Quick question: Any way to enable the overwhelm cheat option for M28? Unless I'm mistaken, this setting has not effect on M28.
Thanks!
Quick question: Any way to enable the overwhelm cheat option for M28? Unless I'm mistaken, this setting has not effect on M28.
Thanks!
@hammi Not at present, as that feature has to be specifically coded into an AI
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v96 Update
16 mostly minor tweaks and fixes based on campaign testing, including:
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
I got an unhandled exception after a long time, prolly played this map 30-40 times without a single crash, and long games, 3+ hours with paragon and tons of units.
The only difference is that i was streaming to my friend this time. Could this be the reason or u see something in logs, maybe recent update to M28 ?
@goblinsly2 Nothing obvious from the log, can you turn on the FAF debugger? That way if you get crashes in the future there's a greater likelihood the log will contain information pointing towards the cause:
M27AI and M28AI developer; Devlogs and more general AI development guide:
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I will do that. Also, when the game stopped responding, i waited about 30 seconds, then i alt+tabbed and saw another window opened called unhandled exception. Does it matter which one i close first in order to give game enough time to write into logs, game window or unhandled exception ? The only other thing that comes to mind is that i was streaming a game to a friend, but game was at 0 at that time.
I don't know if it would matter, but if it did I'd guess you should close the unhandled exception first just in case it affects the crash report log.
M27AI and M28AI developer; Devlogs and more general AI development guide:
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v97 Update
10 generally minor changes and fixes, including:
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v98 Update
11 more changes and fixes:
Acknowledgements
Trophies
No changes to before:
M27AI and M28AI developer; Devlogs and more general AI development guide:
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https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v99 Update
13 changes including:
Acknowledgements
Trophies
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v100 Update
M28 turns 100! 18 changes and fixes this update, including:
Acknowledgements:
Trophies
No change from before (Radde trophy - current holder Radde who beat v98 M28AI; Sladow trophy - current holder Radde who beat v81 M28AI)
M27AI and M28AI developer; Devlogs and more general AI development guide:
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Using your ais in parched river with ninja drones, offline skirmish.
It's the reclaim drones that break it. I'll just disable the drones next time, so, no rush.
@maudlin27 said in M28AI Devlog (v100):
M28 turns 100!
Congratulations to a great anniversary and achievement, and thanks for this great contribution!
- New AIx overwhelm mode where M28 can gradually get stronger or weaker over the course of the game - 3 new config settings have been added allowing you to specify the rate of change in the AIx modifier, how frequently it changes, and when it stops changing.
THANKS!!! specifically for this one.
@innomen said in M28AI Devlog (v100):
Using your ais in parched river with ninja drones, offline skirmish.!
It's the reclaim drones that break it. I'll just disable the drones next time, so, no rush.
Have you got a replay ID, and what was the issue specifically? Also do you have the same issue using other AI (e.g. the default AI) with the ninja drones?
M27AI and M28AI developer; Devlogs and more general AI development guide:
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I've noticed M28 not attacking when it has loads of Mantis or Thaams and trying to keep them at range (or retreating) when it would be much better charging them in. Haven't got a replay of for you atm though.
@reckless_charger Thanks, I'm aware but it's likely an unresolvable side-effect of how it decides if it thinks it can win a fight. If it doesn't outrange the enemy then it tries to ensure it has a decent advantage over the enemy before committing, in part because when it attacks the units have a tendency to go in a line (making it easier for a smaller concentrated army to kill them). I.e. even with the current thresholds I've seen it lose fights that it picks (even if I'd have expected it to win if it was a human player based on army sizes).
However if it's got an overwhelming force, factoring in mobile enemies that in theory could also join the fight, and still doesnt attack it might be something I could look at to see if it can be tweaked slightly more.
M27AI and M28AI developer; Devlogs and more general AI development guide:
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@maudlin27 edit, I've made a mistake, it only fails offline in skirmish, save is 102mb, no replays in skirmish apparently
https://replay.faforever.com/22681440
AI seems to ignore reclaim on hills. Also, it seems it largely undervalues big portions of reclaim.
In general, I think it is quite interesting to see how AI plays on high reclaim mapgen in comparison to human
v101 Update
13 changes mostly based on a few Yung Dookie replays:
Acknowledgements
Trophies
No change from before (Radde trophy - current holder Radde who beat v98 1.4 resource M28AI; Sladow trophy - current holder Radde who beat v81 1.5 AIx M28AI)
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112