaling up eco and stuff with no way for other party to win unless you go for the 4fun land push.
If you're in the team that is losing and you think the game unsalvageable, leave.
Now if only that meant there's gonna be enough players for the next game. Well, fuck me it's FAF so we have like 30 players to play with anyway... Half is offline, the other half afk leaving us with the few who got a game being stuck with that one dude who is aiming for the CERTIFIED GYLE COMEBACK.