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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Innomen

    @Innomen

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    Best posts made by Innomen

    • RE: M28AI Devlog (v244)

      Apologies if I'm necro posting, but I just yesterday discovered hybrid ai mode where I can finally, after decades of wanting it since TA/dune 2, unleash my units under AI control. I wish I had money so I could donate somewhere. This has utterly transformed the game for me and I could not be more pleased. Thank you so much. Every game needs this kind of option.

      posted in AI development
      I
      Innomen
    • Question feedback before I dig in.

      I'm endlessly frustrated by the amount of manual best practice this game requires, so for a start I'd like to modify the default/idle behavior of the t1 fab.

      I would really appreciate some hand-holding to get started. General tutorial links cause my brain to blank.

      But before I even begin I'd like to know if it's possible for a t1 fab when idle to attempt to reclaim the nearest mass.

      If so, that's where I'll start.

      Possible followups would be it auto building t1 mex, and reclaiming enemies the same way a t1 tank would fire its main gun.

      Thank you for your time and help.

      posted in Modding & Tools
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      Innomen
    • RE: World map? Risk style?

      Ahh, so it's been tried at least, I feel like there's potential but I guess it's just not gonna get explored. Thanks 🙂

      posted in General Discussion
      I
      Innomen
    • RE: M28AI Devlog (v244)

      @maudlin27 So it is intentional, oky, seems like I always die with a tapped mass bar. Oh well. My impression is very different. I'd focus econ and air control, since that seems to win replays. but I'm clearly not the expert XD Thanks again for making this 🙂

      posted in AI development
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      Innomen
    • RE: Question feedback before I dig in.

      @resin_smoker I had no idea it was like this, thank you for explaining. Disappointing.

      @deribus said in Question feedback before I dig in.:

      There's also the Ninja Reclaim Drones and Reclaim Turret mods which provide various units which auto-reclaim.

      I guess that's the best option. Thanks all. /sigh

      Edit: I want to say thanks again for the suggestion of the reclaim drones. They save the game for me. Effectively they are 90% of what I wanted. Manually building mex is much more tolerable with a stream of reclaim coming in that I don't have to micro.

      posted in Modding & Tools
      I
      Innomen
    • RE: M28AI Devlog (v244)

      I've been playing as the AI vs itself a lot, (so much fun for me, ai on, and ai status inherit on) and I've noticed that the ai when it's on my side controlling my army it's pretty terrible at reclaim and economy. Like it should imo with t1 builders always try to build mexes and reclaim anytime something is in range if there's storage space for it. Is this intentional? Also it seems to takes forever to upgrade mexes. I watch a lot of gyle recasts when I'm not playing the ai vs itself with me as a backseat driver, for context. P.S. I'm doing this on tournament 10km generated maps also fwiw, 1v1.

      posted in AI development
      I
      Innomen

    Latest posts made by Innomen

    • FAF hotbuild preset camera controls?

      Where can I find a complete list of camera controls? I'm using the faf hotbuild preset I think? I want something like free look. I know ctrl v toggles that but I have no idea what it means and nothing I do seems to do anything in either mode. FAF preset dosent even see to have unit camera tracking/follow. I looked at the wiki but a lot of dead links. Is there an internal game file I could examine?

      posted in I need help
      I
      Innomen
    • RE: M28AI Devlog (v244)

      @maudlin27 Child units are not inheriting AI status. novax sats sit there, eggs, and fatboy outputs. FWIW 🙂

      posted in AI development
      I
      Innomen
    • RE: M28AI Devlog (v244)

      @maudlin27 It took forever to do the first analysis and every few seconds it froze. no replay, it was unplayable, also ai games don't get recorded, that's why I linked the map name so you could reproduce it. Also, I think the crab is bugged, egg units don't inherit AI status.

      posted in AI development
      I
      Innomen
    • RE: M28AI Devlog (v244)

      @maudlin27 FWIW neroxis_map_generator_1.12.3_jr5vbqk53twfc_aiiaeaq_aaaaaadg6msjk

      (unexplored 20x20) 1v1 me vs ai really didn't like the map. Is this a known thing? perhaps because unexplored?

      posted in AI development
      I
      Innomen
    • RE: M28AI Devlog (v244)

      @maudlin27 So it is intentional, oky, seems like I always die with a tapped mass bar. Oh well. My impression is very different. I'd focus econ and air control, since that seems to win replays. but I'm clearly not the expert XD Thanks again for making this 🙂

      posted in AI development
      I
      Innomen
    • RE: M28AI Devlog (v244)

      I've been playing as the AI vs itself a lot, (so much fun for me, ai on, and ai status inherit on) and I've noticed that the ai when it's on my side controlling my army it's pretty terrible at reclaim and economy. Like it should imo with t1 builders always try to build mexes and reclaim anytime something is in range if there's storage space for it. Is this intentional? Also it seems to takes forever to upgrade mexes. I watch a lot of gyle recasts when I'm not playing the ai vs itself with me as a backseat driver, for context. P.S. I'm doing this on tournament 10km generated maps also fwiw, 1v1.

      posted in AI development
      I
      Innomen
    • RE: M28AI Devlog (v244)

      Apologies if I'm necro posting, but I just yesterday discovered hybrid ai mode where I can finally, after decades of wanting it since TA/dune 2, unleash my units under AI control. I wish I had money so I could donate somewhere. This has utterly transformed the game for me and I could not be more pleased. Thank you so much. Every game needs this kind of option.

      posted in AI development
      I
      Innomen
    • RE: World map? Risk style?

      Ahh, so it's been tried at least, I feel like there's potential but I guess it's just not gonna get explored. Thanks 🙂

      posted in General Discussion
      I
      Innomen
    • World map? Risk style?

      Has anyone ever made a resource accurate world map for FAF? That could be fun I think. Put starting locations at the big alliance points. Could be a good trend. Maps of real places to war on. Just sayin.

      Sorry if this is an old idea.

      posted in General Discussion
      I
      Innomen
    • RE: Is there a mex upgrade manager anywhere?

      @mostlostnoob thanks 🙂
      love the avatar XD
      Smug mode 🙂

      posted in I need help
      I
      Innomen