No Veterancy Coalition
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Veterancy adds greater depth and makes games more interesting. There have been plenty of entertaining moments both in games and watching casts where for example an ACU is about to die and gets a sudden rank of veterancy allowing it to just escape a kill. It also gives a spotlight to units that have a massive effect for their cost (e.g. units that reach 5 stars).
However Ive no issue with allowing a unit's mass kills and veterancy progress being visible to all players (if it was possible)
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Vet for t1-2 units is awesome and let's you see hero tanks.
Lore wise it doesn't make sense
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Leave it in. Serves a purpose.
Fuel too. All gucci -
I've never had veterancy matter much except for commanders and experimentals, SACUs to an extent. I also like that air does better with support fields, it makes air play a little more complex.
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If you do remove veterancy then please add a healing building that will heal my land and naval units. We should be rewarded for trying to keep units alive on 1 hp.
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At least we have won this battle in Sanctuary. Everyone claps
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@accidental_aeon said in No Veterancy Coalition:
If you do remove veterancy then please add a healing building that will heal my land and naval units. We should be rewarded for trying to keep units alive on 1 hp.
Repairing probably should be cost half, like in any other game
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I don't see how doubling repair costs from the current 25% would help anything.
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@deribus Wait, when did it become 25%? There is a point in repairing now?
It's really hard to follow patches.
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It's really hard to follow patches.
My man casually admitting "yea uh reading is actually a lot of effort, y'know".
@melanol said in No Veterancy Coalition:
At least we have won this battle in Sanctuary. Everyone claps
This is great, because now we can refer people to that game if they insist on removing veterancy here
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@deribus isn't repair only 25% discount now?
So it costs 75% -
https://patchnotes.faforever.com/balance/3709.html
Ok, it's from 2019, but yeah. Would be G̶R̶E̶A̶TOP if it was 25% of the cost, but it's a 25% discount instead.
Deribus Old Man Memory confirmed (also, shame on you, too lazy to go check before posting! Unacceptable!!).
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But having repair too good is bad anyway, since it'll only be worth it to repair buildings since you probably won't have the amount of engies in place to repair your front line units and they can't do anything useful while being repaired.
So repair is mostly a defensive tool and promoting turtling too much is bad if you want something to happen in your game instead of two sim city games next to each other.
Vet is bascially like repair, but promotes aggression and sudden vets also lead to more interesting moments.