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    Weekly Discussion #20 - T1 arty

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    • JipJ Offline
      Jip @arma473
      last edited by

      @arma473 said in Weekly Discussion #20 - T1 arty:

      @chenbro101 said in Weekly Discussion #20 - T1 arty:

      Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

      If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

      The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

      A work of art is never finished, merely abandoned

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      • X Offline
        Xayo
        last edited by Xayo

        Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

        Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

        There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

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        • MadMaxM Offline
          MadMax
          last edited by

          i think the guy that fixed the cybran t1 arty model should get some love

          Vault Admin / Creative Team / Map Guru

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          • MazorNoobM Offline
            MazorNoob
            last edited by

            Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

            FemtoZettaF 1 Reply Last reply Reply Quote 1
            • FemtoZettaF Offline
              FemtoZetta @MazorNoob
              last edited by

              What are you talking about? A T1 trans can fit in 6 Beetles

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              • MazorNoobM Offline
                MazorNoob
                last edited by

                There was a point when beetles took up 2 slots, was it reversed?

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

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                  • MazorNoobM Offline
                    MazorNoob
                    last edited by

                    Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

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                    • ThomasHiattT Offline
                      ThomasHiatt
                      last edited by

                      Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

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                      • Chenbro101C Offline
                        Chenbro101
                        last edited by

                        They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

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