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    No Veterancy Coalition

    Scheduled Pinned Locked Moved General Discussion
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    • EdtjuhE
      Edtjuh
      last edited by

      Leave it in. Serves a purpose.
      Fuel too. All gucci

      1 Reply Last reply Reply Quote 0
      • T
        TankenAbard
        last edited by

        I've never had veterancy matter much except for commanders and experimentals, SACUs to an extent. I also like that air does better with support fields, it makes air play a little more complex.

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        • Accidental_AeonA
          Accidental_Aeon
          last edited by

          If you do remove veterancy then please add a healing building that will heal my land and naval units. We should be rewarded for trying to keep units alive on 1 hp.

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          • ?
            A Former User
            last edited by

            At least we have won this battle in Sanctuary. Everyone claps

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            • ?
              A Former User @Accidental_Aeon
              last edited by

              @accidental_aeon said in No Veterancy Coalition:

              If you do remove veterancy then please add a healing building that will heal my land and naval units. We should be rewarded for trying to keep units alive on 1 hp.

              Repairing probably should be cost half, like in any other game

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              • DeribusD
                Deribus Global Moderator
                last edited by

                I don't see how doubling repair costs from the current 25% would help anything.

                ? N deletethisD 3 Replies Last reply Reply Quote 0
                • ?
                  A Former User @Deribus
                  last edited by

                  @deribus Wait, when did it become 25%? There is a point in repairing now? 😮

                  It's really hard to follow patches.

                  IndexLibrorumI 1 Reply Last reply Reply Quote 0
                  • IndexLibrorumI
                    IndexLibrorum Global Moderator @A Former User
                    last edited by IndexLibrorum

                    @melanol

                    It's really hard to follow patches.

                    My man casually admitting "yea uh reading is actually a lot of effort, y'know". 😛

                    @melanol said in No Veterancy Coalition:

                    At least we have won this battle in Sanctuary. Everyone claps

                    This is great, because now we can refer people to that game if they insist on removing veterancy here 😄

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

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                    • N
                      Nex @Deribus
                      last edited by

                      @deribus isn't repair only 25% discount now?
                      So it costs 75%

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                      • deletethisD
                        deletethis @Deribus
                        last edited by deletethis

                        https://patchnotes.faforever.com/balance/3709.html

                        Ok, it's from 2019, but yeah. Would be G̶R̶E̶A̶TOP if it was 25% of the cost, but it's a 25% discount instead.

                        Deribus Old Man Memory confirmed (also, shame on you, too lazy to go check before posting! Unacceptable!!).

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                        • N
                          Nex
                          last edited by

                          But having repair too good is bad anyway, since it'll only be worth it to repair buildings since you probably won't have the amount of engies in place to repair your front line units and they can't do anything useful while being repaired.

                          So repair is mostly a defensive tool and promoting turtling too much is bad if you want something to happen in your game instead of two sim city games next to each other.

                          Vet is bascially like repair, but promotes aggression and sudden vets also lead to more interesting moments.

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