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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Hammi

    @Hammi

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    Best posts made by Hammi

    • RE: M28AI Devlog (v238)

      @maudlin27 said in M28AI Devlog (v100):

      M28 turns 100!

      Congratulations to a great anniversary and achievement, and thanks for this great contribution!

      • New AIx overwhelm mode where M28 can gradually get stronger or weaker over the course of the game - 3 new config settings have been added allowing you to specify the rate of change in the AIx modifier, how frequently it changes, and when it stops changing.

      THANKS!!! specifically for this one.

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      With UEF it works (although the AI tends to build one offensive unit in the land factory before it builds an engineer). With Aeon, not so much: https://replay.faforever.com/23171674

      posted in AI development
      H
      Hammi

    Latest posts made by Hammi

    • RE: M28AI Devlog (v238)

      Same here as well!

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      With UEF it works (although the AI tends to build one offensive unit in the land factory before it builds an engineer). With Aeon, not so much: https://replay.faforever.com/23171674

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      There was nothing left, just the ACU. It built a land factory first and then just went around in circles, never building a power gen or a mex. (ACU was in its spawn point with mex spots around it.)

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      Thanks, Maudlin. The AI now reliably builds a single land factory after losing its base. But then, nothing happens. Replay (again with some mods enabled, hopefully without causing desyncs): https://replay.faforever.com/23163222

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      maudlin, I've tried to generate a replay showing the ACU doing nothing except for running in circles when the ACU is the M28's only unit in the game. Replay #23151227
      I've deactivated all mods except for M28, Total Mayhem, and Black Ops. I hope this one works without desyncs. The interesting part starts around 00:50:00.

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      @maudlin27 said in M28AI Devlog (v119):

      @Hammi I'll have a look but if all of M28's power was destroyed then it's not something I'm likely to be able to solve - it should already prioritise building more power in such scenarios, but as the game will be lost if the opponent has killed all of its power, there's a limit to what I can do (without either negatively impacting its normal logic, or further complicating already cpu intensive processes for pausing units when stalling energy)

      I just find it interesting that the AI doesn't actually start again from scratch by building power. It just builds a factory and then sits there.

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      @maudlin27 Thanks again for your ongoing development of this great AI. Just played a game against the latest version. If you like and have a look at replay #23108870 from 51 mins on. The AI does strange things/nothing to recover from a situation where it has lost all energy generators.

      Surely an exceptional case and probably something not in your key focus. But maybe there is an easy fix to this behavior?

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      @maudlin27 said in M28AI Devlog (v100):

      M28 turns 100!

      Congratulations to a great anniversary and achievement, and thanks for this great contribution!

      • New AIx overwhelm mode where M28 can gradually get stronger or weaker over the course of the game - 3 new config settings have been added allowing you to specify the rate of change in the AIx modifier, how frequently it changes, and when it stops changing.

      THANKS!!! specifically for this one.

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      Quick question: Any way to enable the overwhelm cheat option for M28? Unless I'm mistaken, this setting has not effect on M28.

      Thanks!

      posted in AI development
      H
      Hammi
    • RE: M28AI Devlog (v238)

      The link to the replay is the one I posted above: https://replay.faforever.com/22323052
      As mentioned above, from about 1:24 energy is crappy until about 2:09.

      If you need anything else, please let me know!

      posted in AI development
      H
      Hammi