v96 Update
16 mostly minor tweaks and fixes based on campaign testing, including:
- Fixed a bug that meant M28 wasn't building factories at expansions when low on mass
- Land scouts should be built initially in teamgames even if the faction choice would be suboptimal
- Adjusted T1 build conditions to factor in how many M28 players are on the team (to stop it being built much too early in teamgames)
- Various adjustments for when M28 is close to the unit cap and overflowing mass (primarily for campaign scenarios where higher end units are restricted)
- Adjusted how M28 determines zones to factor in the travel distance between mexes close to player start points (to make it less likely M28 incorrectly thinks a mex is its own rather than a teammtes)
Acknowledgements
- Fearghal - Replay where M28 reclaimed Fearghal's airgrid