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    Increase vision & radar ranges of all units by some 10-20%

    Scheduled Pinned Locked Moved Balance Discussion
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    • B
      Blodir
      last edited by

      The fact that units can't see 5 meters in front of them is ridiculous. If there's 2 t1 land armies moving towards each other I'm pretty sure it's actually impossible to turn back in time once you see the opponent units even if you were to pay 100% attention. Not to mention certain (direct fire) units not even being able to use their weapons at max range, because they have old eyes or something. And let's not even get started on air...

      Idk people probably take t1 scout spam and t1 radar creep for granted at this point, but it doesn't have to be this way. T1 scout spam in particular doesn't add any extra dimension to the game.

      Yea, increasing vision+radar radius would make the game "easier" in some ways, but at the same time it would allow you to make more conscious decisions (=more skill) in some cases where you've lost your radar, rather than just retreating with tail between your legs. Imagine flying over your opponents base and actually being able to see the AA that is shooting at you for instance.

      Btw, while the title says "all units", there's probably some exceptions and different units probably deserve slightly different treatment in general. The point I'm making is just the general design direction of increasing vision/radar ranges in the game.

      1 Reply Last reply Reply Quote 6
      • EdtjuhE
        Edtjuh
        last edited by

        Just get a T2 radar.

        1 Reply Last reply Reply Quote 1
        • JipJ
          Jip
          last edited by

          I'm in favor - it would make the game more approachable.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 2
          • B
            Blodir
            last edited by

            Let me illustrate the airgame experience.
            e39aa619-bb83-4cf8-9c80-4391a2527b31-image.png

            1 Reply Last reply Reply Quote 1
            • ?
              A Former User
              last edited by

              I always add land scouts to a land army, air scouts to an air army, cruisers and carriers are navy radars.

              1 Reply Last reply Reply Quote 0
              • ZeldafanboyZ
                Zeldafanboy
                last edited by

                No, build scouts. They are super cheap

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 0
                • S
                  snoog
                  last edited by

                  +1

                  Vision drives me nuts in this game.

                  1 Reply Last reply Reply Quote 0
                  • TheWeakieT
                    TheWeakie
                    last edited by

                    JusT bUiLd sCoUtS iDiOt

                    1 Reply Last reply Reply Quote 0
                    • T
                      Tagada Balance Team
                      last edited by

                      I like this suggestion and had similar thoughts in the past. The vision is even more annoying given how the engine works and things that are supposed to be in vision range actually don't show up or do so with a big delay.

                      1 Reply Last reply Reply Quote 7
                      • EdtjuhE
                        Edtjuh
                        last edited by

                        It will nullify Cybran tech if you increase vision. Especially T2 mobile stealth and ACU stealth for kiting.

                        waffelzNoobW 1 Reply Last reply Reply Quote 2
                        • waffelzNoobW
                          waffelzNoob @Edtjuh
                          last edited by

                          @edtjuh said in Increase vision & radar ranges of all units by some 10-20%:

                          It will nullify Cybran tech if you increase vision. Especially T2 mobile stealth and ACU stealth for kiting.

                          not really, because like Tagada said, things actually showing up in vision/radar range is extremely delayed. If anything, increasing the ranges would make it more like how it should be at the moment

                          frick snoops!

                          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                          • ZeldafanboyZ
                            Zeldafanboy @waffelzNoob
                            last edited by

                            @bulliednoob

                            Units leaving vision/radar range also have a similar delay, still appearing and able to be targeted. This especially will make dropping successfully harder as it means that much more time to lock fighters onto a transport as it leaves vision

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF
                              FtXCommando
                              last edited by FtXCommando

                              What is the skill in having the big air blob, sending air around to find tiny enemy air blob, and then never losing intel so you always win the fight? Why is that more skill than properly managing spy plane intel alongside your air blob?

                              What about strat rush micro where you need several spy planes to give vision? Why is having to micro that rather than just a blob of asf that can see and catch anything that threatens the strat less skill?

                              I've seen players kill the critical air units with less ASF (air fights) or a few ASF (smart targeting on strat) which seem like vastly superior signs of skill than just forever having good intel so game reverts to even more macro scaling maximization.

                              1 Reply Last reply Reply Quote 1
                              • ZLOZ
                                ZLO
                                last edited by

                                maybe increase vision of SCOUTS? or maybe make air scouts same speed and turnrate as inties so you can use them together with inties...

                                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                                ZeldafanboyZ 1 Reply Last reply Reply Quote 2
                                • FtXCommandoF
                                  FtXCommando
                                  last edited by

                                  IMO It's just actively the opposite direction I'd want the game to go in right now. Giving more intel makes the game even easier and simple unless it comes along with lots of counter-intel options so you can actually play around it. I don't get what skill more intel is supposed to allow for except for making it even harder to win with the lower mass concentration or make some units like mongoose and hoplite (and in turn snipers) more significant.

                                  waffelzNoobW 1 Reply Last reply Reply Quote 3
                                  • ZeldafanboyZ
                                    Zeldafanboy @ZLO
                                    last edited by

                                    @zlo

                                    Good idea but that should be a toggle, otherwise you’re nerfing scout planes… but maybe now that control groups are better you can just tell a scout plane to assist an interceptor then just put your interceptors on a control key and micro that

                                    put the xbox units in the game pls u_u

                                    1 Reply Last reply Reply Quote 0
                                    • Eternal-E
                                      Eternal-
                                      last edited by Eternal-

                                      Let's change circles with unit pov direction, so he will see only what is in from of him xD

                                      Profile | Eternal MOD pack | Check new client

                                      1 Reply Last reply Reply Quote 2
                                      • waffelzNoobW
                                        waffelzNoob @FtXCommando
                                        last edited by

                                        @ftxcommando said in Increase vision & radar ranges of all units by some 10-20%:

                                        IMO It's just actively the opposite direction I'd want the game to go in right now. Giving more intel makes the game even easier

                                        74be7f30-55b1-4e92-b80f-1a37217d29ef-image.png

                                        frick snoops!

                                        1 Reply Last reply Reply Quote 2
                                        • Accidental_AeonA
                                          Accidental_Aeon
                                          last edited by

                                          I oppose this change.

                                          Scouting is already overpowered in FAF. Take a game like Age of Empires 2. There are no air scouts. If your opponent walls you can't even see what he is doing. You get only 1 scout for the early game and if you lose it then you are shit out of luck.

                                          The only change I would make is to increase the water vision on t1 and t3 scouts. I sometimes fly a spy plane directly over a nuke sub/sub/commander and the plane doesn't even scout them. For some reason the water vision on scout planes is pathetic.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B
                                            Blodir @Accidental_Aeon
                                            last edited by

                                            @accidental_aeon said in Increase vision & radar ranges of all units by some 10-20%:

                                            I oppose this change.

                                            Scouting is already overpowered in FAF. Take a game like Age of Empires 2. There are no air scouts. If your opponent walls you can't even see what he is doing. You get only 1 scout for the early game and if you lose it then you are shit out of luck.

                                            The only change I would make is to increase the water vision on t1 and t3 scouts. I sometimes fly a spy plane directly over a nuke sub/sub/commander and the plane doesn't even scout them. For some reason the water vision on scout planes is pathetic.

                                            97e33623-1604-4170-8c72-a8760523fdb4-image.png

                                            If scouting is overpowered, then nerf scouts, not vision.

                                            FemboyF 1 Reply Last reply Reply Quote 5
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