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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Add upgrade t2 shields for aeon

    Scheduled Pinned Locked Moved Balance Discussion
    aeonbalance
    50 Posts 22 Posters 4.4k Views 2 Watching
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    • ZetRoyZ Offline
      ZetRoy @Exselsior
      last edited by

      @Exselsior
      The aeon shield is cheaper by 120 mass than the uef shield, the cheapness is due to the coverage radius.
      But the absence of an upgrade to t3 is not due to anything, neither by price, nor by radius, nor by hp.

      1 Reply Last reply Reply Quote 0
      • Anachronism_A Offline
        Anachronism_ @ZetRoy
        last edited by Anachronism_

        @zetroy
        You don't seem to appreciate the importance of mass efficiency. An Aeon T2 shield costs 480 mass but has 11,000 shield health, while a Seraphim T3 shield has 21,000 shield health for 3600 mass. In other words, 1 Seraphim T3 shield costs as much mass as 7.5 Aeon T2 shields. So, you can make SEVEN Aeon T2 shields for cheaper than you could make ONE Seraphim T3 shield, and the total shield health of those 7 shields would be 77,000, which is ~367% as much as the 21,000 shield health of 1 Seraphim T3 shield.

        You talk about the shield size as so important. You can cover way more area with 7 Aeon T2 shields than with 1 Seraphim T3 shield, while spending less mass on the Aeon shields.

        pfp credit to gieb

        ZetRoyZ 1 Reply Last reply Reply Quote 0
        • TheVVheelboyT Online
          TheVVheelboy
          last edited by

          Hello, did you know that normal maps have mexes spread out so that not even a Seraphime shield can cover them all?

          For more interesting FAF tidbits subscribe to your FAF discord service powered by FtX hit squad.

          1 Reply Last reply Reply Quote 0
          • T Offline
            Tagada Balance Team
            last edited by

            While I think T2 Aeon Shield is in a fine spot I don't really see this "Feature" of not being able to upgrade them as something that has a lot of meaning and value besides being annoying every now and then. In competitive 1vs1 games you basically never upgrade T2 shields to T3 so it doesn't matter for that game mode. In Team games, it happens but it really doesn't have much impact besides being annoying for the player that built the shields. I will look into including this in the next Balance Patch.

            E M 2 Replies Last reply Reply Quote 2
            • ZetRoyZ Offline
              ZetRoy @Anachronism_
              last edited by

              @Penguin_
              Shield radius t2 aeon 20
              Shield radius t2 seraphim 28

              Shield radius t3 aeon 35
              Shield radius t3 seraphim 46

              As you can see, the small radius is already compensated by the cheapness of the Aeon shield. The absence of an upgrade is not justified by anything.
              In narrow areas it is not always possible to put a large number of shields.

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              • E Offline
                Exselsior @Tagada
                last edited by Exselsior

                @tagada Idk I think it's a buff in late team game situations for a shield that doesn't need a buff. It's a basically meaningless change in ladder, but not team games

                1 Reply Last reply Reply Quote 1
                • JipJ Offline
                  Jip @TheVVheelboy
                  last edited by Jip

                  @i_forgorthescene said in Add upgrade t2 shields for aeon:

                  Nice forum formatting lol...

                  Aeon 22,92 138/s 27s 150e 20 480
                  Seraphim 18.57 153/s 28s 250e 28 700
                  Uef 15.00 120/s 26s 200e 26 600
                  Cybran Ed2 15.2 88/s 25s 200e 21 460
                  Cybran Ed3 7.93 112/s 28s 300e 28 1260

                  Needs to be a proper markdown table, you forgot the header row separating the header / the content 😉

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 4
                  • ZetRoyZ Offline
                    ZetRoy
                    last edited by

                    @Exselsior
                    Adding an Aeon shield upgrade does not enhance the shield's stats in any way, they remain the same.

                    E 1 Reply Last reply Reply Quote 0
                    • E Offline
                      Exselsior @ZetRoy
                      last edited by

                      @zetroy Shield micro is usually a sweaty late team game thing, but the ability to upgrade t2 to t3 to get a fresh shield is useful, hence it's a buff in certain scenarios over having to ctrl k and rebuild the shield. Which also kinda goes back to my general point: why are you even trying to upgrade from t2 to t3 often enough that this is such a problem, especially in contexts that you don't realize that it is, in fact, a buff to be able to do so?

