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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Flatty maps paradigm

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    • ? Offline
      A Former User
      last edited by A Former User

      I suggest map makers adopt the flatty map paradigm:

      • The terrain is mostly flat, with different levels, with random bumps only at the edges of the cliffs to different levels
      • Underwater terrain doesn't matter

      A good example is DualGap Adaptive.

      Reasoning:

      • You never know with these random bumps if your weapon will hit the target, especially if it's Cybran or Sera T2 PD
      • You never know if you will be able to build on bumpy terrain unless you memorized the map

      And don't tell me it's a skill issue, the game is too complex enough to memorize maps to the point where you can or cannot build things.

      1 Reply Last reply Reply Quote 2
      • SpikeyNoobS Offline
        SpikeyNoob Global Moderator
        last edited by

        Skill issue.

        TerminalT 1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          Skill issue with mapper and player. Good maps have terrain color to showcase the heights.

          1 Reply Last reply Reply Quote 1
          • ThomasHiattT Offline
            ThomasHiatt
            last edited by

            I've been wanting the flatty map paradigm for years. Maps keep getting more intricate and complicated. Mappers are the enemy.

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            • TerminalT Offline
              Terminal @SpikeyNoob
              last edited by

              @spikeynoob said in Flatty maps paradigm:

              Skill issue.

              skill issue

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              • S Offline
                Sprouto
                last edited by

                Not a skill issue - but a user issue - know your weapon systems - and read terrain. PD is already overpowered versus mobile units, that they would need to adapt to terrain should be expected.

                1 Reply Last reply Reply Quote 1
                • phongP Offline
                  phong
                  last edited by phong

                  I like how the slopes are illustrated in these BAR screenshots with those contour lines. It makes the topography readable even when viewed top-down, but it's subtle enough not to be distracting or to spoil the look.

                  Would this help with the playability of existing bumpy maps? I wonder if it's possible to modify the terrain shader and provide, as an option, similar visual cues in faf, without having to redo all the maps. Maybe the density of the lines could be tied to zoom level as well, so we could see finer subdivisions the closer we got.

                  alt text

                  alt text

                  1 Reply Last reply Reply Quote 1
                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    flatty map
                    Dualgap adaptive
                    😄

                    Profile | Eternal MOD pack | Check new client

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                    • CaptainKlutzC Offline
                      CaptainKlutz
                      last edited by

                      Been following this for as long as I can remember with my maps. Started when I played some Cybran and Seraphim and realised how tiny bumps in the terrain (looking at you, Wonder) ruin units' DPS unfairly. This 'Flatty paradigm', or as I call it, 'Flat means Flat', isn't hard to do and doesn't sacrifice aesthetics at all if done right, in all honesty.

                      Some examples:

                      0af9ad14-b8cc-4a59-bba4-ea1cc8de87e0-image.png

                      4353c80e-792a-464a-9ea4-b9b7fd9faad0-image.png

                      Dark green = completely flat.

                      527dbc4e-b9ea-4c57-8f07-2e3c5b504985-image.png

                      30a46335-b29e-49e0-aaae-4a65d7fd35ea-image.png

                      1 Reply Last reply Reply Quote 4
                      • archsimkatA Offline
                        archsimkat
                        last edited by

                        Open Palms is actually a good example of a flatty map, I was very surprised when I looked around and saw how flat the map actually was. The fact that the "mountains" to the side are snowcapped make you think they're tall but they're not!

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