@taunoob1 said in FAF Beta - Feedback:
@femboy said in FAF Beta - Feedback:
I do agree with one thing and that is the BUG/soul ripper did not need a nerf. It’s already such an awful unit compared to the ahwassa and Czar’s performances. Kinda like the Atlantis aswell.
Yeah, this seems very odd. Washers are definitely too strong but lumping in the Soul Ripper just because it's also an air T4s is not enough justification to nerf one of the currently worst units in the game. If the ripper gets it's E-requirement doubled it drastically needs some sort of compensatory buff, otherwise I can't see a realistic scenario to build it over gunships/bombers, something I'm already having a hard time doing.
The problem is you need exactly 1 t3 pgen to build a soul ripper in 3 minutes in a teamgame under current e cost. That’s 70k hp that asfs could target in the middle of an air fight instead of enemy air causing a huge snowball loss. The reason you don’t see it is because washer and czar cost nothing in energy infrastructure and can do the same thing for air fights while also killing bases. It isn’t about “do I make gunships or strats or soul ripper” because any person at min 12 in a teamgame can make a soul ripper with zero infrastructure while strats require extra factories, bp, and pgens since they are drastically more e intensive per unit of mass.
With that said it can still get a buff, but it’s still problematic at the e cost it was at.