@manimal_ said in SACUs and Factories Upgrades questions:
I've read somewhere that CoreMaximizer was good for Win 7 users only...
It was given on GPG as THE solution to the use of multi-core...
No matter what you do, the simulation will always be single core.
You can use 3rd party programs to spread the simulation, ui and other windows threads/processes to different cores, but the main issue is the simulation.
@manimal_ said in SACUs and Factories Upgrades questions:
Is there still an issue with pathfinding computation ?
It's not only the pathfinding. Every unit has to search for good targets for each of its weapons, they have to compute how to shoot to hit their target etc., etc.
So the performance goes down as the unitcount increases (for weapon targeting it's even quadratic, as each new unit introduces new weapons and is itself a new target). there were a lot of updates in FAF to increase performance, but a lot of things are in the closed source supcom engine, so they are not easily changeable (like weapon targeting for example).
Even the best pcs will start to struggle at some point in a 16 player game.
@manimal_ said in SACUs and Factories Upgrades questions:
Not mentioning the quality of internet connexion of all players in a game.
Bad connections will cause stuttering and lag, but will not slow down the simulation.
@manimal_ said in SACUs and Factories Upgrades questions:
However I don't know how does the game manage the multi-core GPUs
your gpu has (almost) no impact on the games performance.
here the age of the game plays a big role, as gpu performance went up and has always been scalable across cores. Also the game never was really gpu intensive, as it renders very little once you zoom out.
@thomashiatt said in SACUs and Factories Upgrades questions:
Shields are just a catchall anti-strategy that blocks whatever your opponent is trying to do in a boring way.
No they don't block nukes