WD #3 - Ridiculous Balance Ideas

I know absolver technically isn't bad. I built 2 pieces in one game 2 years ago against a shielded base together with artillery and it was kinda efficient.

Absolver is too specific of a tool to be used in many games. It can crush shields, but it's projectile can't really reach specific moving targets like commanders or harbs. It's good only for bubble shields. Also it's t3, so most games won't get to the point where you'd build it. This is fine, but it's a shame to see such an interesting unit is so rarely.
People often complain about firebeetles being gone, but rarely about absolver bcuz it was never really a thing.
Absolver isn't bad but it's super niche.

The(partial) solution:
make it t2, so that it could be used earlier- at tech when shields kick in and players could actually get more opportunities to use it throughout the game. Obv it would require to adj it's stats to be a bit more in line with t2, while kinda staying relevant later(like medusa or obsidian), or maybe just making t2 absolver from scratch just the way it was done to the antiair at t3(although I suppose adding units is a nono)

Remember: Losing is Fun!

i know buildpower guesses are forbidden, but what about the opportunity to morph engies into another to some kind of super engie for late game. maybe u need some kind of extra t3 buidling where you send in engies and at some point you can morph the collected engies into one big engie with more bp (optically its just a bigger t3 engie, where its size roughly shows the amount of engies in it). you can avoid pathfinding bullshit in your base and lower your unit count without sacrificing 100 t1 engies, on the other hand the enemy would have a new juicy target.

another idea would be to give all factions some kind of t3 sparky with restoration field

SCUs are the T3 sparky, they are just not currently balanced into the game anywhere. There's numerous ways they could be integrated into either the T2 or T3 stage, but it doesn't fit with the scope or capabilities of the current game/balance teams.

Sparky sacu preset for uef

Doesn't have drone but more build power, a weaker gun that can be used while building and jamming

To make up for sera's having less experimentals than the other factions the Seraphim Ythotha's get the customizable keyword, and now have upgrades like a SACU turning them into a giant late game swiss army knife. Upgrades could include an experimental build suite path, potentially a RAS path, and a RAMBO Ythotha upgrade path that adds even more guns than it's already cataclysmic 3 or 4, including potentially a experimental overcharge suite, experimental regen aura, a experimental AA lightning cannon that can blap ASF's, aswell as atleast 2 more standard fairing options for enhanced damage that maybe just add a new gun, also maybe a shield upgrade potentially... details pending, it'd take time to work it out obviously.. maybe a unique upgrade that enhances the ion storm too? no tele though... as cheeky as teleporting a upgraded Ythotha into a your opponents T3 artillery battery would be, it would be extremely rage inducing and not at all fun for anyone besides the sera player, lol. In general I like this idea because it takes what seems like on its surface the most disposable of all of the T4's, in a faction that is short on T4's and fills it with depth. Other factions get more experimentals than the seraphim, so it would only seem fair to go ahead and give the seraphim a few more fun late game experimental options.

Now that's necroposting.

The idea of having a customizable experimental is pretty funny though.

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

Fatboy should be an upgrade-able weapons platform. T3 arty tank-destroyer mode please

@snoog Allow fatboy to print SACUs

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

@indexlibrorum maybe a little bit of a necro post sorry. I just think it kinda plays into the "experimental" aspect of the t4's. you get to play around/ experiment with the design of your giant death bot before you wheel it out into a bank of ravagers.

ACU gains experience for reclaiming. Cancellation of restrictions on veterancy

@snoog No, Fatboy is a flat surface where you can build anything on it. Static shield, anti nuke, mavor, etc.

ACU and all units increase is physical size as they vet.