I am at a loss for words here honestly. I would really like to see your " flawless mathematical demonstration" but unfortunately, you've decided to remove and render all of your issues on GitHub useless since the balance team disagreed with some of your ideas. And yes, calculating the efficiency of a T3 mex without considering the mass storage is "criminal" and I stand by it, I don't think there is more to add here.
Over the years there has been a lot of talk about mathematical models that would model the game and its balance and be able to answer questions about units' power and their relative strength to other units. However, it seems like every time important aspect is omitted which is the sheer complexity of the game and all of the relations between different stats of units which often have very complicated and highly unintuitive or situationally dependent relations. That's why a single formula for a unit's strength doesn't and probably never will exist.
The other possibility is simply collecting lots and lots of data and creating some models based on that. The issue with this approach is that surprise surprise, we don't have that data, and AFAIK collecting it would introduce a lot of potential issues and isn't trivial to do either.
Just for clarification, I am not denying your contributions, you have suggested good changes before and found bugs, some of the most recent one like the crash damage of 2 Transports and Notha has been fixed with the most recent patch. However, it just seems like whenever someone disagrees with your POW on a particular balance issue you simply walk away from the discussions and blame it on their ignorance since obviously, their arguments are inferior compared to yours which are backed by flawless mathematical demonstration that couldn't possibly have any flaws in its reasoning.