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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    DillyDally

    @DillyDally

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    Best posts made by DillyDally

    • RE: M28AI Devlog (v238)

      @maudlin27
      I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
      And I think it undervalued reclaim and far mexes again.
      https://replay.faforever.com/22706131
      Edit:
      Now I looked through replay.
      It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
      1st bomber goes without scout and bombs nothing
      It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
      Then it spams eng from 4 (!!!) factories even when see my units coming
      Not sure why it went t2 air at all.
      9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
      11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water

      posted in AI development
      D
      DillyDally
    • RE: 3v3 Seasonal Mapgen Tourney

      DillyDally 1700

      posted in Tournaments
      D
      DillyDally
    • RE: RCVIII - Mars Attacks ~ 4v4 ~ $2,100

      sign up

      posted in Tournaments
      D
      DillyDally
    • RE: u1500 1v1 tournament 3

      DillyDally 1332

      posted in Tournaments
      D
      DillyDally

    Latest posts made by DillyDally

    • RE: MapGen 1x1 Tournament

      DillyDally 1332

      posted in Tournaments
      D
      DillyDally
    • RE: u1500 1v1 tournament 3

      DillyDally 1332

      posted in Tournaments
      D
      DillyDally
    • RE: RCVIII - Mars Attacks ~ 4v4 ~ $2,100

      sign up

      posted in Tournaments
      D
      DillyDally
    • RE: 3v3 Seasonal Mapgen Tourney

      Just a note: it's not very nice to know that you are not picked just a day before tourney

      posted in Tournaments
      D
      DillyDally
    • RE: M28AI Devlog (v238)

      https://replay.faforever.com/23996869
      v133 (did not upgrade, sorry)
      Seems M28 lost to 1 scouted ML
      Also, early expansion was questionable

      posted in AI development
      D
      DillyDally
    • RE: 3v3 Seasonal Mapgen Tourney

      DillyDally 1700

      posted in Tournaments
      D
      DillyDally
    • RE: Legend of the Stars 2024 Qualifier 2

      DillyDally 1281

      posted in Tournaments
      D
      DillyDally
    • RE: M28AI Devlog (v238)

      @maudlin27
      I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
      And I think it undervalued reclaim and far mexes again.
      https://replay.faforever.com/22706131
      Edit:
      Now I looked through replay.
      It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
      1st bomber goes without scout and bombs nothing
      It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
      Then it spams eng from 4 (!!!) factories even when see my units coming
      Not sure why it went t2 air at all.
      9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
      11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water

      posted in AI development
      D
      DillyDally
    • RE: M28AI Devlog (v238)

      https://replay.faforever.com/22701462
      AI does not go t2 navy till min 16 on navy map + undervalues islands with lots of mexes - still beats me as 1.4 mass is enough... (t2 navy countered with t1 subs xd)

      posted in AI development
      D
      DillyDally
    • RE: M28AI Devlog (v238)

      https://replay.faforever.com/22701325
      Managed to get map control from 1.4 AI - not sure it's a bug, but interesting. Still lost 😞

      posted in AI development
      D
      DillyDally