Ethereal FAF Client 2.0
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Local maps
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Hosting mapgen
Features:
- Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
- Dynamic loading of some map generator settings like: Map style, Map biomes
- Finally an ability to generate multiple mapgens and select only one to host!
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From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?
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- Lighter
- Faster launch
- Faster lobby connections
- Faster game launches
- Faster reconnections
- Faster patch confirming before game launch
Theoretically, things that can be made faster:
- Map generations
- Lobby authorization
- Ice adapter
But those things will never happen in near future, because it is different projects
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MarcSpector said:
Even process of map generation is faster
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Hosting process using local map
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btw, you can click on release images and it will redirect you to github release
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Is there support for the different game types, in particular
FAF Beta Balance
andFAF Develop
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@jip Soon
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You didn't release first version, but got second one already xd
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Wait until Ethereal FAF Client 3.0 version 2.1
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@brutus5000 Excuse me, this version is much stable and you can safely play custom games xD
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Nobody questions that. All we question is why you have 2 version numbers so Client 2 version 1.0.x instead of version 2.0.x