@black_wriggler said in Why seraphim dont have RAS?:
Try it yourself- spawn a gateway and 50 T1 engies to assist it, and you will see that not all will assist properly and will start wandering around by themselves and end up inside the structure without being ordered, preventing a new com being started.
If it happens often, then maybe you should order engis differently, it has happened to me about one time every 500 gateways built .And it is very easy to notice and repair. You know you can order engis to assist engis, or to give them waypoints?
@black_wriggler said in Why seraphim dont have RAS?:
Also, if you have trouble with units getting in the way of your buildings it seems like a skill issue on your part - how do you ever manage building an air grid for example?
Check out some high rated replays if you want. They can remove engis manually, to build first t3 pgen, but later engis can get in the way often. Probably like hundreds of times more often than in gateways. But eventually engis move themselves.
@black_wriggler said in Why seraphim dont have RAS?:
Still waiting...
@black_wriggler said in Why seraphim dont have RAS?:
You can't just subtract the mass cost of engineers from the cost of the gateway because it comes with build-power.
Yes you can. This is mass you do not spend on building this buildpower somewhere else.
Why do you copy stuff if you never answer?
@black_wriggler said in Why seraphim dont have RAS?:
Well, massfabs can have dps to any enemy units that get too close But your RAS coms, they also go explodey when they die, and having a group of them hit by some aoe means they can potential chain each other when one or two are destroyed
Almost all enemy units can kill massfabs, before they get close. So it is not really a valid strategy, to build massfabs, and hope your enemy suicides on them. It is like building your game on a hope that your enemy ctrl-k all his stuff just before winning. It might happen (maybe one time out of milliard), but i dont think you would win often
Ras sacu exposion makes about 1000 damages in 10 radius, and t3 massfab 5000 in 14 radius. While ras sacu's have health from 15-19k and massfabs only 6k.
@black_wriggler said in Why seraphim dont have RAS?:
@black_wriggler said in Why seraphim dont have RAS?:
So you either spam PD or try and run away.
Sacu's can build pd's or run away, but massfabs can not.
Why do you copy stuff if you never ansver?
@black_wriggler said in Why seraphim dont have RAS?:
You might have got this mixed up with ACU RAS
Clearly I did not get it mixed up You think that ras on acu gives hp and dps the same?
@black_wriggler said in Why seraphim dont have RAS?:
Ok so why stop here, a T3 Pgen costs 3240 mass and gives 100% of the energy cost of a T3 Pgen, so we can discount the cost to 0 because of the mass we will save by not having to build another one
Apart from some people, most avoid wasting others time for nothing.
@black_wriggler said in Why seraphim dont have RAS?:
making fabs with gens or RAS coms, gets you power to mass income of roughly 100 to 1. The only things with a cost ratio that high are ASF or building a nuke missile, and these are usually reduced by adjacency as much as possible. Everything else is 30 to 1 cost at most.
That has no relation with subject. You can build some asf without airgrid. People usually dont put nuke between 4 t3 pgens, you can build massfabs without sticking those into grid with t3 power (as already said), the fact that something has lower ratio, does not mean that it does not need power etc.
@black_wriggler said in Why seraphim dont have RAS?:
Yes you can eventually recycle your T3 pgens for extra mass but at that point in the game it is only going to be worth a few seconds of your income
It depends... If you have only two (probably more) t3 power 3240 x 2 = 6480 mass. And you get 80% = 5184. For that mass to be worth 5 seconds of your mass income, you need to have more than 1000 income per second... Seems unrealistic, that you could never reclaim those before... Often games dont even get to 1000 mass income per player.
@black_wriggler said in Why seraphim dont have RAS?:
If you have two players, one building fab farms and the other spamming bois, the first is going to have much better mass income and can finish their t3 arties / game ender etc quicker to win the game.
Ok, so Dualgap player? Yes, I know the Dualgap has a back space that is not often attacked in lower rated games... (But still can be attacked by the way.) And people actually build t3 arty/ gameenders to win the game. But in general manner, if one player gets his massfarm(s) exploded, then the one with ras sacu's (still alive) has a massive advantage. Even on Dualgap.