asylum
Idk, but extremely low priority change either way
titan loya
Idk probably ok for titans although I'm unsure. Loyas feel underwhelming to begin with kinda strange that they don't get any compensation. Also, it looks really weird and indecisive that u are reverting a change. Like there's a lot of numbers you could have chosen (for buildtime, and for other stats) and you just decided that the original was the absolute optimal?
Titan nerf is good in principle.
Sniper boats
Looks like an overnerf and in general increasing cost seems a weird direction since getting to a large mass of t3 units is already difficult. Also small amount of snips is easier to shield than a large mass, so promoting a smaller amount is a strange direction. Like why not do the total opposite and make it ez to mass a large amount of weak snips which are hard to cover with shields?
Snip nerf is good in principle tho.
wassah
Good change. Also very high priority
czar
Good change, but might be overnerf. U are allowed to change multiple stats at once to compensate
ripper
Again good, but mega overnerf since ripper is pretty worthless to begin with
valiant
Idk, low priority change.
sparke
Good
kennel
Idk probs good. Pretty high prio for the gappers among us
nuke silo
Nuke nerf is probs good, but this direction indirectly buffs hive farms which are a favorite of the gapsters. Would be more interesting if it would be actually worth building multiple launchers.
nuke subs
Idk, low priority
overall
Addresses some problems that are in line with current gameplay trends. Would be ok if this was like a bi monthly iterative patch i guess. But seeing as it has been actually forever since last patch it's pretty disappointing. Could be tackling bigger design issues and actually making significant changes, but yea this is still better than nothing.