                      ZetRoyZ 1 Reply Last reply Reply Quote 1
                      • S Offline
                        snowy801
                        last edited by

                        I think this would be a great quality of life change. Nerf it if you really must.

                        E 1 Reply Last reply Reply Quote 0
                        • E Offline
                          Exselsior @snowy801
                          last edited by

                          @snowy801 Yeah I mean it's fine if there's a nerf and then this is added as a QOL change I guess. I kinda like the faction diversity here though. There are actually interesting tradeoffs with the different approaches to shields between the four factions.

                          1 Reply Last reply Reply Quote 2
                          • ZetRoyZ Offline
                            ZetRoy @Exselsior
                            last edited by

                            @Exselsior
                            The upgrade is not a critical buff and does not affect balance or shield stats in any way. The aeon shield is already balanced by the coverage radius.

                            1 Reply Last reply Reply Quote 0
                            • ZetRoyZ Offline
                              ZetRoy
                              last edited by

                              The importance of shield radius.
                              The Aeon shield at the forefront can hold 21 objects.
                              aeon_r.jpg
                              The Seraphim shield at the forefront can hold 49 objects.
                              sera_r.jpg
                              The Seraphim has twice the capacity of objects under the shield.

                              SpikeyNoobS archsimkatA 2 Replies Last reply Reply Quote 0
                              • SpikeyNoobS Offline
                                SpikeyNoob Global Moderator @ZetRoy
                                last edited by

                                @zetroy I have not read this whole thread so i offer no opinion. i just want to point out that bigger shields take much more damage since they cover more area. So its harder to miss the shield bubble and the shield will go down quicker since more is under it.

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                                • archsimkatA Offline
                                  archsimkat @ZetRoy
                                  last edited by

                                  @zetroy I think that if you're trying to argue that aeon t2 shields are bad because a single 480 mass shield can only cover 11,088 mass of t2 pd, you're using them wrong...

                                  ZetRoyZ 1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    wikingest
                                    last edited by wikingest

                                    I think it was just an example, and people usually do not spend their games filling shields with t2 pd's.
                                    But if example on FAF's "chessboard" is not good, then:
                                    Aeon t2 shield 20203.14=1256 superficy
                                    Sera t2 shield 28283.14=2462 superficy
                                    Sera one covers 1.96 times more surface. Considering space lost underneath the shield also, two Aeon shields covers less useful space than one Sera shield. And two Aeon shields cost total of 960 mass, and consume/drain 300 energy. While Sera one costs 700 and consumes/drains 250 energy. And of course you dont always have space to put small shields everywhere. Much easyer to have overlapping and "blinking " shields with bigger shields. And not so many units that can totally (and always) miss an Aeon shield bubble. I suppose t3 arty can miss it, but can also fall two times in the same place...
                                    So, I would like to point out, that shield size can be huge advantage, on static as well as on mobile shields.

                                    edit: calculation marks have dissapeared.? I mean 20 multiply 20 mutiply 3.14 and 28 multiply 28 multiply 3.14

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                                    • ZetRoyZ Offline
                                      ZetRoy @archsimkat
                                      last edited by ZetRoy

                                      @archsimkat
                                      I argue that aeon t2 shield are bad because they cannot be upgraded to t3.
                                      The absence of an upgrade to t3 can in no way be the right balance for a aeon t2 shield.
                                      Aeon t2 shield is balanced by the fact that it has a small radius.

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                                      • H Offline
                                        HollowSubmarine
                                        last edited by

                                        Just curious, are the Aeon t2 shields meant to be unupgradable due to balance reasons or it's just some legacy part of the game that everyone get used to?

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                                        • T Offline
                                          Tagada Balance Team
                                          last edited by

                                          Just some random legacy "feature"

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                                          • C Offline
                                            Conny_Action
                                            last edited by

                                            its legacy of the game bcs they balanced it and its an asymmetrical rts. different factions perform different on different maps in different phases of the game. we always have to look at the whole context of the faction. aeon got shielded t2 unit obsidian and a hover shield f e. also (i think it was mentioned) bigger shield =/= better. the aeon shield is a smaller hitbox in general, i cant do the math but you shouold look at the shield per squaremeter so to say 🍕

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