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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Naval Transports

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    • TheVVheelboyT Offline
      TheVVheelboy @KaletheQuick
      last edited by

      @kalethequick said in Naval Transports:

      @in_omnia_paratus said in Naval Transports:

      why

      Because it's fun.

      Which is no excuse for adding them to the base game. Even more when they are by no means necessary.

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      • NOC-N Offline
        NOC-
        last edited by

        It is literally just asking for more bugs

        Ras Boi's save lives.

        BlackJaguarB 1 Reply Last reply Reply Quote 0
        • BlackJaguarB Offline
          BlackJaguar @NOC-
          last edited by

          @in_omnia_paratus
          Bugs always are and will part of any modification. If this kind of thinking would prevail, FAF never FAF would exist!

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          • Dragun101D Offline
            Dragun101
            last edited by

            To be clear, Naval Transports fundamentally do not work with the game code. A transport always pathfinds to the transportee (that a lie not always. If your close units will pathfind to transport) but that means a naval transport ends uo being suoer micro heavy. A Hover/Amphibious transport in theory worm

            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

            Project Head and current Owner/Manager of SCTA Project

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            • BlackJaguarB Offline
              BlackJaguar @Dragun101
              last edited by

              @dragun101 Sorry, Ive tested long range landings of Cybran, Sera and UEF without any trouble. I will do again and will send pics.

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              • Dragun101D Offline
                Dragun101
                last edited by

                …what? The transporter will generally go the transportee. While transports hold positions.

                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                Project Head and current Owner/Manager of SCTA Project

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                • NOC-N Offline
                  NOC-
                  last edited by

                  It still a useless unit.

                  Ras Boi's save lives.

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                  • BlackJaguarB Offline
                    BlackJaguar @Dragun101
                    last edited by

                    @dragun101 I beg your pardon, but Ive tested yesterday the 3 models disponible of t2 naval transports through a complicated patch map and all is ok, without any micro management.

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Can you make it into a mod?

                      BlackJaguarB 1 Reply Last reply Reply Quote 0
                      • BlackJaguarB Offline
                        BlackJaguar @veteranashe
                        last edited by

                        @veteranashe The mod exist.Its only to talk with the author .

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                        • C Offline
                          CDRMV
                          last edited by CDRMV

                          The Naval Transports, which can be seen on the Screenshots above are part of my Mod: FBP New Techs.
                          The Mod itself is still in development but it is available on my Github Repository as an Early Access.

                          I already know that Naval Transports are not really supported by the Game itself.
                          There are a few Issues which makes them a little bit tricky to made.
                          For Example if you want to unload your Landunits from these Naval Transports.
                          It can happen that a few Units will be located below the Land / Ground Layer of the Map and will be destroyed. It is not perfect at all, but overall these Naval Transports exist.
                          Even the Landtransport from Brewlan has this Issue sometimes and is still a really cool useful Unit
                          But for the Issue itself there is no way to fix this as far as I know.

                          I have several other Concepts in my archives for Naval, Hover or Landunits, which I want to try out in the future.
                          Maybe these ones will work better in general. But since my main Development Progress is currently focused on FBP Orbital (a new upcoming Space related Mod with Spaceships, Spacestations and more) these Naval Transports are the only ones.

                          Of course Air Transports are very useful in several aspects of the Game.
                          But even in Real life there are many other Variations of Transports. The main reason why I have add Naval Transports is to add more Variety to the Game.
                          Basically Air and Naval Transports have thier own Advantages and Disadvantages and are useful on different Situations. The next point was the topic of the addition of Naval Transports into the Game is old and starts after the Release of Supreme Commander. And the last thing is why not it is still the decision of the player to use them or not.

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